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» 事实证明,掌机游戏不点对点似乎也未必是个大问题...
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事实证明,掌机游戏不点对点似乎也未必是个大问题...
yfl2
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发表于 2017-3-14 21:26
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Further testing may prove otherwise, but right now our contention is that The Legend of Zelda: Breath of the Wild switches between two resolutions depending on configuration - so to confirm, that's 648p/720p on Wii U and Switch mobile, and 810p/900p on the docked Switch. Thus far, we've not seen any intermediate pixel-counts and nor have we seen any dips below a 90 per cent reading on either axis. Bearing in mind that the technique has mostly escaped notice thus far, it looks like Nintendo made a pretty good call on where to draw the line in terms of reducing resolution.
It's an interesting addition to our existing Zelda coverage - and something we should have picked up on earlier - but fundamentally, the differentials in frame-rate between the various configurations remain unchanged in light of this new information. There had been conjecture that if the docked game also employed the resolution scaler, it may have enjoyed the same performance uplift as the portable game. However, this can be ruled out - the tech is already in place whether you're docked or not.
In the meantime, we've seen this intriguing report about WiFi potentially impacting Switch performance. While this could possibly affect some users, we've quickly retested a few Switch titles in flight mode and we're finding that this has no impact on our existing results. However, developer Shin'en Multimedia has highlighted a firmware issue that may improve performance and cut some dynamic resolution drops on its title - Fast RMX. We'll report back on any improvements in a future system software update once it rolls out.
http://www.eurogamer.net/article ... -resolution-scaling
zeldabow 的wiiu, ns掌机,ns dock 模式都有动态分辨率,也就是在标准的720/900p基础上减少10%,另外df测试下来暂时没有发现关闭wifi对性能表现的影响
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本帖最后由 yfl2 于 2017-3-14 21:27 编辑
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发表于 2017-3-15 15:15
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posted by wap, platform: 红米Note3
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原帖由 @Nigel 于 2017-3-15 15:00 发表
说了半天怎么知道掌机模式有648P?靠肉眼看?是的话233
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