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[新闻] 話說原來Eurogamer也有評Crysis 1主機版

Digital Foundry Face-Off: Crysis
http://www.neogaf.com/forum/showthread.php?t=448629

So all told, a clear preference has been made to optimise the console versions in favour of visual fidelity over performance, although this ultimately works out better for the 360 version. Of course, this remaster job has been about the perceived improvements to the player, which isn't necessarily an indication of the underlying technology running the game, but how deftly Crytek UK have worked around the limitations of the hardware at hand. A few years ago Digital Foundry speculated whether consoles could run Crysis, but the linear, closely-guarded structure of the sequel that eventually arrived to those formats didn't quite satisfy our curiosity.

But here we are, with a full sandbox island to play around with on consoles, just as we'd imagined it should look in the best case scenario. The real litmus test for us is being able to tear through a cluster of pine trees with a machine gun and, as you watch them tumble against each other, seeing the lightshafts flickering between the branches - it's a real achievement, and the Crysis experience in a nutshell for its many fans. The best part, though, is that not only do these results vindicate some of Cevat Yerli's bold claims, but they also do a fantastic job of demonstrating CryEngine 3's flexibility on console in the way its sequel could not.


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AI的bug問題PC版也有,可能是下次Crytek要改善的重點地方了



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引用:
原帖由 psony 于 2011-10-16 21:33 发表
原来LZ躲这里找安慰来了[img]http://bbs.levelup.im/data/attachment/forum/201110/16/2122471ma55ala5cxxva32.gifhttp://bbs.levelup.im/data/attac ... 1jv61vyx5yq51gl.gif[/img]是X的自己点进去 ...
安慰的是你吧,莫名其妙的爆炸是怎麼來的?禁書目錄看太多了嗎?還是最近的境界線?
納米裝的顯示問題更不用說
明明煙和塵都不見了還能硬撐

[ 本帖最后由 你老闆 于 2011-10-16 23:33 编辑 ]


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