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标题: [模拟相关] MAME 0.182已出,最大改进点 [打印本页]

作者: ccf1st    时间: 2017-1-26 06:26     标题: MAME 0.182已出,最大改进点

MAME 0.182已出,最大改进点

提供了PortAudio运行库,可以做到低延迟声音输出。可说是很大的进步。在win7和以后的操作系统中都可以使用此运行库

mame 0.182 whatsnew.txt中的描述:
-Updated PortAudio library and added audio output module. [inte alls]
* Provides low-latency audio output on Windows 7 or later and Linux.

mamedev.org站点上,0.182 news中的描述:
We’ve received a contributed PortAudio output module and integrated it in this release. This provides a cross-platform low latency audio output solution. Performance should be similar to Steinberg ASIO on Windows 7 or later without the licensing issues, and better than SDL audio on Linux. It can be enabled by setting the sound parameter to portaudio on the command line or in an ini file. Of course, all the other audio output modules are still supported, so if you're happy with your current setup you don’t have to change anything.




使用PortAudio运行库输出声音的方法:
1、把mame 0.182 64位版解压到一个干净的目录中,使用mame64 -cc这个命令行语句建立mame.ini
2、用文本编辑软件打开mame.ini,修改如下项目,改成以下数值
#
# OSD SOUND OPTIONS
#
sound                     portaudio
pa_api                   "Windows WASAPI"
pa_device                 none
pa_latency              0.003334
audio_latency             1.0



#
# OSD SOUND OPTIONS
#
sound                     portaudio
pa_api                   "Windows WDM-KS"
pa_device                 none
pa_latency              0.001
audio_latency             1.0

两个设置方法都可以使用PortAudio运行库

然后即可享受低延迟声音输出


mame 0.182 64位模拟器下载:
https://pan.baidu.com/s/1mh8cBhe
作者: coldiori    时间: 2017-1-26 14:00

posted by wap, platform: Windows
mameui64能进设置改吗?
作者: 曾经的乌兹王    时间: 2017-1-26 14:19

伸手党求1.82的合集包.....常玩游戏即可
作者: ccf1st    时间: 2017-1-26 14:22

引用:
原帖由 coldiori 于 2017-1-26 14:00 发表
posted by wap, platform: Windows
mameui64能进设置改吗?
mameui64目录里也有mame.ini,照着改
作者: coldiori    时间: 2017-1-26 16:39

引用:
原帖由 ccf1st 于 2017-1-26 14:22 发表


mameui64目录里也有mame.ini,照着改
mameui的设置里sound选项卡可以选择portaudio了
作者: casaba22    时间: 2017-1-27 00:45

posted by wap, platform: GALAXY NOTE II
mame究竟更新了多少年了?

感觉最起码有20年了吧?

真的如同一位老朋友一般如影随形


哪天我老了,60,70我要一只只试玩那些游戏

着实感叹这群社团里的更新人
作者: ccf1st    时间: 2017-1-27 07:53

mame初版是在1997年。
作者: alexonline    时间: 2017-1-27 11:09

posted by wap, platform: ZTE
引用:
原帖由 @ccf1st  于 2017-1-27 07:53 发表
mame初版是在1997年。
恍如隔世啊,一晃我们都变成了糙爷们啊。
作者: icebluebeer    时间: 2017-1-28 00:44

我是从1999年开始追mame,当时就是因为mame支持了绿色兵团2,当年玩的第一个街机游戏
作者: choudi    时间: 2017-1-28 00:57

当年4张cd的mame合集入门。
作者: icebluebeer    时间: 2017-1-28 02:46

不知不觉已经18年了
作者: xu33    时间: 2017-1-29 07:44

posted by wap, platform: iPhone
街霸3的bug修复了吗
作者: lillix    时间: 2017-1-29 19:00

这是独占声道输出吧,玩游戏听不了歌了
作者: 毛皮摩擦橡胶棒    时间: 2017-1-29 21:53

posted by wap, platform: iPhone
引用:
原帖由 @casaba22  于 2017-1-27 00:45 发表
mame究竟更新了多少年了?

感觉最起码有20年了吧?

真的如同一位老朋友一般如影随形


哪天我老了,60,70我要一只只试玩那些游戏

着实感叹这群社团里的更新人
创始人离开,项目交给了下一代维护者

极其牛逼
作者: bbsbot    时间: 2017-1-29 21:59

posted by wap, platform: iPhone
一直继续继续的追MAME,带给很多欢乐和回忆,MAME对模拟器界的贡献是极其巨大的。致敬!
作者: coldiori    时间: 2017-1-29 22:43

引用:
原帖由 lillix 于 2017-1-29 19:00 发表
这是独占声道输出吧,玩游戏听不了歌了
wasapi是要独占声道的
作者: ccf1st    时间: 2017-1-29 23:53

那么Windows WDM-KS也算是独占声道吗?这个没有研究,但是我推荐使用Windows WDM-KS这一套设置。
作者: ccf1st    时间: 2017-1-30 00:04

我推荐第二套设置。据我测试,第二套比第一套设置延迟低一些。在我这里只有2ms的延迟
作者: icebluebeer    时间: 2017-2-1 23:47     标题: 回复 15# 的帖子

岂止是贡献,mame就是一部街机大百科全书,要是没有mame,多少优秀的街机游戏会淹没在时间长河中,多少优秀的街机游戏公司会被人们忘却
作者: 红叶    时间: 2017-2-2 21:09

Twenty Years of MAME
01 Feb 2017
Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine emulators into the first Multiple Arcade Machine Emulator. Could he have possibly imagined the significance of what he’d built? Over the past two decades, MAME has brought together over a thousand contributors to build a system that emulates more machines than any other program. But MAME is more than that: MAME represents the idea that our digital heritage is important and should be preserved for future generations. MAME strives to accurately represent original systems, allowing unmodified software to run as intended. Today, MAME documents over thirty thousand systems, and usably emulates over ten thousand. MAME meets the definitions of Open Source and Free Software, and works with Windows, macOS, Linux and BSD running on any CPU from x86-64 to ARM to IBM zSeries. As well as a general-purpose emulator, MAME serves as a reference for people repairing vintage electronics, a development platform for testing homebrew/unofficial software, and an educational tool. We’ll be posting a series of updates and retrospectives in celebration of the twentieth anniversary of the first MAME release on 5 February.

So who develops MAME and why? MAMEdev are a group of people sharing the common goal of advancing the understanding, preservation and emulation of electronic history. We have about sixty developers at present. For most of the project’s life, development and releases were coordinated by an individual. This was originally Nicola Salmoria, who briefly handed over the reins to Mirko Buffoni before returning to the role. Subsequent coordinators were David “Haze” Haywood, Aaron Giles, Angelo “Kale” Salese, and Miodrag “Micko” Milanović. In May 2016 we transitioned from an individual coordinator to an elected board of five who loosely coordinate development. The current board consists of:

MAME visionary Miodrag “micko” Milanović
Technical lead Olivier “Sarayan” Galibert
Very senior developer R.Belmont
Development and release manager Vas “cuavas” Crabb
Project facilitator Greg “Stiletto” Ember
In addition, two very important roles on the team are our technical writer Firehawke, and head of QA Tafoid (also our main liaison at MAME Testers).

Originally, MAME only emulated arcade games by a rather arbitrary definition. A sister-project called MESS (Multiple Emulator Super System) sprang up leveraging the MAME framework to emulate everything else. In August 2012, MAME and MESS combined their source trees and harmonised releases. In May 2015, the functionality formerly provided by MESS was folded into MAME. Former MESS project coordinators were Ben Bruscella, Nathan “Bletch” Woods and Miodrag “Micko” Milanović.

But MAME wouldn’t be what it is without the massive community surrounding the project: all the people who’ve dumped ROMs/disks, submitted patches, filed bug reports, developed a front-end GUI, curated a collection of support files, packaged binaries for distribution, helped a friend or acquaintance get started with MAME, or even just talked about the project, getting the word out there. It’s thanks to all of you that MAME has endured this long and grown to the scope it covers today.
作者: 李书文    时间: 2017-2-3 23:33

街机现在也改变很大了,mame的完整包快上百G了吧...
作者: ccf1st    时间: 2017-2-4 00:42

引用:
原帖由 李书文 于 2017-2-3 23:33 发表
街机现在也改变很大了,mame的完整包快上百G了吧...
算上CHDs,500G。




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