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[模拟相关] GCWzero 这款retro机器快要出来了,看了视频,绝壁模拟神器-更新review

posted by wap, platform: Chrome

http://www.gcw-zero.com/
SpecificationsCPU:
Ingenic JZ4770 1 GHz MIPS processor
GPU:
Vivante GC860, capable of OpenGL ES 2.0
Display:
3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio is ideal for retro gaming

Operating system:
Linux 3.x (OpenDingux)
Memory:
512 MB DDR2
Internal storage:
16 GB, most of which is available for applications and data
External storage:
micro SDHC up to 32 GB or micro SDXC of 64 GB (SDXC cards must be reformatted before use)
Connectivity:
Mini USB 2.0 OTG
Mini HDMI 1.3 out
3.5 mm (mini jack) A/V port for earphone and analog TV-out
Audio:
Stereo speakers, mono microphone
Other:
Accelerometer (g-sensor) and vibration motors
Wireless:
Wi-Fi 802.11 b/g/n 2.4 GHz, can connect to access point or direct device-to-device
Dimensions:
143 * 70 * 18 mm
Weight:
8 oz / 225 g
Battery:
2800 mAh






INITIAL IMPRESSIONS AND REVIEW
(updates to be added sporadically)
Alright! So I promised zear some feedback, and here's where it's going to be.
Hardware
First I want to talk about the hardware, because this is the part that can't be changed. The software is going to be improved with time, but the hardware you get is what comes in the box. Luckily, everything looks quite solid. Build quality is excellent, and it looks like it will hold up quite well over the years.
The design is EXTREMELY reminiscent of earlier handhelds like the GP2X, and for some reason the old Sega GameGear (albeit 1/3 the size). The entire assembly is high quality plastic, and it has just enough weight that it feels substantial, not like a cheap toy. A lot of the time on devices this size the buttons can feel cramped (GP2X made it hard to properly play Mega Man X), but all the spacing on this particular handheld is very good. Everything just feels RIGHT in hand.
My only complaint on this part is that the tolerances in the controls are extremely tight. The d-pad in particular is difficult to work fluidly, and on occasion gets stuck in the down position. You can already see the rub points on the plastic, so my guess is that it will loosen up nicely after some hard use. The buttons and analog nub suffer from this as well, but once again I think it just needs some time to loosen up. If it bothered you enough and you were impatient, you could probably file down the plastic so it opened up some space. (EDIT: I guess GCW is discouraging this as it would void the warranty. If it doesn't loosen up over time, get a replacement under warranty.)
Oh, one other thing I want to mention about the d-pad: In pictures, it looks like a circle pad like the Sega Saturn and Genesis used. It is NOT, the circle is just recessed plastic, and the d-pad is classic Nintendo-style. It may or may not make much of a difference to you, but I figured I would mention it because it surprised me a little.
The screen is bright and clear! I was a little worried when I first opened up the box, because the screen almost instantly developed scratches. However, it turns out there was a second screen protector, and upon taking that off the actual plastic seems to be quite hard (although prone to fingerprints and dust).
Let me just say that it is REALLY nice to have things like TV-out built in, especially considering it has options for HDMI and regular old component cables. I didn't test it, and if I recall correctly it's not ready yet anyways.
What else... Volume gets plenty loud. I wish there were physical volume controls, but the solution that was used isn't horrible, just confusing until you figure it out. I'm a bit of an audiophile, but I haven't listened to any music with my headphones yet (will DEFINITELY update on this at some point). I also wish USB was detected as a simple mass storage device as opposed to this goofy thing with FTP. Maybe there's some legitimate reason for it, but to the simple user the simplest solution would have been preferred. There's nothing super unusual other than what I mentioned; it's a well built device.
Software
The OS is very light and responsive! Boot up time is FAST, especially comparing it to my old GP2X; I'd say about a second or two and it's ready. GMenu2X is a fairly simple solution to use for the GUI, and for a device like this it works rather well. I'll definitely be attempting to recreate the old Windows 3.1 theme that's on my GP2X. It would be nice to have a clock somewhere on the top or bottom, but I guess it's not so crucial since you won't be spending a whole lot of time lounging on this screen.
The included games are (for the most part) RUTHLESS. No hand-holding smartphone games here! For the most part everything plays quite well, it's just hard. Some people will like this, some people might wish for a more easygoing experience. I have to say my favorite so far is the preview of Unnamed Monkey Game. Do yourself a favor and download Cave Story, especially if you've never played it. In my opinion one of the greatest "indie" games ever made, and before indie was really a thing.
I did download some emulators already, and they definitely need some polish. PicoDrive (Genesis/Sega CD) is in good shape already (aside from some screen tearing in stretched mode), but I couldn't find the scaling options in PocketSNES, and gpSP (GBA) wouldn't even run (trying to play Yu-Gi-Oh! Worldwide Edition). Expect lots of progress on these as time goes on. PSX isn't ready yet I guess, and N64 is still a thought in someone's mind. For some reason higher quality audio wasn't working through the speakers... I'm hoping this is just a software issue, or at least that it will work through the headphone jack.
The thing I will point out here is the major drawback of the homebrew scene. Namely, the fact that there's very little consistency between apps for menus, system functions, how to exit, etc. You open up one of the emulators, and the first thing it does is ask for a ROM; you open up another, and it has a start menu, and you can hardly even FIND the ROMs. I think it would be an excellent idea if a few people got together and made a list of recommended guidelines for how different apps function, just so there isn't a learning curve every time a new one is made.
Final Initial Thoughts
There is a lot of potential here, and the past seems to indicate that a lot of that potential will be fulfilled. Devices like this seem to attract talented programmers, and that's all it needs at this point. Expect a lot of surprises going forward, and people appearing out of nowhere to release great games and emulators that no one was expecting.
All that being said, there are a couple specific things that could use some work, and will really improve the device overall.
-more consistency between apps, probably through some general programming guidelines
-general polish and final touches in things like emulators
-an informative file database somewhere online; Google Docs is okay for right this second, but something like OpenHandhelds.org would be really ideal (or even something similar on the official GCW website)
-more programmers, more apps, keep it coming!
Everything's looking good so far, and if you're still waiting it won't be much longer! Units are still shipping out as I write this, and as more people get it, many of them will have the aptitude to program for and expand the platform.
Thanks for reading, and I hope you get yours soon!

UPDATE 1!

I took some time to test the sound capabilities using GMU. My first hurdle was realizing that it didn't have support built in for mp3 since it's not a free codec. It's only a matter of time before someone else writes another player that has full codec support, and I doubt it will take long. Luckily, I did have some FLAC and OGG files to test out. I wasn't expecting too much, so I'm not terribly disappointed. Sound is actually quite good coming through the speakers, and as I said before it can get plenty loud. I tested the headphone jack with my Ultrasone Signature Pro headphones, and for the most part the sound is passable. There is plenty of volume, but there is some background hiss noticeable. johnnyonflame says he will inform the hardware people to see if this is fixable, as it might be poor isolation between the sound components and the rest of the board (which is definitely what it sounds like to me). It's also possible that it could be a software issue with GMU or even ALSA (the thing that manages all sound for the entire system). Either way, it's really not too terrible, and actually sounds pretty darned good with PicoDrive. I honestly doubt most people will notice what I did, because my ears are spoiled and I was specifically listening for it. There are some sporadic pops when going through menus as well. Considering my GP2X randomly changes the left and right ears whenever it feels like, I think this is a pretty solid platform so far.

qbertaddict was kind enough to hook me up with many of the newer versions of emulators, and I did some more testing using a couple different options. snes9x4d definitely has better scaling options than PocketSNES (read: any at all), but it struggled a bit more with transparencies, and sound is absolutely horrendous (at least in Mega Man X; every charge shot I let off sounds like a cat is dying). Put some scaling options in PocketSNES and for 99% of my games I'll be happy. PicoDrive is still extremely solid. The original author, notaz, really put some love into it, and it still shows after all these years. Maybe if we ask nicely he'll come by and polish it back up.   The new version that I received was supposed to have working VSync, but I'm definitely still getting some screen tearing. I should also note that in all of these, sound will not work properly at 44.1 khz. It's not exactly that important for chiptunes, but perhaps it's related to some of the other sound issues. I finally got gpSP working (didn't realize you needed a BIOS), but sound was crackly. Also, the scaling options are original GBA (which is in a tiny box), or fullscreen (which stretches the aspect ratio). I haven't tried anything else tonight, and I most likely won't since I have work tomorrow.

My original impression stands that the software definitely needs quite a bit of polishing yet. Someone on chat (johnnyonflame?) was saying that the sound drivers were one of those things that would need to be completely rewritten to be at 100% compatibility. Don't get me wrong, everything is WORKING to some degree, just expect some glitches and little things to persist for a while. But the good news is that it's only a matter of time until it all gets ironed out.

本帖最后由 强棒奶娃 于 2013-6-7 14:17 通过手机版编辑
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引用:
原帖由 古兰佐 于 2013-5-18 16:34 发表
HOW MUCH啊
116,81


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116,81 欧
152.4美刀

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引用:
原帖由 红叶 于 2013-5-18 16:29 发表
cpu ,内存硬伤啊,模拟ps估计都吃力
有半年前发布的模拟ps视频,那时候貌似正在优化。

http://v.youku.com/v_show/id_XNDY5MjU4Mzcy.html

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另外,官方定位:The GCW-Zero is a portable gaming device designed for playing retro games — basically anything up until the era of the original PlayStation.

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http://boards.dingoonity.org/gcw ... 8i7bor02qis2q8o4mn2

论坛如火如荼啊,这东西好期待。

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引用:
原帖由 gl434 于 2013-5-23 10:21 发表



http://ithic.com/en/gcw-zero/67-gcw-zero.html
汗,竟然没了

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THIS PRODUCT IS NO LONGER IN STOCK

坐等后续,怎么也得生产几十万台吧

对了这机子cpu是国产龙芯,神了啊!!!!

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深圳代工啊,不知道弄的出来吗?

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还没测评啊

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引用:
原帖由 gl434 于 2013-6-7 10:49 发表


我先找找看能否拿到机器 而且价格还不确定 这种东西 你懂得 保修什么的基本可以忽略不计 所以 .... 我自己也不抱什么希望
价格已经有了哦,179USD含ups米国加拿大包邮。
国内不知道152拿得下吗?当时说指导价是152.

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引用:
原帖由 gl434 于 2013-6-7 10:59 发表


直接从工厂拿货 后果大概就是坏了自认吃瘪....
海淘也这样吧?如果坏了再寄回去太折腾。
如果工厂不故意给次品的话,我愿意买一个。

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posted by wap, platform: Chrome

更新了老外写的业余review,谁帮翻下。

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posted by wap, platform: Chrome
引用:
原帖由 @difuno  于 2013-6-7 14:35 发表
这篇文章好长啊,大致的问题都是软件的问题了,这些是可以随着时间的推移改进的。可能最让人担心的就是硬件的问题了,DPAD好象有点过硬,下方向有时候会卡住?还有就是那个用耳机听到的滋滋的声音(电流声)?
The d-pad in particular is difficult to work fluidly, and on occasion gets stuck in the down position. You can already see the rub points on the plastic, so my guess is that it will loosen up nicely after some hard use.

希望他说的是真的,要是玩不松就麻烦了,这机子主要还是手感。

而且我记得USB的手柄说是能兼容。。但这又有违便携的初衷。

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