Metal Gear Solid 5: The Phantom Pain - the Digital Foundry 总结评语:
Hideo Kojima's last Metal Gear is a success for PS4 and Xbox One owners - an open-world, Fox Engine-powered finale to Big Boss' arc that corners a near-unshakable 60fps on each. Between the matching draw distances, physically-based lighting and excellent use of photographic effects, we have parity between the two versions in most areas. Put side-by-side, these two are largely identical during play, though several points do go in favour of PS4.
A full 1080p picture on PS4 is one such merit, while Xbox One upscales from 1600x900 to produce a slightly softer result at range - albeit with results that are still respectable. Lower resolution motion blur on Xbox One also causes more banding on objects in motion, while extreme close-ups on characters reveals an absence of a subtler, subsurface scattering pass present on PS4. Curiously, this was in place for Ground Zeroes on Xbox One, but it's since gone missing - meaning character complexions can appear slightly more coarse up close.
All of which makes PS4 a fair recommendation on current-gen, though Xbox One holds up in every other aspect and with the game in full flight, the experience is very, very similar indeed.