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[业评] 说实话, 神秘海域3, 一款不过不失的作品.

引用:
原帖由 NOKIA_N9 于 2011-11-6 13:11 发表
怎么DF文章全篇几乎都是谈进步,特别是画面方面,结语直接说了海域3的技术打破本世代平台的技术限制,难道我穿越了?还是LZ在脑补?
From a technological perspective, Naughty Dog hasn't rewritten the book in quite the same way that it did with Among Thieves.

It's fair to say that there are no new over-arching, groundbreaking technological ideas that enable amazing, never-seen-before gameplay opportunities in this sequel.

至于瞄准问题和输入延迟:
Similarly, once Drake has been located by CPU AI, it's almost impossible to shake them - they seem to zero in on you even if you have been hidden, out of sight and navigated away from the spot where you were located. Short of being granted x-ray vision, there's no way this should be happening within the confines of the game and the rules previously set by the core mechanics. It adds a sense of inconsistency to the gameplay mechanics during combat, and just doesn't feel right. In the midst of gunplay, there's also an undeniable sense that aiming mechanics aren't quite what they were, with the feeling that the analogue deadzone on the DualShock 3 isn't quite what it should be. The word is that Naughty Dog is looking into this with community support and a patch is forthcoming.


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引用:
原帖由 NOKIA_N9 于 2011-11-6 16:09 发表


区区两段,你就认为DF的观点和LZ相同了?233MAX,笑抽了。
至于第一句,2代的画面高度大家都知晓,而DF文章的结语却被选择性忽视了。
DF分析机器3:
The smart money says we're nine months away from the reveal of brand-new Xbox hardware, that major advances in visual technology are being held back by the hardware limitations of six-year-old architecture. Gears of War 3 begs to differ. Developed in parallel with the hugely popular Unreal Engine 3 technology, the game looks absolutely remarkable: put it side-by-side with the last game, or even up against Epic's own Bulletstorm, and it's clear that the current gen is still capable of some genuine surprises.

It's safe to say that Gears of War 3 is one of the most advanced video games of this generation

On top of this, the new Gears is clearly the most technologically advanced Unreal Engine 3 game to date, pushing the technology in exciting new directions. As our videos have hopefully demonstrated, the lighting and VFX work is nothing short of phenomenal, while the new camera and object-based motion blur systems are the most refined we've seen from any game utilising the Epic tech: this is a 30FPS game but, similar to The Force Unleashed II, it looks and feels smoother. On top of this, the art direction is simply superb - the quality is so much improved over the previous Gears titles that a return visit serves to remind you of how much progress Epic has made over the course of this console generation.

天师:媒体有局限性,要照顾到各方面,机器3缩了2MSAA,整体狂缩水。

很好地阐述了什么叫选择性无视……233max

另外神海3瞄准问题输入延迟DF可分析出来了,别选择性无视……



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引用:
原帖由 NOKIA_N9 于 2011-11-6 19:53 发表


龟壳3确实AA缩了吧,这是事实,你要洗白吗?增加个上帝光照就要缩水AA,笑抽了,反观海域3,压根儿就不宣传什么体积光,游戏里还不是处处体现。
延迟问题是顽皮狗有意为之,不然的话为什么攀爬、走动的时候不延 ...
那为何DF用这种词汇形容神海3时,你惊呼神画面;形容机器3时,你视而不见,鄙视为渣画面,这反差也太大了吧……233


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