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» 致敬微軟的兼容團隊及測試員
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致敬微軟的兼容團隊及測試員
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发表于 2020-11-4 17:06
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https://www.inverse.com/gaming/x ... ;utm_source=twitter
https://www.resetera.com/threads ... e-difficult.318853/
YOU RECENTLY TWEETED THAT BRINGING OLDER GAMES TO SERIES X / S REQUIRED 500,000 HOURS OF TESTING. COULD YOU TAKE US THROUGH THAT PROJECT?
We started on day one of the program. We've been working on the Xbox Series X and Series S since 2016. Before we even had silicon, we would take performance captures of existing games and run them on a simulator of the next-generation chip. That allowed us to identify potential issues in the silicon before it was even produced. With every iteration, we tested to make sure games continued to run. Then we would look at how to enhance some of these titles. That's where techniques like Auto HDR came from.
For about the last year, we've gone through test passes, which can take 16 to 24 hours for a single game. We had an army of testers, approximately 500 of them, who went through all of them based on a priority order.
If they found issues, our backwards compatibility team would fix that, with no work by developers.
The onus is on us to make sure that these games continue to work.
感謝您們的努力,讓玩家可以在次世代繼續暢玩喜歡的舊遊戲
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