参数在那个年代不含糊。
Main CPU : 3 x MC68000 @ 12.5 MHz
Sound CPU : Z80 @ 4 MHz
Sound chip : YM2151 @ 4 MHz & SegaPCM @ 15.625 MHz
Max Colours : 16384 (4bpp - 16 per sprite, which go through a 16->512 indirection table), then selects which 512 color bank to take from 4096. This is used to do colour rotations (the red-yellow rotation of the lava sprites from Galaxy force for instance) without changing the color palette, also allows it to have sprites that rotate colors and sprites that don't on the same screen, and to get different levels of luminosity as well
Sprite Structure : Uses a linked list of sprites (each sprite includes the number of the next one)
Video resoution : 320 x 224
Board composition : CPU board + Video board
大约属于暴力堆活动块砌出画面的那种,那个赛车游戏Power Drift 也有土星版,不过画面与Y Board比还是游戏缩水,不知道是机能不行,还是没用心移植。
Y Board的游戏不多,Power Drift ,Galaxy Force II比较有名,Power Drift 有土星版。Galaxy Force有MD版(严重缩水)。