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[老游杂谈] 话说NGPC的格斗游戏,为什么人物基本都是单色的?

引用:
原帖由 OpEth 于 2013-10-20 12:05 发表
NGPC貌似是146色的,格斗游戏背景都做成彩色的了,人物却最多两三个颜色,皮肤一个颜色衣服一个颜色,连头发颜色都不区分,这是为何?机能的关系吗?

俺倒是宁可背景简单些,能把人物做漂亮些就更好了。。。。。
是NGPC硬件限制造成的
同屏最多64个活动块, 每活动块最多用4色(含屏幕底色)
当然, 更用心点做游戏, 把人物用多个活动块拼接, 应该是可能实现更多色的

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Built-in 16bit CPU
CPUS: Toshiba TLCS900H core (16bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
RAM: 12k for 900H, 4k for Z80
ROM: 64kb boot ROM
COMMUNICATIONS:SIO 1 channel 19200 bps, 5-pin serial port
RESOLUTION: 160x152
COLORS: 16 palettes per plane, 48 palettes.
146 colors on screen out of 4096.
NEO GEO POCKET color mode, 20 colors out of 4096.
SPRITES: 64 sprites per frame, 4 colors per sprite.
SCROLLING: 2 scrolling planes, 8x8 character tiles, 4 colors each.
SOUND: PSG 6 tone simultaneous output. Stereo sound.
CARTRIDGES: Maximum 2 MB (16 Mbit) with 4-16Mbit flash memory.
160 x 152 dot 146 colors display out of 4096 TFT LCD
Is Capable of Connecting to the Sega Dreamcast system via link cable
Includes World Clock, Calendar, Horoscope, and Alarm system software
Memory back-up system installed (uses a built-in lithium battery)
Has 8 directional mini joystick stick rather then D pad control
Power supply: 2 size AA dry batteries (AA alkaline battery recommended)or AC adaptor
Play duration: about 40 hours (with alkaline dry cell batteries)
has several outlets allowing for AC adaptors, headphones and Dreamcast link
Handles 16M of continuous access
Scroll function: allows for priority display, windows, and character displays.
Sprite feature with position revision function, stacked character and stacked character chain ability, along with setting for the stacked scrolling screen
Smaller then most portable systems @ 130mm (w) x 80mm (h) x 30.5mm (d)
Standard screen composition: Sprite screen, scrolling A screen, scrolling B screen, and the background
6 different color casings


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引用:
原帖由 OpEth 于 2013-10-23 11:16 发表
posted by wap, platform: UC

4色也好啊,轮廓皮肤衣服头发,正好,但貌似最多也就3色,没见过4色的人物。。。。。
我之前说的是"每活动块最多用4色(含屏幕底色)"
就是发色只有3种呀...



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