3. 同个小队里的NPC会分享关于敌人的信息,并且会轮流攻击和互相掩护。NPC不会捡地上的武器。
string m_HelpText = "NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other."
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string m_Id = "Attribute.npc_quest_citizen.DontPickupWeapons"
string m_FriendlyName = "Prevent picking up weapons\?"
string m_TooltipOverride = ""
string m_HelpText = "If yes, this NPC will NOT be allowed to pick up weapons they find on the ground."
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4. VR虚拟现实的相关语句
string m_Id = "Attribute.worldspawn.vrmovement"
string m_FriendlyName = "VR Movement"
string m_TooltipOverride = ""
string m_HelpText = ""
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5. 高空滑索的语句
string m_Id = "Element.prop_zipline"
string m_FriendlyName = "prop_zipline"
string m_TooltipOverride = ""
string m_HelpText = "prop_zipline""
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6. 过程生成技术(Procedural Generation)的语句,也许是用来产生道具,敌人或NPC等等
string m_Id = "Element.shared_procedural_spawn_template_info"
string m_FriendlyName = "shared_procedural_spawn_template_info"
string m_TooltipOverride = ""
string m_HelpText = "shared_procedural_spawn_template_info"
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7. NPC车辆的语句
string m_Id = "Element.npc_vehicledriver"
string m_FriendlyName = "npc_vehicledriver"
string m_TooltipOverride = ""
string m_HelpText = "NPC used to drive a target vehicle."
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8. 作为运行环境还提到了Xbox 360
string m_HelpText = "If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out props even if fademindist/fademaxdist isn\'t specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances."
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另外SteamDB还发现,这三个文本文件中的部分细节跟2012年一个未经证实的流言有部分的吻合,流言说的是半条命3是一个开放世界,充满探索,NPC,任务和RPG元素
https://www.vg247.com/2012/09/20/half-life-3-is-open-source-launching-after-2013-report/