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[硬件改造] 1988年世嘉2D基板Y Board的游戏视频。

大家先看看性能参数介绍
http://system16.com/hardware.php?id=699

参数在那个年代不含糊。
Main CPU : 3 x MC68000 @ 12.5 MHz
Sound CPU : Z80 @ 4 MHz
Sound chip : YM2151 @ 4 MHz & SegaPCM @ 15.625 MHz
Max Colours : 16384 (4bpp - 16 per sprite, which go through a 16->512 indirection table), then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well
Sprite Structure : Uses a linked list of sprites (each sprite includes the number of the next one)
Video resoution : 320 x 224
Board composition : CPU board + Video board

大约属于暴力堆活动块砌出画面的那种,那个赛车游戏Power Drift 也有土星版,不过画面与Y Board比还是游戏缩水,不知道是机能不行,还是没用心移植。
Y Board的游戏不多,Power Drift ,Galaxy Force II比较有名,Power Drift 有土星版。Galaxy Force有MD版(严重缩水)。

街机版Power Drift 视频
http://v.youku.com/v_show/id_XMj ... ~5~5~5!3~5~A.uRIYXc

土星版Power Drift 视频
http://v.youku.com/v_show/id_XMj ... ~5~5~5!3~5~A.uRIYXc


街机版Galaxy Force II视频
http://v.youku.com/v_show/id_XMj ... ~5~5~5!3~5~A.uRIYXc


还有个Sonic 3D Blast,土星和MD双版本对比视频
http://v.youku.com/v_show/id_XMj ... !2~5~5~5!2~A.uRIYXc
另外请朋友们帮忙科普下,MD版的开场动画是什么黑科技实现的?卷轴+活动块不可能做出这样的动画场面吧?

[ 本帖最后由 werety 于 2017-1-16 15:46 编辑 ]


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