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标题: 你们以为画的逼真的饼就不是饼了吗?超越善恶2目前开发进度为0 [打印本页]

作者: 萝卜    时间: 2017-6-15 18:44     标题: 你们以为画的逼真的饼就不是饼了吗?超越善恶2目前开发进度为0

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转自a9


育碧:超越善恶2目前开发进度为0


https://www.theverge.com/2017/6/ ... l-interview-e3-2017

it combines elements of online worlds, early-access releases, role-playing games, and procedural generation. It’s also, admittedly, still pretty rough around the edges. Many of the game’s key elements — from graphics to combat to narrative — are still being implemented.

“There’s still a lot of work to do,” Ancel says, “but we now really believe that we’re going to make this game.”

...
Three years ago they started working on the technology that would power the experience — it started out as a kind of solar system simulation tool — and only recently have they started actually building the game. “When you don’t have this technology, you can’t really start the game,” Ancel explains. “It’s too difficult. But now we can say for sure that we will make this game, we’ll finish it. Because we have the technology for it.” He describes the game’s current status as “day zero of development.”
...
It all sounds incredibly ambitious, especially when you consider that Ancel also wants to treat Beyond Good & Evil 2 as something of an early access title, with a community of players offering feedback and testing early prototypes.The version of the game I saw, meanwhile, was still in a very early state. The graphics were mostly placeholder (Ancel says that “two weeks ago there were no graphics”) while aspects like combat and any kind of narrative aspect had yet to be implemented.

目前开发进度为0,现在只知道我们肯定要开发这款游戏,并且会有“抢先体验”,两周前还什么都没有。
作者: 炎怡    时间: 2017-6-15 18:46

服气
作者: EpilogueSKM    时间: 2017-6-15 18:46

关键看尼莫船长介绍我觉得这游戏必雷,不得不服育碧画饼能力。
作者: 卖哥    时间: 2017-6-15 18:53

2周做出太阳系模拟器不是很厉害么
作者: darkgame    时间: 2017-6-15 19:34

posted by wap, platform: iPhone
引用:
原帖由 @卖哥  于 2017-6-15 18:53 发表
2周做出太阳系模拟器不是很厉害么
这个只能说是ubi的技术积累牛逼,可以很快作出一个好看的demo
作者: Nemo_theCaptain    时间: 2017-6-15 19:38

引用:
原帖由 darkgame 于 2017-6-15 19:34 发表
posted by wap, platform: iPhone
这个只能说是ubi的技术积累牛逼,可以很快作出一个好看的demo
2周说的是目前技术Demo的占位素材内容
引擎做了差不多3年
当然这个引擎不会只给一个游戏用,E3公布的那个同样类似无人深空的UFC玩具拼装战舰游戏Starlink,大概也用了这个引擎
作者: SADSAFASF    时间: 2017-6-15 19:39

不可能两周就把设定搞好吧
作者: 查理·布朗    时间: 2017-6-15 19:43

那个cg怎么看都不像是能一个月完成的.......
作者: ORICONF    时间: 2017-6-15 19:44

posted by wap, platform: iPhone
立项啦!
作者: 级替四    时间: 2017-6-15 20:35

引用:
原帖由 darkgame 于 2017-6-15 19:34 发表
posted by wap, platform: iPhone
这个只能说是ubi的技术积累牛逼,可以很快作出一个好看的demo
这段动画起码做了5个月。
作者: abracadabra949    时间: 2017-6-15 20:53

就是说育碧连饼都没有画,而是直接画出了一张上面有饼的桌子
作者: ABCDE    时间: 2017-6-16 07:59

posted by wap, platform: Android
现在e3就看谁的饼画的好,有没有根本不重要了,反正到时候你们也忘了。
作者: 燃夜郎君    时间: 2017-6-16 09:44

posted by wap, platform: Android
只要能做出科幻+印度风+中国风的脏乱差城市基本就是好游戏。
作者: heavemnade    时间: 2017-6-16 09:48

posted by wap, platform: iPhone
银河战士肯定开发进度比他快把
作者: sirforest    时间: 2017-6-16 11:22

引用:
原帖由 heavemnade 于 2017-6-16 09:48 发表
posted by wap, platform: iPhone
银河战士肯定开发进度比他快把
虽然银河战士只有一个标题,但是任天堂社内可没有吃闲饭的。开发进度应该已经有了。
作者: 萝卜    时间: 2017-6-16 11:35

如果银河战士拖了,那就是又重新定义了银河战士,其实更值得期待




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