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标题: 那些多平台的经典游戏,有没有哪个版本评价极低的? [打印本页]

作者: DoloresI    时间: 2016-5-6 11:07     标题: 那些多平台的经典游戏,有没有哪个版本评价极低的?

posted by wap, platform: iPad
比如KOF97,有Neo Geo,SS,PS多个家用机移植版,其中似乎PS版评价最低


再说一个例子机战F,这个游戏出过SS版和PS版,一般看法都是PS版远不如SS版(PS招谁惹谁了……)
作者: 江南恐龙    时间: 2016-5-6 14:09

posted by wap, platform: Chrome
你说的都是ps版差,那我来说说ps版好的,死或生,生化危机,古墓丽影,ss都不行,找谁惹谁了?
作者: DoloresI    时间: 2016-5-6 15:52

posted by wap, platform: iPhone
SS是3D机能达不到也没办法啊,PS应该怨谁?厂商态度太差?PS的2D机能太烂?
作者: samusialan    时间: 2016-5-6 18:18

KOF主要是2D机能,次要是制作方技术水平的问题
机战F我估计是纯粹懒的问题,有没有人分析过移植后的文件,声音是重制的还是预录制的?
作者: choudi    时间: 2016-5-6 18:27

忍者蛙与双截龙,三机都有,貌似没啥区别?
作者: tobewind    时间: 2016-5-6 22:29

NDS的小尖脚最终幻想4,真不如PSP版的2D重置来的华丽。
作者: china_ktv    时间: 2016-5-6 22:50

斩红郎无双剑,PS版是最最最最垃圾的,应该可以称得上PS上最垃圾的格斗移植游戏了
引用:
Home ports were released for the PlayStation and Saturn in 1996, although only the PlayStation version came to North America. The Sega Saturn version requires the 1MB RAM cart and is a reasonably decent conversion with only minor animation cuts, although it still suffers from some load times. The PlayStation version is awful - the speed is out of whack, the sound effects are less clear than the Saturn version, and the color palette is noticably darker. There's no training mode, the load times are unacceptable, the sprites are even more jittery than before, and the character select screen is devoid of animation. The downgraded animations, paired with a dumbed-down difficulty level, make battles much less than impressive. The Neo Geo CD version, like most of the Neo CD ports, is nearly arcade perfect except for the load times, but also includes a few extra voice tracks on the CD with Nakoruru and Rimururu discussing the upcoming Samurai Shodown RPG. In Korea, the game is known as Fighters Swords, and renames Gaira Kafuin to Kim Ung Che. Most of the Japanese speech has been removed as well. The Wii and PlayStation 2 ports as part of the Anthology are nearly perfect, but contain brief load times before fights.

Much like the original game, Samurai Shodown III was ported and downsized to the Game Boy and retitled Netto Samurai Spirits: Zankurou Musouken. The gameplay still isn't great, but at least all of the characters made the cut this time.
[ 本帖最后由 china_ktv 于 2016-5-6 22:51 编辑 ]
作者: genesisx    时间: 2016-5-7 18:39

posted by wap, platform: Galaxy S6 EDGE
PS系的格斗游戏貌似早期snk统统败退,飞机的话洞窟系的也不如ss比如怒首领蜂,还有苍穹红莲队,虽然多了个黄武,但整体评价不如ss(个人感觉容易难度太容易了……)其他系的~~让我再想想~~
作者: yksoft1    时间: 2016-5-7 20:28

posted by wap, platform: Firefox
GB上的街霸2,连FC上的山寨版都不如
作者: china_ktv    时间: 2016-5-7 20:49

引用:
原帖由 genesisx 于 2016-5-7 18:39 发表
posted by wap, platform: Galaxy S6 EDGE
PS系的格斗游戏貌似早期snk统统败退,飞机的话洞窟系的也不如ss比如怒首领蜂,还有苍穹红莲队,虽然多了个黄武,但整体评价不如ss(个人感觉容易难度太容易了……)其他系的~ ...
你举的例子不恰当,CAVE的首领蜂系列就是个例外。
怒首领蜂和首领蜂,就街机模式来说,SS都是不如PS的,SS都被批有拖慢,SS版是CAVE自己移植的,而PS版是SPS移植的,据说动用了汇编。
详见以下老外写的文章。
关于首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi.htm
引用:
Final Thoughts On The Ports

Sadly, the audio quality is much worse than the arcade version, somehow managing to become even more compressed and distorted. The once crisp and clear operator can now hard to understand at times, which is a shame. Audio quality aside, both versions of the game play quite well in Tate mode. The PlayStation version of DonPachi is closer to the original arcade release, providing a smoother gameplay experience than the Saturn version of the game. The audio also sounds clearer on the PlayStation version. The saturn version does have the option to train on specific stages, something the PlayStation version lacks. Both ports have the ability to turn the slowdown on or off (called "wait" in the option menu), but the Saturn version will still run slower and have longer load times than the PlayStation version. Still, both versions are rather respectable ports of the original arcade game. But this is only true in Tate mode, players should do their best to stay away from playing in Yoko mode if they can avoid it. Especially the PlayStation version, which just chops the bottom third of the screen off while in Yoko mode.
关于怒首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi2.htm
引用:
Final Thoughts on The Ports

Both home console ports of Dodonpachi are well done, and are very faithful ports of the original arcade game. Many players feel that the Saturn port of Dodonpachi is the inferior port of the two versions (when compared to the arcade version), but it's still a very good port of the game. The exclusive Saturn Mode isn't really notable, and is pretty underwhelming overall. If players have the luxury of choosing, the PlayStation port is the better of the two, but players will still find loads of satisfaction in the Saturn port, if they decide to go that route instead. Regardless of the version, players should stay away from playing the Yoko versions of Dodonpachi, as the game becomes much harder due to the reduced screen space, thus making certain patterns much harder to dodge.

作者: conan00    时间: 2016-5-8 07:35

posted by wap, platform: 小米 红米 NOTE
引用:
原帖由 @china_ktv  于 2016-5-7 20:49 发表
你举的例子不恰当,CAVE的首领蜂系列就是个例外。
怒首领蜂和首领蜂,就街机模式来说,SS都是不如PS的,SS都被批有拖慢,SS版是CAVE自己移植的,而PS版是SPS移植的,据说动用了汇编。
详见以下老外写的文章。
关于首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi.htm

关于怒首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi2.htm
PS1同屏敌人数削减,所以楼上认为不如SS
正因活动块减少,避免追求完美移植造成的拖慢
作者: dwb    时间: 2016-5-8 09:06

posted by wap, platform: One Plus One
引用:
原帖由 @yksoft1  于 2016-5-7 20:28 发表
GB上的街霸2,连FC上的山寨版都不如
gb版音乐fc好
gb版人物招式场景还原度比fc高

fc就是画面是卡通的好看点,其他都不值一提,
他的npc都是固定套路的
作者: 希望之海    时间: 2016-5-8 09:17

同版本SS版优于PS版很多都来自于当年电软的误导,
我没有PS的时候也一直这样认为,后来才发现并不是这样,很多都是PS版更好,
印象比较深刻的有武士道列传、银河之星2、月下夜想曲、格兰蒂亚等
作者: purplekula    时间: 2016-5-8 12:54

ps的95,lz去试试
作者: china_ktv    时间: 2016-5-8 12:56

引用:
原帖由 conan00 于 2016-5-8 07:35 发表
posted by wap, platform: 小米 红米 NOTE
PS1同屏敌人数削减,所以楼上认为不如SS
正因活动块减少,避免追求完美移植造成的拖慢
同屏人数削减恐怕也是电软的谣言吧,当初电软就说怒首领蜂由于PS版不能同屏处理255架飞机而取消,根本就是瞎扯
作者: samusialan    时间: 2016-5-8 14:22

现在看也不一定是造谣
CAVE-1基板最大245活动块
PS1按常见3D游戏主角150多边形、场景2倍于主角算,每帧450左右多边形,2个三角形拼一个活动块,也就是225活动块(传闻是2000多,不知道是什么情况下的数值),还要扣掉背景等的多边形支出,实际上更少
SS按只有PS1三分之二多边形算300个,等同于每帧实际300个活动块(传闻是4000多,真有这么多应该通杀2D街机游戏了),其他是vdp2处理的,和vdp1无关
作者: 风影幻想    时间: 2016-5-8 14:34

机战F SS版和PS版的区别在于,SS的音频芯片是单独的,PS没法做到一样的效果,SS版是WINKY亲自操刀,PS版是外包移植。
许多同时或者晚期移植的游戏 SS上的评价高于PS 空牙2001 SS版出的晚但全曲是CDDA,包含1套混音的REMIX,而REMIX没出过单独发行的CD。PS版是先出的但音频是压缩成CDXA,THUNDER FORCE V SS是全曲CDDA。PS版一样是CDXA。。。这样的例子太多了。。。导致现在许多PS SS一样的游戏 SS版的价格高于PS版许多。。。。
作者: jinny    时间: 2016-5-9 22:38

一般提到跨平台,都是ss比ps好,不知道哪里来的优越感
作者: kh2841    时间: 2016-5-10 10:03

posted by wap, platform: Meizu MX4
引用:
原帖由 @jinny  于 2016-5-9 22:38 发表
一般提到跨平台,都是ss比ps好,不知道哪里来的优越感
因为能双平台的基本都是2D,SS的2D强那么一点,3D游戏SS连移植的可能都没有
作者: 一直都在胖    时间: 2016-5-10 10:27

月下夜想曲我还是觉得ps版的好
作者: genesisx    时间: 2016-5-10 15:03

posted by wap, platform: Galaxy S6 EDGE
引用:
原帖由 @conan00  于 2016-5-8 07:35 发表
PS1同屏敌人数削减,所以楼上认为不如SS
正因活动块减少,避免追求完美移植造成的拖慢
就是这个原因,电软当年对PS怒首领蜂颇有微词,不过个人打PS版还真没特别的感觉……就是后期没有街机版那种密密麻麻满屏飞机和子弹的压制感……

不过比较好奇的是卡表给ss做快打旋风格斗和龙与地下城合集时,PS的对他们来说做这两个游戏也不在话下,但就是没有移植……这是卡表懒得移植呢还是为了照顾世嘉?
作者: china_ktv    时间: 2016-5-10 15:51

引用:
原帖由 genesisx 于 2016-5-10 15:03 发表
posted by wap, platform: Galaxy S6 EDGE
就是这个原因,电软当年对PS怒首领蜂颇有微词,不过个人打PS版还真没特别的感觉……就是后期没有街机版那种密密麻麻满屏飞机和子弹的压制感……

不过比较好奇的是卡表给 ...
快打旋风的街机版就是SS的互换街机版STV上的,SS移植起来更轻松,而且这游戏素质不高,移植到PS上也是死
龙与地下城原本是有PS移植计划的,但是后期清版ACT式微,加上PS的内存实在太小,移植了也不能大卖,就作罢了吧
所以还是看商业价值和投入成本的比较
作者: 無駄無駄    时间: 2016-5-12 13:36

US GOLD在DOS amstrad cpc  zx spectrum amiga上移植的街霸2 快打旋风
基本只能靠静态图忽悠,实际游戏光是观感都吓尿
另外街霸的攻击键只有一个

[attach]843092[/attach]




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