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标题: 传闻《命运2》登录PC [打印本页]

作者: jun4rui    时间: 2016-9-28 07:11     标题: 传闻《命运2》登录PC

posted by wap, platform: Samsung
Destiny 2, the currently unannounced 2017 sequel to Destiny, is coming to PC, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game rather than a Taken King-style expansion—even if that means leaving old characters behind.

The PC rumor first popped up on NeoGAF today. This afternoon, a GAF poster named benny_a wrote that a friend at Activision had told him that Destiny’s much-anticipated sequel will indeed be on PC. The publisher informed employees about the news during an internal presentation today, according to benny_a. He added another interesting tidbit: that the Activision-owned studio Vicarious Visions is also helping out on Destiny 2. Although that isn’t public knowledge, I had heard the same thing a few weeks ago, which adds credence to benny_a’s report.

Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC. This isn’t a shocker. Releasing Destiny’s sequel on PC will give Bungie access to a giant new potential audience, one that wasn’t around for the first game. Ditching last-gen consoles, which Bungie has already done for the recently released Rise of Iron expansion, ensures that they no longer have to worry about antiquated memory restrictions.

想想可能性真的有
作者: alalaka    时间: 2016-9-28 07:22

posted by wap, platform: iPhone
瞬间被外挂毁掉
作者: king8910213    时间: 2016-9-28 08:04

posted by wap, platform: GALAXY S III
可能性?你们认真的吗
我看来这属于那种shocking news
作者: xif7456    时间: 2016-9-28 08:28

posted by wap, platform: SONY Z Ultra
不可能吧,命运的武器特色大部分都在AA上,出PC要怎么调整呢?文中还说到出2可能1的角色就用不了了,这棒鸡得多缺才想的出。。。
作者: 夕雨    时间: 2016-9-28 08:40

posted by wap, platform: iPhone
以前有说过d2只是奖励老玩家一些纪念性质的物品 全洗牌重新开始的

不过出pc也挺好 提高知名度 而且铁定不同服 随便挂逼横行跟主机版也没什么交集 类似全境那样

本帖最后由 夕雨 于 2016-9-28 08:41 通过手机版编辑
作者: xif7456    时间: 2016-9-28 08:45

posted by wap, platform: SONY Z Ultra
全洗牌还真接受不了,肝了两年的角色就这么没了
作者: 永恒蔚蓝    时间: 2016-9-28 08:55

posted by wap, platform: Galaxy S6 EDGE+
PC至少网络应该好点
作者: jun4rui    时间: 2016-9-28 08:59

posted by wap, platform: Samsung
3dm,游侠,驱动之家都有这个新闻了。不过还没官方证实
作者: 昔日之影    时间: 2016-9-28 09:08

引用:
原帖由 alalaka 于 2016-9-28 07:22 发表
posted by wap, platform: iPhone
瞬间被外挂毁掉
说的好像现在没挂似的
作者: zichuanle    时间: 2016-9-28 09:10

posted by wap, platform: Galaxy Note III
给暴雪运营吧
作者: sunner    时间: 2016-9-28 09:54

posted by wap, platform: iPhone
别啊,继续坚持主机平台,没有中文,这样的话2也会跟1一样大卖的,祝该系列作品能出到3代
作者: 夕雨    时间: 2016-9-28 10:22

引用:
原帖由 sunner 于 2016-9-28 09:54 发表
posted by wap, platform: iPhone
别啊,继续坚持主机平台,没有中文,这样的话2也会跟1一样大卖的,祝该系列作品能出到3代
别酸了,全境这个后起之秀都快成糟粕了
作者: xif7456    时间: 2016-9-28 10:24

posted by wap, platform: SONY Z Ultra
引用:
原帖由 @昔日之影  于 2016-9-28 09:08 发表
说的好像现在没挂似的
现在有挂?
作者: 五角星    时间: 2016-9-28 10:34

引用:
原帖由 xif7456 于 2016-9-28 10:24 发表
posted by wap, platform: SONY Z Ultra
现在有挂?
现在只有通过故意卡网络,在PVP的时候看到人乱跳,真正的外挂没见过。

关于命运出PC版的传言从1代开始就没停过……
作者: 就一中年人    时间: 2016-9-28 11:12

什么平台我不介意啊,我只希望有中文了
作者: B38    时间: 2016-9-28 11:21

posted by wap, platform: iPhone
敢出中文吗?
作者: sunner    时间: 2016-9-28 11:21

posted by wap, platform: Firefox
引用:
原帖由 @夕雨  于 2016-9-28 10:22 发表
别酸了,全境这个后起之秀都快成糟粕了
呵呵,我很看好1.4,现在的pts我都能玩半天,很多亮点,虽然都半年多了育碧才想起解决问题,但还算有点诚意的
作者: 昔日之影    时间: 2016-9-28 11:41

引用:
原帖由 xif7456 于 2016-9-28 10:24 发表
posted by wap, platform: SONY Z Ultra
现在有挂?
lag switch啊。那种你每次瞄他他就瞬移的把你打死的,要么是你本身看谁都卡,要么就是这人手动卡网络来作弊的
作者: wind    时间: 2016-9-28 11:55

posted by wap, platform: Meizu MX4
挺好啊,反正还是各玩各的,只要求出中文就可以。傻屌棒鸡这次能做成60帧的么。
作者: xif7456    时间: 2016-9-28 11:57

posted by wap, platform: SONY Z Ultra
引用:
原帖由 @昔日之影  于 2016-9-28 11:41 发表
lag switch啊。那种你每次瞄他他就瞬移的把你打死的,要么是你本身看谁都卡,要么就是这人手动卡网络来作弊的
为毛我红ping的时候都打不过别人。。。
作者: 昔日之影    时间: 2016-9-28 12:28

引用:
原帖由 xif7456 于 2016-9-28 11:57 发表
posted by wap, platform: SONY Z Ultra
为毛我红ping的时候都打不过别人。。。
因为棒机设计了延迟补偿,高ping打容易同归于尽就是这个缘故
但是手动卡出lag的话就不会触发这个补偿机制了,最典型的情况就是通常都是你和对方同时看到互相,然后你举枪射击,而这人没反应,然后突然传送到几步以外迅速把你打死,而且除此之外这人动作完全正常,这个是比较明显有手动控制lag的效果
作者: wei89wei    时间: 2016-9-28 12:28

已经适应手柄打枪了,给个中文就行
作者: Cleveland    时间: 2016-9-28 13:18

发售日还没定?ROI这点内容根本撑不了一年啊。
作者: Nemo_theCaptain    时间: 2016-9-28 14:14

Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.

Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, they have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.

Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.

Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.

Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.

However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.

If they do drop D1 content, it likely won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So we might lose temporary access to these places, then regain it or have to fight back for control of it at a later point in the plot. This means we'll get to see older areas or activities through the perspective of the newer content, which also means the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & way denser with activities.

Edit: New races & factions are planned. No idea on whats happening with regards to classes however. New enemies within factions are also going to be introduced. Take the Psions for the Cabal for example - they are going to get fleshed out in D2.

Last edited by shinobi602; Today at 12:09 AM.

http://www.neogaf.com/forum/show ... 6&postcount=131
作者: xif7456    时间: 2016-9-28 15:56

posted by wap, platform: SONY Z Ultra
引用:
原帖由 @昔日之影  于 2016-9-28 12:28 发表
因为棒机设计了延迟补偿,高ping打容易同归于尽就是这个缘故
但是手动卡出lag的话就不会触发这个补偿机制了,最典型的情况就是通常都是你和对方同时看到互相,然后你举枪射击,而这人没反应,然后突然传送到几步以外迅速把你打死,而且除此之外这人动作完全正常,这个是比较明显有手动控制lag的效果
还真遇到这种人,实在是恶心




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