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[业评] [转]digital foundry ps4 pro 评测: 没有补丁的老游戏没有任何提升!

PS4 Pro运行老游戏不打补丁没有任何提升,而Xbone S相比原版有10%性能提升..妮们怎么看?

Rather famously, Xbox One S features a GPU overclock compared to the standard model, resulting in a small bump to performance that while not essential, is clearly nice to have. When I spoke to Mark Cerny about improved base PS4 performance on Pro, he ruled it out completely pretty quickly and this is borne out by final hardware.

众所周知,插播完S的GPU相对于原版有超频,使得游戏的帧率有一点点提高,虽然没有什么卵用但是总比没有好。当我对Mark Cerny问起基本的ps4游戏在pro上是否也有类似提升的时候,他很快的完全否定了这一点,随后这也被新的硬件所证实。

The new Pro GPU shuts down half of its compute units and the rest are downclocked from 911MHz to the standard PS4's 800MHz. We used a Project Cars replay running on both systems to judge performance in like-for-like gaming conditions in a title that stresses both CPU and GPU, and saw totally identical results. Maintaining compatibility is Sony's key aim here, though we would have liked to have seen an option to unlock full Pro performance (or at least the additional clocks) on older PS4 games.

ps4 pro首先计算单元减半,然后再从911MHZ锁频到ps4的800MHZ。我们用垃圾赛车游戏在两个主机上进行了对比测试,发现帧率完全一毛一样。维持系统的稳定性是索尼放在首位的目标,尽管我们希望有一个选项使得老的ps4游戏可以使用完全的pro性能(至少额外的911HMZ)。

总结:老游戏在没有补丁的情况下运行结果和ps4完全一样,该30还是30,该掉帧还是掉帧。在有补丁的情况下,取决于开发商如何进行使用额外的计算单元。如果你有4k的屏幕,提升的画面效果是显而易见的,如果只有1080的屏幕,是否会有帧率的提高完全取决于开发商的良心  




[ 本帖最后由 ngw39 于 2016-11-9 11:46 编辑 ]
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