Basically in cases where FPS boost is off by default on Series X turns the game into the One S codepath with higher frame rate.
- Gears 4: Update is basically for Series S to run at 1080p/60. Series X already utilizes the 1080p/60 mode from the One X enhancements. No SX benefits.
- Anthem: SX only. Pretty good 60 FPS lock but resolution drops to 900p.
- Homefront The Revolution: SX 900p, but mostly 60 FPS with some unusual drops. SS also runs at 900p/60 but has a lot more frequent drops all over the city.
- Yakuza 6. SX: 1080p/60, locked with exception of one or two stutters noted at all. SS: 900p/60 FPS but has a lot of sustained drops in traversal and combat.
- Metro Redux: 912p on both, SX|SS and perfect 120hz through and through.
- Paladins: 120hz with minor drops. Both SX|SS run at 1080p.
- Shadow of Tomb Raider: SX: 2016p (basically 4K) running at 60 FPS the vast majority of the time with minor drops in stress areas. SS: 900p/60 at flat 60.
- Tomb Raider: Definitive Edition: Flat 1080p/60, only SS tested, but will be the same on SX.
- AC Unity: SX|SS both run at 900p/60. SS has drops in depth of field related effects.
- Deus EX: Mankind Divided: SX|SS 900p/ flat 60 FPS. Game never got One X updates.
- Far Cry 5: SX|SS both run at 1440x1080p. Essentially 60 FPS w/ tiny stutters on SS.
- Mad Max: 1080p on both. SX: 120 FPS, SS: 60 FPS. SX has some drops from 120 FPS.