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[其他] 索尼和ab在cod上的合作效果立竿见影

引用:
原帖由 fjfyla 于 2015-11-13 20:57 发表
posted by wap, platform: Galaxy Note III
打人不打脸
真遗憾,我都说得很清楚了,希望你不要表现的那么挣扎


分辨率上,ghost是720p对1080p,aw显著缩小差距,这次又反复了
帧数上,这次都不理想,但是x1应该是历史新低了

以上单指sp模式


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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:02 发表

X1肯定没有历史新低,因为1200*900高于1280*720
PS4的历史新低倒是货真价实的
你连中文都看不懂了...



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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:06 发表

我说的是分辨率
帧数方面,两台机都是历史新低
谁在乎你说了什么,和我说的一点关系都没有


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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:08 发表

“谁在乎你,哼!”

:D :D
是啊,因为你显然是在扯开话题嘛
我说的历史新低是指帧数,然后你的回复很好地反映了你的窘态

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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:10 发表

“哼!你这个坏人!”

:D :D

PS4这次竟然出现了锁30帧的情况,实在是让人惊讶
你又在扯开话题了

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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:12 发表

无论是1360*1080动态还是锁30帧
都是创了新低
没错,所以我是和两版本aw相比的,x1相对去年,失去了帧数优势,反而落后,分辨率差距也拉大了

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引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:16 发表

所以这和是否合作毫无关系
因为差距最大的CODG是X1版DLC限时独占

另外AW的X1版是1360*1080动态,差距更大
ghost是ab在x1上没有开发经验的结果,和微软合作的第二作就缩小了差距,这次换了合作对象后出现了反转
另外,都以sp来说,x1的aw是1920*1080~1360*1080对1920*1080,这次是1600*900~1200*900对1920*1080~1360x1080,而且
PS4 ranges between 1360x1080 to 1920x1080, although much of the time the engine manages to hit the desired native 1080p resolution for extended periods. During the opening firefight in the Provocation mission we see PS4 kick off at 1360x1080p before ramping back up to full 1080p a few moments later - the switch is often barely visible due to softening effect of the AA solution, although some blur across distant details is apparent.

Xbox One is a different story, targeting a baseline 1600x900 for gameplay, but after trawling through our captures it appears that the engine rarely - if ever - achieves this. Instead we're looking at a sustained 1280x900 resolution, even in less stressful gameplay scenes, with horizontal metrics dropping down to 1200x900 in more challenging scenarios - and the results are not impressive. Due to the heavy upscale, the Xbox One release possesses a consistent blurry appearance when the action really kicks in: fine details are frequently smudged over, while geometry edges appear rough and fuzzy. It's a substantial downgrade over last year's Advanced Warfare, where Sledgehammer stayed locked at a 1360x1080 resolution during the more demanding scenes.


顺便,原文对两者帧数差别评价是
Black Ops 3's campaign analysed on PS4 and Xbox One - there's the largest variance in frame-rate we've seen in a COD campaign since Black Ops 2 on Wii U.

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