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[其他] 索尼和ab在cod上的合作效果立竿见影

PS4 ranges between 1360x1080 to 1920x1080, although much of the time the engine manages to hit the desired native 1080p resolution for extended periods. During the opening firefight in the Provocation mission we see PS4 kick off at 1360x1080p before ramping back up to full 1080p a few moments later - the switch is often barely visible due to softening effect of the AA solution, although some blur across distant details is apparent.

Xbox One is a different story, targeting a baseline 1600x900 for gameplay, but after trawling through our captures it appears that the engine rarely - if ever - achieves this. Instead we're looking at a sustained 1280x900 resolution, even in less stressful gameplay scenes, with horizontal metrics dropping down to 1200x900 in more challenging scenarios - and the results are not impressive. Due to the heavy upscale, the Xbox One release possesses a consistent blurry appearance when the action really kicks in: fine details are frequently smudged over, while geometry edges appear rough and fuzzy. It's a substantial downgrade over last year's Advanced Warfare, where Sledgehammer stayed locked at a 1360x1080 resolution during the more demanding scenes.

http://www.eurogamer.net/article ... erformance-analysis


On the face of it, the raw metrics we drew from our captures don't look so bad - PS4 hands in an average frame-rate of 51fps, Xbox One is at 49fps. From our sample, around 15 per cent of the video output consists of dropped frames on the Sony console, rising to around 18 per cent on Xbox One. Arguably that's already too high for a Call of Duty game, but it's drawn from the complete sample and not really representative of in the moment gameplay - there, it's the sudden, often jarring changes during gameplay that can compromise the experience.

And it's Xbox One where we see the most extreme scenarios where Treyarch's precarious balancing act doesn't really work out. A frantic shoot-out defending a control room is a low point: while PS4 sticks close to 60fps at various moments throughout the battle, Microsoft's system frequently struggles to rise above the 35-45fps No Man's Land, eventually succumbing to a 28fps drop. The situation here is grim: judder and fluctuations in controller response compromise the gameplay, while the dynamic resolution plateaus to its lowest point. It doesn't look great, but more importantly, the feel is wrong.
分辨率上,ghost是720p对1080p,aw显著缩小差距,这次又反复了
帧数上,这次都不理想,但是x1应该是历史新低了

以上单指sp模式


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引用:
原帖由 vice2015 于 2015-11-12 22:55 发表
posted by wap, platform: iPhone
为啥x1版国内联网品质比ps4好很多捏
首先,这游戏在国内不存在
其次,cod的mp是p2p



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引用:
原帖由 duanyu47 于 2015-11-12 23:21 发表
posted by wap, platform: iPad
两个动态分辨率,五十笑百步
pc也是动态分辨率
如果你有4块ttx,就可以4k随便开
如果你只有970,那么2k勉强,动态范围比主机大多了

所以,你有几步呢


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引用:
原帖由 duanyu47 于 2015-11-12 23:29 发表


之前970玩了下beta,显存爆到4.7g还有一百多帧。这系列无感,爱咋地咋地。。。
另外PC可没有游戏中动态改变分辨率这种高科技,只有几个预设静态分辨率选项而已


http://i.im ...
我说的意思和你的理解不同
总之,50步很重要,虽然你的pc是25步,高端pc是10步,但50步确实比100步好,就像你虽然没有大门有钱,但不能说无所谓是否比非洲难民富了对吧

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引用:
原帖由 duanyu47 于 2015-11-12 23:35 发表

又鬼扯,P2P是联的人越多网络越容易好
他是钓鱼的,提醒一下

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引用:
原帖由 duanyu47 于 2015-11-12 23:42 发表


这次是优化崩盘,差距只是X1和PS4机能的差异而已。
正常来讲COD不管分辨率是多少,都是死保60帧,你看这俩主机这次都掉帧掉成啥了。。明显是优化事故
不是的,cod的单机帧数往往妥协得多些,反正重要的是保mp的帧数

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原帖由 npx 于 2015-11-12 23:43 发表



PC动态分辨率?!笑尿。。。。。
我都说得那么通俗了,难道还是会有歧义么....

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原帖由 npx 于 2015-11-12 23:48 发表


哦。。。。意思是主机只能全民屌丝,屌丝之间还要五十五笑百步呗。。。。
没错啊,不是屌丝早就上4块ttx了,还有空在这里50步笑百步么,起码也要25步笑百步对吧

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引用:
原帖由 duanyu47 于 2015-11-12 23:56 发表


根本不是,COD之前单人模式也是以60帧为目标的。
像BO3这种,放在任何一个游戏上面都是优化事故。
你对比一下前作看看,偶尔掉帧,大部分时间是60。
BO3这大段大段的30多,40多的帧率,不卡才怪了。

COD狗 ...
你对比一下当年bo在ps3上就知道了,并没有什么特别的,当然我说的是ps4版,所以我说这次合作是pro ps了

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posted by wap, platform: nubia Z7 Mini
引用:
原帖由 @npx  于 2015-11-13 00:01 发表
嗯嗯,PC爹爹开着法拉利,笑看两个开夏利的比性能。。。一个是1.0L,一个是1.3L
是啊,我是凡人,最熟悉的就是这种比法,x1和ps4作为销量最大的两个版本,自然也是同理

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posted by wap, platform: nubia Z7 Mini
引用:
原帖由 @超越神的牛肉人  于 2015-11-13 00:14 发表
哎哟您世界里非要4路泰坦才能超过屁屎4啊?
我操太牛逼了
不是啊,所以我觉得50步和100步不同很重要,你看一个25步的不也感觉很好么

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posted by wap, platform: nubia Z7 Mini
引用:
原帖由 @duanyu47  于 2015-11-13 00:22 发表
一个游戏不掉帧是及格线,帧数不够就砍特效,多简单的事情。跑够60帧,你画面比别家机器更好是锦上添花。现在这俩不及格一个30分,一个20分。非要宣传一下比对方多10分有什么意思。
因为我要求低啊,你觉得一票否决,我觉得可以接受,好一点也是好的,玩主机cod的都是这样的,当年黄金眼halo不都是经典么

本帖最后由 yfl2 于 2015-11-13 00:48 通过手机版编辑

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posted by wap, platform: nubia Z7 Mini
理解力不行啊,步数越少越好
牛肉任你是最不该玩这套的,上一代时候你可不是抱大腿的啊
主机肯定不如PC,但主机间区别还是很重要,这么简单的逻辑和事实就摆在那里,难道十几年游戏都白打了么

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posted by wap, platform: nubia Z7 Mini
引用:
原帖由 @fagy  于 2015-11-13 01:33 发表
说到底是你智商加理解力的不够。。。。大部分PC党 1080P,60FPS就满足了。

钱没马云多,也比你这个穷屌多,就够了。。。。比上不足比下有余
所以都一样啊,你觉得达到一个标准就可以,比主机好锦上添花,别人也可以觉得主机也达标,一个主机比另一个好是锦上添花,如果觉得前者合理,后者是五十步笑百步,那就今人费解了

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引用:
原帖由 靜川 于 2015-11-13 19:26 发表
posted by wap, platform: Android
主机青也太可怜了,我个steam党照样买主机玩独占,买个pc试试会死么。
从这贴看显然可怜的另有其人,只要看是谁在双重标准就清楚了

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