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[其他] I3+750TI=PS4 I3+1050TI=PS4PRO 大致是这样吗?

1070都出来了,硬件盲真可怕。


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posted by wap, platform: Galaxy S5
喷了,这年头还有人吹杀戮画面的,这是多久没玩游戏了?

本帖最后由 EpilogueSKM 于 2017-1-17 20:24 通过手机版编辑



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posted by wap, platform: Galaxy S5
泥潭主机党向来靠脑补,还帧生时间,df评测一堆,像战地1那么大的帧数落差就是泥潭主机党眼里也是主机神优化。反正主机帧数不稳定卡出翔在主机党里靠脑补都能带过。
还有吹主机cpu的,简直笑死人,神优化cpu连古墓1080 60帧都做不到?

本帖最后由 EpilogueSKM 于 2017-1-18 12:58 通过手机版编辑


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posted by wap, platform: Galaxy S5
引用:
原帖由 @sxyzero  于 2017-1-17 21:43 发表
实际优化后ps4 pro还是应该比同档次显卡强不少吧,我970玩cod黑色行动最新作开最低都卡得不舒服,但是ps4就不会,画面pc最低还不如ps4了。
现在直接把显卡升到了1080,终于不卡了
其实1080开最低玩黑色行动3都不如ps4 pro流畅,你这显卡白升级了。

本帖最后由 EpilogueSKM 于 2017-1-18 13:06 通过手机版编辑

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引用:
原帖由 sxyzero 于 2017-1-18 13:52 发表

你错误理解了我的意思,当时是I72600K+970+16GB内存跑黑色行动3,还不如PS4老版本流畅,而且我效果都开到中低了,显示的帧数平均也有40+,但就是忽快忽慢,有可能一个转身就顿卡,十分不爽。现在换成1080,瞬间丝般 ...
可能你玩的和他们玩的不是一个游戏。

我就说三点:

1.你说中低特效只有40+,你可能玩的是假游戏,要么用了假电脑
2.df评测黑色行动3ps4动态分辨率,且帧数并不稳定。
3.如果你只是要稳定在某个帧数,pc上有软件可以实现锁帧。






[ 本帖最后由 EpilogueSKM 于 2017-1-18 14:04 编辑 ]
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引用:
原帖由 松鼠司机 于 2017-1-18 14:00 发表
posted by wap, platform: Meizu 魅蓝2
看见没有,PC青又开始码柱状图了

别人的话他们根本不在乎也不信

他们也不会在乎你的死活,他们只会喷,喷赢了就行,别的都无所谓

所以别拿他们话当回事,否则会吃亏的 ...
你坛以前还有索青还说titanx不如ps4呢,神了,不信专业评测,信泥潭索青脑补?

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引用:
原帖由 sxyzero 于 2017-1-18 14:05 发表

你举例这么多,都不如我实际的观感有效,不然我为什么要换1080,就是970太吃力。
很正常,你坛还有实际感官titan x不如ps4的。永远叫不醒一个装睡的人。

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引用:
原帖由 松鼠司机 于 2017-1-18 14:12 发表
posted by wap, platform: Meizu 魅蓝2
你看他那签名图,你说他的话能不偏么

他的话没什么参考价值
你这种跳梁小丑的话有参考价值?

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引用:
原帖由 松鼠司机 于 2017-1-18 14:06 发表
posted by wap, platform: Meizu 魅蓝2
任何事都是相对的,

只能说PC青干这种缺德事比较常见,

别的青也不能说完全没有

至少在这里最近两年是这样
pc青说这些话还基于一定的评测和数据,索青则是完全靠脑补,一直都是如此。

[ 本帖最后由 EpilogueSKM 于 2017-1-18 14:29 编辑 ]
本帖最近评分记录
  • csnmbgq 激骚 +1 我很赞同 2017-1-18 17:03

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引用:
原帖由 sxyzero 于 2017-1-18 14:07 发表
你要我怎么说呢?我是一个买1080的索青?
买tian x的索青都有,买块1080有啥奇怪?

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引用:
原帖由 yuong32 于 2017-1-18 14:17 发表
PC硬件和主机硬件是两个思路,PC硬件厂和软件厂是各管各的,而主机是统一的。
所以PC的硬件理念是能让你2年换就不让你3年换,这样他才能保证硬件利润最大化,所以显卡年年出新款、老卡负优化。
而主机商的理念是一 ...
然后ps4出来三年出了ps4 pro

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引用:
原帖由 松鼠司机 于 2017-1-18 14:15 发表
posted by wap, platform: Meizu 魅蓝2
这种人还有一个特点,就是没几句就改喷人了

这我已经习惯了,
没习惯的尽量不必生气也不用反驳他们

他们就这样,有几年了
你不是跳梁小丑?为何大家都尊称你为薯片?为何你上了很多人的整理器名单?为何你前脚说自己再也不来战区后脚又恬不知耻的回来了。人不要脸天下无敌,而你向来如此。

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引用:
原帖由 endrollex 于 2017-1-18 14:44 发表

这图2600K比5960X最低帧就要低15帧了,970+2600K 40+帧很正常啊,你这柱状图欺负不仔细看的

40+帧如果帧生成时间不稳定,那是要不如垂直同步的30帧流畅
这是vhq,他说的可是中低特效。

你家的ps4版黑色行动是30帧的?另建议你去看下df评测主机版黑色行动3的视频,泥潭主机党脑补稳定帧数和帧生时间的本事一流。

反正评测都不可信,自己脑补感官最准,是不是这个道理?

[ 本帖最后由 EpilogueSKM 于 2017-1-18 15:00 编辑 ]

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引用:
原帖由 endrollex 于 2017-1-18 15:42 发表

测评看了,主机版画面有轻微卡顿,但还是做过优化的,尤其是帧数稳定性
PS4用到的一项叫 visual integrity of v-sync 的技术,古墓崛起也用到了,垂直同步不用锁定30帧,更灵活,40帧也一样能优化延迟
Treyarch  ...
帧数稳定?你管23帧到60帧的帧数浮动叫帧数稳定?





[ 本帖最后由 EpilogueSKM 于 2017-1-18 15:56 编辑 ]
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引用:
原帖由 endrollex 于 2017-1-18 15:58 发表

这就是主机优化了,跟一般30帧优化不一样,看文章是用到了虚拟整数垂直同步,相关资料比较少,也就是说39-60帧的浮动也能优化成垂直同步
http://www.eurogamer.net/article ... 015-call-of-duty-bl ...
DF原文:http://www.eurogamer.net/article ... erformance-analysis

Gameplay set in narrow corridors, alongwith low key gameplay moments away from frenetic combat can see the engineattain the familiar 60fps expected from a Call of Duty title. However, as wemove into more open areas packed with greater amounts of geometry detail andmore challenging effects work, frame-rates start to suffer on both consoles andthe 60fps fluidity is gone. Performance ranges from 40-55fps and seem highlyvariable in motion, leading to inconsistent controller response and a stutterto motion we don't usually associate with the series.

你说的那个技术只是减少了画面撕裂:

Screen-tear is also present too - but it'slimited to just the top of the screen. Treyarch aims for the visual integrityof v-sync, but allows some flexibility in the render-time budget in order toreduce latency. It's a technique that's becoming increasingly popular in moderntitles (Rise of the Tomb Raider does something similar) and in this case, theflickering at the top of the screen can distract.

DF总结:
On the face of it, the raw metrics we drew from our captures don't look so bad - PS4 hands in an average frame-rate of 51fps, Xbox One is at 49fps. From our sample, around 15 per cent of the video output consists of dropped frames on the Sony console, rising to around 18 per cent on Xbox One. Arguably that's already too high for a Call of Duty game, but it's drawn from the complete sample and not really representative of in the moment gameplay - there, it's the sudden, often jarring changes during gameplay that can compromise the experience.

And it's Xbox One where we see the mostextreme scenarios where Treyarch's precarious balancing act doesn't really workout. A frantic shoot-out defending a control room is a low point: while PS4sticks close to 60fps at various moments throughout the battle, Microsoft'ssystem frequently struggles to rise above the 35-45fps No Man's Land,eventually succumbing to a 28fps drop. The situation here is grim: judder andfluctuations in controller response compromise the gameplay, while the dynamicresolution plateaus to its lowest point. It doesn't look great, but moreimportantly, the feel is wrong.

Adding to the sense of inconsistency is theuse of cut-scenes capped at 30fps, which instantly segue into gameplay with theframe-rate unlocked. On the plus side, image quality increases here - bothsystems render these sections at 1080p. However, it's not just the cinematicsthat run at the lower frame-rate: every non-playable sequence does, even to thepoint where interacting with levers and buttons, breaching into rooms andgetting in and out of vehicles sees this sudden, jarring shift in the update.It's another example of how the visual language of Call of Duty has changed -and not really for the better.

And that's a shame. In many ways,Treyarch's ambitions for the Call of Duty campaign are a revelation for theseries - it's still a limited, linear experience built on spectacle, but theability to share the experience with others and to access any area you want,whenever you want (servers permitting) is a game-changer. But perhaps the teamhas pushed too hard here. In many senses, frame-rate is gameplay, and that'sespecially true of Call of Duty, where the interface between player and gamerelies so heavily on crisp response and low latency controls. In the Black Ops3 campaign, fluidity is compromised and in the case of Xbox One in particular,image quality suffers badly when performance is at its worst. PlayStation 4offers an improved overall experience, but there's the sense that the balancingpoints still aren't quite right.

[ 本帖最后由 EpilogueSKM 于 2017-1-18 16:06 编辑 ]

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