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[新闻] XBOX 天蝎 硬件 配置 正式公布!

引用:
原帖由 verbal 于 2017-4-6 21:12 发表
posted by wap, platform: iPhone
18个月大饼
等于
神奇美洲豹2.3 vs ps4 pro 2.1
神奇rx570阉割 vs ps4 pro rx470阉割
神奇12g gddr5
难怪没脸自己开发布会
还他妈吹真4k 60fps
哈哈哈哈哈哈哈哈哈哈
怪不得你們幾分鐘就能"看"完好幾篇文章和影片
說真的玩印象流到頭來也改變不了事實啊


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引用:
原帖由 cc0128 于 2017-4-6 21:33 发表
posted by wap, platform: Android
更大的ram可以带来更好的texture和aa。
天蝎说是真4k,最后肯定还是各种upscale。。。内存大是会方便些。。

当然我觉得微软主要是为了系统占用内存不影响游戏体验。。。lol。
內存的話天蠍佔4GB,不過本來其他3台也佔3GB就是



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引用:
原帖由 u571 于 2017-4-6 21:37 发表
posted by wap, platform: Galaxy Note III
AN卡浮点又不能这么简单比较,furyx还8t呢,一样跑不过1070
There is some evidence that Scorpio true 4K performance could pose a challenge to the like of Nvidia GTX 1070 and AMD fury X

DF文章說的,信不信由你


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引用:
原帖由 Hikariyayi 于 2017-4-6 21:41 发表
DF确认了价格比PS4 Pro贵一点 好微妙 一点是多少
DF是猜比PS4 Pro貴,這點要等E3公佈

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引用:
原帖由 u571 于 2017-4-6 21:44 发表
posted by wap, platform: Galaxy Note III
用棋盘渲染4k当然可以得到类似1070和furyx类似的帧数,说的都是废话
true 4K的中文是棋盤4k?

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引用:
原帖由 xuxueyou1 于 2017-4-6 21:50 发表
只不过公布了个配置,迄今为止最强大的游戏机目前还是ps4 pro,等微软这笑话机子出来,ps5再公布一下规格,微软又要完蛋
嗯,然後下年天蠍2,然後下下年PS5 Pro,如此類推
要玩軍備競賽?

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引用:
原帖由 madrista7 于 2017-4-6 22:03 发表
posted by wap, platform: Lenovo
ps4pro和天蝎对比
gpu: 36 CU 911mhz vs 40 CU 1172mhz   提升43%
cpu: 2.1Ghz vs 2.3,都是8核jaguar   账面上看再超频了一点
内存: 8GB GDDR5 vs 12GB GDDR5  提升50%
内存带 ...
喔,看了下DF的CPU部份,還是挺多定制部份的
不過要等看E3才知道
http://www.eurogamer.net/article ... orpio-tech-revealed
On the CPU side, there's been much conjecture that Scorpio would feature AMD's new Ryzen technology - something we thought unlikely, owing to manufacturing timelines, not to mention Microsoft telling us last year that the new console would feature eight CPU cores. All signs point to the upclocked Jaguar cores we find in Xbox One, and Scorpio's CPU set-up is indeed an evolution of that tech, but subject to extensive customisation and the offloading of key tasks to dedicated hardware.

"So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope," says Nick Baker.

The new x86 cores in Scorpio are 31 per cent faster than Xbox One's, with extensive customisation to reduce latency in order to keep the processor occupied more fully, while CPU/GPU coherency also gets a performance uplift. There's significant hardware offloading too - some of which is inherited from Xbox One, some of which is radically new. The audio processor in Xbox One is fully transplanted across to Scorpio and gains new functionality - spatial surround, effectively adding a 'height' component to the existing 7.1 set-up. Scorpio is set to receive support for Dolby Atmos for gaming, Dolby Atmos for headphones plus a Microsoft proprietary format called HRTF, developed by the Hololens team. Because the APB (audio processor block) hardware is basically identical to that found in Xbox One, it means that all existing iterations of the console will get the spatial surround upgrade.

However, potentially the most exciting aspect surrounding the CPU revamp doesn't actually relate to the processor blocks at all, but rather to the GPU command processor - the piece of hardware that receives instructions from the CPU, piping them through to the graphics core.

"We essentially moved Direct3D 12," says Goossen. "We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor - and what this means is that our communication from the game to the GPU is super-efficient."

Processing draw calls - effectively telling the graphics hardware what to draw - is one of the most important tasks the CPU carries out. It can suck up a lot of processor resources, a pipeline that traditionally takes thousands - perhaps hundreds of thousands - of CPU instructions. With Scorpio's hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change.

"It's a massive win for us and for the developers who've adopted D3D12 on Xbox, they've told us they've been able to cut their CPU rendering overhead by half, which is pretty amazing because now the driver portion of that is such a tiny fraction," adds Goossen.

To be clear, then: Project Scorpio doesn't feature Ryzen cores, but the Xbox team are not so concerned about this. "On the CPU side of things, we could still meet our design goals with the custom changes we made," Kevin Gammill points out. "At the end of the day we are still a consumer product. We want to hit the price-points where consumers want to purchase this. It's about balancing the two."

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引用:
原帖由 江南馄饨 于 2017-4-7 13:10 发表
posted by wap, platform: iPhone
就算这机器微软订399,索尼可以立马宣布pro 299
所以纠结价格没意义
宣佈299,索尼有必要這麼發神經式降價嗎

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