» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[业评] 我觉得Polyphony Digital在GT5的画面上干了很多吃力不讨好的尝试

posted by wap, platform: Nokia (E71)

5p在画质和贞率上都比5要好。。
尤其是撕裂状况。。不用仪器也体验得到。。
另外模型也是5p好,虽然差别不大,但还是感觉得到。。5p在模型上始终保持很高的水准。。

造成这结果,难道是ai占用资源更大的原因??
烟雾么?见仁见智,某些角度下随风散去还是很华丽真实的。。


TOP

posted by wap, platform: Nokia (E71)
引用:
原帖由 @allensakura  于 2010-12-3 13:49 发表
隨風散去的時候煙霧跟路面之間會形成大片鋸齒
煙霧覆蓋的範圍變廣了,導致鋸齒很顯眼
跟场景倒不会互动出锯齿,主要是车身。。
要在前面看才看得到。。
我认为5代最大的亮点和败笔都在烟雾上,没见过这么自然的,也没见过瑕疵这么厉害的。。



TOP

两个同类游戏,对于两游戏的缺点的包容度起双重标准,这就是tgfc么?

“就一个工作人员的调侃吐槽”
好一个“工作人员”,老大算不算工作人员?算。。。
所以就一个工作人员罢了。。

[ 本帖最后由 倍舒爽 于 2010-12-3 23:00 编辑 ]


TOP

引用:
原帖由 allensakura 于 2010-12-3 23:09 发表

GT>Real 不知道是誰講的:D
这个得看你如何理解了。。
我的理解如果说是没倾向是不可能的。。
"'Better than reality' – yeah, that's one way of putting it. In a way, it's kind of a given that it's going to look better than reality. The thing about reality is that the criteria for looking "real" are actually a lot stricter and volatile than you'd expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider "reality" under the best and most aesthetically pleasing conditions."

Yamauchi goes on to say there's a distinct difference between "best conditions" in a video game and reality; he gives us the example of the sun shining down at a perfect angle when the race is on television, but you can recreate that all you want in the game. It's an interesting way to look at it, really. But all we really care about is that entirely overhauled physics engine and the overall intricacy and depth of GT5. , well, we do care about the visuals, but we already know they're going to be sparkling and pretty. Yamauchi and Co. will certainly impress us.

[ 本帖最后由 倍舒爽 于 2010-12-4 09:56 编辑 ]

TOP

发新话题
     
官方公众号及微博