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[新闻] 青沼英二确认《塞尔达传说:众神的三角力量2》将有光/暗世界 林克变图画的创意背后

来源:nintendoeverything

Zelda series producer Eiji Aonuma opened up about the new Link to the Past 3DS follow-up while speaking with CNET recently.
Comparing the entry with some of the more recent Zeldas, Aonuma said “it certainly feels different from our [the developer's] point of view.” Aonuma didn’t elaborate too much beyond this, but noted that the chance to create a brand new Zelda for the 3DS brought about a blank canvas. It was this opportunity that led to the decision of a return to the classic top-down style.
As for why Nintendo is returning to A Link to the Past, Aonuma said that because of the return to Zelda’s top-down approach, it was the perfect time to revisit the classic SNES game. Gameplay will switch between a light and dark world just like in the original.
Regarding Link’s ability to turn into a drawing, Aonuma revealed that the idea originated from the Phantom Ganon boss fight in Ocarina of Time. Aonuma wondered, “what if Link could have the same power?”
Aonuma hopes that players will experience the new Zelda with the 3DS’ 3D effect turned on. While he believes fans will enjoy the title no matter what, Aonuma feels that you won’t be getting the full experience without any sort of 3D.



塞尔达系列制作人青沼英二在最近受CNET采访时谈起了了《众神的三角力量》的3DS续作。
与最近一些塞尔达系列作品相比,青沼英二说“从我们开发者的角度来看当然感觉不同”青沼英二没有在此以上更加详尽地说明,
但是指出为3DS创作一个全新塞尔达带来了一个在空白画布上自由发挥的机会。在此机会下做出了回归顶视角经典风格的决定。
至于为何任天堂会重拾《众神的三角力量》,青沼英二说因为要回归塞尔达的顶视角,所以这是重拾这个经典SFC游戏的完美时机。

游戏游玩可以像1代一样在光与暗的世界中切换。
对于林克可以变成图画的能力,青沼英二披露这个想法源自于时之笛中的幻影加农BOSS战,青沼英二想知道“如果林克有相同力量会怎么样呢?”
青沼英二希望玩家可以一边保持3DS的3D效果打开,一边体验这个新的塞尔达,尽管他相信粉丝们无论怎样都会享受到这个游戏,
青沼英二认为如果没有3D的话,你就无法得到完整体验。


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