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标题: [老游杂谈] 作为一个md粉,不得不承认,sfc确实nb,md输得不冤。。。 [打印本页]

作者: 萝卜    时间: 2014-1-28 10:47     标题: 作为一个md粉,不得不承认,sfc确实nb,md输得不冤。。。

一直是对md比较有深厚感情的,整个初中似乎都在玩这个,那会儿包机房里sfc总是被一伙玩火纹的长期霸占,从来没玩上过,后来有了模拟器才开始玩


之前对sfc的印象就是整个机器有种慢吞吞的感觉(事实上是我玩dq和圣剑传说留下的印象)。这个印象一直到后来玩到Firepower 2000才彻底消除,承认这是一台机能强大的主机


这些天快春节了,总算有点时间,打算好好玩玩16位,于是给自己列了一张清单,投入到sfc的怀抱中(之前md玩得有点多,现在算是调剂)


真玩起来才深深被sfc折服,这两天在玩的塞尔达,超级银河战士,地球冒险2.无一不是效果极限,完成度高,游戏史上标杆级别的作品。每个作品拿到今天也是一点不落伍,地球冒险简直是颠覆了我对jrpg的印象。银河战士更是让我这个掌机银河迷认识到大屏幕2d银河的魅力。塞尔达sfc明显比3ds新作强多了,那种紧张刺激的感觉,每一个小兵都不能松懈,现在任天堂已经不做这么core的游戏了。。。

这时我才发现,sfc的深度比我了解的要深多了。。。

不说3作火纹,两作ff,5作dq,幻想传说,星海传说,时空之轮,机器人大战这些看家的日式rpg slg游戏,看看那些超马世界12,大金刚2,恶魔城4,洛克人x等里程碑式的动作类游戏,再看看QUINTET等一系列arpg,极上q版沙罗曼蛇等一批精品射击,高达w街霸zero等超16位极限的格斗。我那天随便玩了一个Alcahest发现居然手感超好,很精品的一个arpg

不得不说sfc的作品在深度和广度,精品的数量上,真的是远超md。md在美国靠体育类游戏能活下来简直是个奇迹。作为一个md粉,承认这个真的是真心实意的。md确实有好游戏,很多好游戏,但是王者还是sfc。。。

[ 本帖最后由 萝卜 于 2014-1-28 10:58 编辑 ]
作者: yfl2    时间: 2014-1-28 10:50

所以每次看到别人说任天堂不应该竞争核心游戏市场就感到可笑又可悲
作者: 一直都在胖    时间: 2014-1-28 10:54

posted by wap, platform: Firefox

日本市场是sfc赢了,全球市场的数据是怎么样的
作者: yfl2    时间: 2014-1-28 10:59

引用:
原帖由 一直都在胖 于 2014-1-28 10:54 发表
posted by wap, platform: Firefox

日本市场是sfc赢了,全球市场的数据是怎么样的
全球总销量也是
超任最大的问题是当年卡带成本过高,导致游戏价格也过高
作者: zzbsbb    时间: 2014-1-28 11:05

引用:
原帖由 一直都在胖 于 2014-1-28 10:54 发表
posted by wap, platform: Firefox

日本市场是sfc赢了,全球市场的数据是怎么样的
全球SFC约4910万台,MD约3430万台,来源wikipedia
作者: 强棒奶娃    时间: 2014-1-28 11:06

整体风格正好互补,所以sfc,md我都喜欢,不分高低。
作者: engp0447    时间: 2014-1-28 11:06

以前我也是更喜欢世嘉,自从玩了超银之后,才对任天堂真正佩服得五体投地了。(当年融合出了之后,一口气通关了,觉得这个游戏怎么这么好玩,后来去找系列其他作品,发现了超银,从此就迷上了)

超银和zelda 3是神作,除去这两作之外,sfc和md各有千秋吧。

看看目前wii VC的列表,md的游戏甚至比sfc的还多:

Super Nintendo Entertainment System[edit]
There are currently 67 titles available from the Super Nintendo Entertainment System, which was launched in 1991.

Title        Developer(s)        Publisher(s)        Release Date        ESRB
F-Zero        Nintendo        Nintendo        November 19, 2006        E
SimCity (delisted on January 2, 2013)[3]        Nintendo        Nintendo        November 19, 2006        E
Street Fighter II: The World Warrior        Capcom        Capcom        December 25, 2006        T
Super Castlevania IV        Konami        Konami        December 25, 2006        E10+
R-Type III: The Third Lightning (delisted on January 2, 2013)        Irem        Jaleco        January 15, 2007        E
The Legend of Zelda: A Link to the Past        Nintendo        Nintendo        January 22, 2007        E
Contra III: The Alien Wars        Konami        Konami        January 29, 2007        E10+
Super Mario World        Nintendo        Nintendo        February 5, 2007        E
Donkey Kong Country (delisted on November 16, 2012)[4]        Rare        Nintendo        February 19, 2007        E
Super Ghouls 'n Ghosts        Capcom        Capcom        March 5, 2007        E
Romance of the Three Kingdoms IV: Wall of Fire        Koei        Koei        March 26, 2007        E
Gradius III        Konami        Konami        April 23, 2007        E
The Legend of the Mystical Ninja        Konami        Konami        April 30, 2007        E
Final Fight        Capcom        Capcom        May 7, 2007        E
Donkey Kong Country 2: Diddy's Kong Quest (delisted on November 16, 2012)[4]        Rare        Nintendo        May 21, 2007        E
ActRaiser        Quintet        Square Enix        May 28, 2007        E10+
Street Fighter II Turbo: Hyper Fighting        Capcom        Capcom        June 25, 2007        T
Kirby's Dream Course        HAL Laboratory        Nintendo        July 23, 2007        E
Super Metroid        Nintendo        Nintendo        August 20, 2007        E
Breath of Fire II        Capcom        Capcom        August 27, 2007        E
Kirby's Avalanche        HAL Laboratory        Nintendo        September 24, 2007        E
Metal Marines        Namco        Namco Bandai        October 15, 2007        E
Axelay        Konami        Konami        November 12, 2007        E
Vegas Stakes        HAL Laboratory        Nintendo        November 26, 2007        E
Cybernator        NCS Corp        Hudson Soft        December 17, 2007        E10+
Donkey Kong Country 3: Dixie Kong's Double Trouble! (delisted on November 16, 2012)[4]        Rare        Nintendo        December 24, 2007        E
Pac-Attack        Namco        Namco Bandai        January 14, 2008        E
Super Street Fighter II: The New Challengers        Capcom        Capcom        January 21, 2008        T
Harvest Moon        Pack-In-Video        Natsume        February 11, 2008        E
Super Turrican        Factor 5        Factor 5        March 3, 2008        E10+
DoReMi Fantasy: Milon's DokiDoki Adventure        Hudson Soft        Hudson Soft        March 10, 2008        E
Super R-Type (delisted on March 30, 2012)        Irem        Irem        March 17, 2008        E
Super Mario RPG: Legend of the Seven Stars        Square        Nintendo        September 1, 2008        E
Super Turrican 2 (delisted on October 7, 2013)[5]        Factor 5        Factor 5        September 29, 2008        E
Secret of Mana        Square        Square Enix        October 13, 2008        E10+
Space Invaders: The Original Game        Taito        Taito        November 17, 2008        E
Kirby's Dream Land 3        HAL Laboratory        Nintendo        January 5, 2009        E
Ogre Battle: The March of the Black Queen        Quest        Square Enix        March 2, 2009        E
Super Punch-Out!!        Nintendo        Nintendo        March 30, 2009        E
Uncharted Waters: New Horizons        Koei        Koei        April 6, 2009        E
Nobunaga's Ambition        Koei        Koei        April 27, 2009        E
Genghis Khan II: Clan of the Gray Wolf        Koei        Koei        June 8, 2009        E10+
Super Star Wars        Sculptured Software, LucasArts        LucasArts        August 10, 2009        E
Super Star Wars: The Empire Strikes Back        Sculptured Software, LucasArts        LucasArts        August 24, 2009        E
Super Star Wars: Return of the Jedi        Sculptured Software, LucasArts        LucasArts        September 7, 2009        E
Final Fight 2        Capcom        Capcom        October 12, 2009        E10+
Zombies Ate My Neighbors        LucasArts        LucasArts        October 26, 2009        E10+
Indiana Jones' Greatest Adventures        Factor 5, LucasArts        LucasArts        November 16, 2009        E10+
Super Mario Kart        Nintendo        Nintendo        November 23, 2009        E
The Combatribes        Technōs Japan        Aksys Games        November 30, 2009        E10+
Street Fighter Alpha 2        Capcom        Capcom        December 7, 2009        T
Pilotwings        Nintendo EAD        Nintendo        December 28, 2009        E
Final Fight 3        Capcom        Capcom        January 4, 2010        T
Ghoul Patrol        LucasArts        LucasArts        January 25, 2010        E10+
Final Fantasy II        Square        Square Enix        March 8, 2010        E
Kirby Super Star        HAL Laboratory        Nintendo        May 17, 2010        E
Wild Guns        Natsume        Natsume        May 31, 2010        T
Aero the Acro-Bat        Iguana Entertainment        Sunsoft        July 26, 2010        E
Aero the Acro-Bat 2        Iguana Entertainment        Sunsoft        September 20, 2010        E
Final Fantasy Mystic Quest        Square        Square Enix        October 18, 2010        E
Darius Twin        Taito        Taito        December 13, 2010        E
Natsume Championship Wrestling        Natsume        Natsume        March 21, 2011        E10+
Super Bonk        Hudson Soft        Hudson Soft        April 4, 2011        E
Mega Man X        Capcom        Capcom        April 18, 2011        E
Rival Turf!        Jaleco        Jaleco        May 2, 2011        E10+
Chrono Trigger        Square        Square Enix        May 16, 2011        E10+
Super Adventure Island        Hudson Soft        Hudson Soft        May 30, 2011        E
Final Fantasy III        Square        Square Enix        June 30, 2011        E10+
Super E.D.F.: Earth Defense Force        Jaleco        Jaleco        July 14, 2011        E
Brawl Brothers        Jaleco        Jaleco        July 28, 2011        E10+
Super Adventure Island II        Hudson Soft        Hudson Soft        August 11, 2011        E
The Ignition Factor        Jaleco        Jaleco        August 25, 2011        E
Mega Man X2        Capcom        Capcom        June 14, 2012        E
Prince of Persia        Ubisoft        Ubisoft        September 6, 2012        T


Sega Genesis[edit]
There are currently 73 titles available from the Sega Genesis, which was launched in 1989.

Title        Developer(s)        Publisher(s)        Release Date        ESRB
Altered Beast        Sega        Sega        November 19, 2006        E
Sonic the Hedgehog        Sonic Team        Sega        November 19, 2006        E
Ecco the Dolphin        Novotrade Interactive        Sega        November 28, 2006        E
Golden Axe        Sega        Sega        November 28, 2006        E
Columns        Sega        Sega        December 4, 2006        E
Ristar        Sonic Team        Sega        December 4, 2006        E
Dr. Robotnik's Mean Bean Machine        Compile        Sega        December 11, 2006        E
Gunstar Heroes        Treasure        Sega        December 11, 2006        E10+
Space Harrier II        Sega AM2        Sega        December 18, 2006        E
ToeJam & Earl        Johnson Voorsanger Productions        Sega        December 25, 2006        E
Bonanza Bros.        Sega        Sega        January 29, 2007        E
Comix Zone        Sega Technical Institute        Sega        January 29, 2007        E
Gain Ground        Sega        Sega        February 5, 2007        E
Streets of Rage        Sega-AM7, MNM Software        Sega        February 19, 2007        E10+
Bio-Hazard Battle        Sega        Sega        February 26, 2007        E
Sword of Vermilion        Sega AM2        Sega        March 5, 2007        E
Sonic Spinball        Polygames, Sega Technical Institute        Sega        March 12, 2007        E
Beyond Oasis        Ancient        Sega        March 19, 2007        E
Alex Kidd in the Enchanted Castle        Sega        Sega        April 9, 2007        E
Virtua Fighter 2        Sega AM2        Sega        April 16, 2007        T
Wonder Boy in Monster World        Westone        Sega        April 23, 2007        E
Streets of Rage 2        Sega-AM7, Ancient        Sega        May 21, 2007        E
Kid Chameleon        Sega Technical Institute        Sega        May 28, 2007        E
ToeJam & Earl in Panic on Funkotron        Johnson Voorsanger Productions        Sega        June 4, 2007        E
Golden Axe II        Sega        Sega        June 11, 2007        E10+
Sonic the Hedgehog 2        Sega Technical Institute, Sonic Team        Sega        June 11, 2007        E
Ecco: The Tides of Time        Novotrade Interactive        Sega        July 2, 2007        E
Shining Force        Climax Entertainment, Sonic! Software Planning        Sega        July 23, 2007        E
Dynamite Headdy        Treasure        Sega        July 30, 2007        E
Shining in the Darkness        Climax Entertainment, Sonic! Software Planning        Sega        August 13, 2007        E
Shinobi III: Return of the Ninja Master        Sega-AM7        Sega        August 20, 2007        E10+
Ghouls 'n Ghosts        Sega (port), Capcom (original)        Capcom        August 27, 2007        E
Landstalker: The Treasures of King Nole        Climax Entertainment        Sega        September 3, 2007        E
Sonic the Hedgehog 3        Sega Technical Institute, Sonic Team        Sega        September 10, 2007        E
Super Thunder Blade        Sega        Sega        September 17, 2007        E
Streets of Rage 3        Sega-AM7        Sega        September 24, 2007        E10+
Golden Axe III        Sega        Sega        October 22, 2007        E10+
Alien Soldier        Treasure        Sega        November 5, 2007        E10+
Sonic 3D Blast        Traveller's Tales, Sega        Sega        November 19, 2007        E
Ecco Jr.        Novotrade Interactive        Sega        November 26, 2007        E
Eternal Champions        Sega Interactive        Sega        December 3, 2007        T
Alien Storm        Sega        Sega        December 17, 2007        E10+
Rolling Thunder 2        Namco        Namco Bandai        December 24, 2007        E
Light Crusader        Treasure        Sega        December 31, 2007        E
Columns III: Revenge of Columns        Sega        Sega        February 4, 2008        E
Phantasy Star II        Sega-AM7        Sega        February 18, 2008        E
Puyo Puyo 2        Compile        Sega        March 10, 2008        E
Powerball        Namco        Namco Bandai        March 24, 2008        E
Mega Turrican        Factor 5        Factor 5        April 14, 2008        E10+
Phantasy Star III: Generations of Doom        Sega        Sega        April 21, 2008        E
Gley Lancer        NCS        NCS        July 21, 2008        E10+
Super Fantasy Zone        Sunsoft        Sunsoft        July 21, 2008        E
Splatterhouse 2        Namco        Namco Bandai        August 4, 2008        M
Vectorman        BlueSky Software        Sega        September 22, 2008        E
Shining Force II: Ancient Sealing        Sonic! Software Planning        Sega        October 6, 2008        E
Street Fighter II: Special Champion Edition        Capcom        Capcom        October 13, 2008        T
Earthworm Jim        Shiny Entertainment        Interplay        October 27, 2008        E
Forgotten Worlds        Capcom        Capcom        November 17, 2008        E
Boogerman: A Pick and Flick Adventure        Interplay        Interplay        November 24, 2008        E
Phantasy Star IV: The End of the Millennium        Sega-AM7        Sega        December 22, 2008        E
M.U.S.H.A.        Compile        Sega        January 19, 2009        E
Mercs        Capcom        Sega        February 9, 2009        E10+
Pitfall: The Mayan Adventure (delisted on January 1, 2014)[8]        Activision        Activision        April 13, 2009        T
Wonder Boy III: Monster Lair        Westone        Sega        April 20, 2009        E
Galaxy Force II        Sega        Sega        May 11, 2009        E
ClayFighter        Interplay        Interplay        May 25, 2009        T
Pulseman        Game Freak        Game Freak        July 13, 2009        E
The Revenge of Shinobi        Sega        Sega        August 17, 2009        E10+
Earthworm Jim 2        Shiny Entertainment        Interplay        December 14, 2009        E
Shanghai II: Dragon's Eye (delisted on January 1, 2014)[9]        Activision        Activision        January 11, 2010        E
Shadow Dancer: The Secret of Shinobi        Sega        Sega        January 18, 2010        E10+
Sonic & Knuckles        Sonic Team, Sega Technical Institute        Sega        February 15, 2010        E
Strider        Capcom        Sega        February 16, 2012        E10+
Super Street Fighter II: The New Challengers        Capcom        Capcom        April 26, 2012        T
Monster World IV        Sega        Sega        May 10, 2012        E

[ 本帖最后由 engp0447 于 2014-1-28 11:11 编辑 ]
作者: snk1985    时间: 2014-1-28 11:07

SFC神作太多

风水回廊记   
超时空要塞
EDF
银河战国英雄
等等
作者: 萝卜    时间: 2014-1-28 11:08

sfc

Units sold
Worldwide: 49.10 million[4]
Japan: 17.17 million
North & South America: 23.35 million
Other: 8.58 million

md

Estimated at 40 million

md的数字是估计值,如果按这个算差距并不大,只差900万全球
作者: edgar    时间: 2014-1-28 11:33

posted by wap, platform: SONY (Z1)

马克一下回家看。
作者: cloudian    时间: 2014-1-28 11:48

posted by wap, platform: ZTE

挑个小刺,不是2作ff,是3作ff吧

现在游戏机市场变大了,PS,PS2都过亿,PS3和XBOX360最终都8000万,唯一变弱了的是日本游戏。
作者: GAYBL    时间: 2014-1-28 11:57

引用:
原帖由 萝卜 于 2014-1-28 10:47 发表
一直是对md比较有深厚感情的,整个初中似乎都在玩这个,那会儿包机房里sfc总是被一伙玩火纹的长期霸占,从来没玩上过,后来有了模拟器才开始玩


之前对sfc的印象就是整个机器有种慢吞吞的感觉(事实上是我玩dq和圣 ...
MD美国销量超过2000万台,这是NPD2001年的时候说过的。另外在欧洲和南美,SFC输给了MD。
作者: wyp    时间: 2014-1-28 12:13

据说当年MD在美国是亏损砸硬件抢市场,导致虽然硬件总数不比SFC差多少,但软件收益上远比SFC差,而且硬件亏损所导致的结果就是赤字过高,软件又不怎么赚钱,所以最后败了。
作者: engp0447    时间: 2014-1-28 12:18

另外别忘了md cd,那里很多隐藏的神作,很多RPG,还有冒险游戏,比如小岛秀夫的Snatcher,有的冒险游戏还有配音,比如Rise of the Dragon。我还记得当年很喜欢玩的一个平台动作RPG Popful Mail,有sfc版,不过md cd版秒杀之。

Games That Defined the Sega CD
The Sega Genesis was a killer console in its day and even though the Genesis add-ons got a bad reputation, the Sega CD actually had a number of worthwhile games to amuse those who invested in one (the 32X wasn’t as bad as you might think either).
Looking back over the Sega CD game library, one may conclude that most of the games were just simple upgrades of Genesis titles and “downgrades” of games from the PC or 3DO.
Much of this was due to Sega of America’s failure to get development kits out to the Western developers. This put developers into a bind, so many were forced to either acquire rights to import titles or do what some of their Japanese counterparts had already done – take existing Genesis games off their storeroom shelves, slap a CD soundtrack on in and graft the odd bits of FMV cinema here and there, and then kick it out the door.
Unfortunately for those that had a Sega CD in its prime time, most of the best games for the console were not widely available or promoted much. While publishers were mainly promoting quick ports of popular Genesis titles with enhanced sound like NBA Jam and Full Motion Video games like Slam City with Scottie Pippin, there were actually a very nice collection of unique RPGs, shooter, and platformers that are still relevant to today’s hardcore gamers. So, instead of focusing on what games defined the Sega CD when it was on store shelves, I will be highlighting the games that motivate retro gamers to actually pick up a Sega CD in this modern era.
| Sega Genesis / MegaDrive | Sega CD | Sega 32X |
Sonic CDMany long-time Sonic fans will argue that Sonic CD is actually the best Sonic the Hedgehog game to date and will probably remain that way. As much as I love Sonic 2 and 3, Sonic CD has a number of unique features that make it an important part of the series.
This Sonic iteration gives us blinding speed and creative levels just as well as any other. However, Sonic CD added a new dimension to the Sonic Formula: exploration. By incorporating a new time-travel dynamic, Sonic could jet to past and future versions of whatever level he was on. This opened a number of opportunities and really gave the game a whole new layer of depth and replay value.
Instead of simply finding the quickest route through a level, players could spend time learning the ins-and-outs of every stage in a totally different way. To see the game’s true ending, you must travel into the past and destroy a machine placed there by Dr. Robotnik. This causes the normally Blade Runner-esque future to become a “good future.” The hunt for the machines adds an element of exploration that was, unfortunately, never revisited in a Sonic game again. If you are up for all the time-traveling, you can have up to around 50 levels plus bonus rounds at your disposal. However, if you just race through the game, there are only about 15 or so.
Naturally, the CD format also made it very easy for the developers to include high-quality music and sound effects. Hearing the Dr. Robotnik’s theme teamed with his menacing, echoed laugh on a quality stereo system during the 16-bit days was jaw-dropping. It still gives me a bit of a chill to this day. The audio in each act of every level (past, present and future) is also different, resulting in a great variety of audio experiences.
The game does have a few quirks as it was not developed completely by Sonic Team. Some of the character animations are different from the normal Genesis counterparts. You will also find that instead of the spin-dash, you have a running-start move. In many ways, Sonic CD feels like a twist of the original Sonic game and Sonic 2.
The bonus stages are interesting – and can be either enjoyed or despised, depending on your outlook. They were designed to take advantage of the Sega CD’s Mode 7 scaling and rotating capabilities. These bonus rounds are very difficult to complete since it is challenging to judge your relation to the UFOs you have to jump at — which is necessary to earn Chaos Emeralds. Just like any other Sonic game, if you get all the Emeralds, you get to see the “best” ending.
In comparison of quality between the other 2D Sonic games, Sonic CD is a strong contender. Sonic CD may not have the polished animation of Sonic 2 and 3, nor the extra shield/moves than Sonic 3 offers, but the added depth of the time-travel feature and the incredible sound gives Sonic CD a real boost.
Shop for Sonic CD on eBay
Eternal Champions: Challenge from the Dark SideThe original Eternal Champions was Sega’s relatively successful attempt at creating a new fighting franchise that would have more a deeper fighting system, more interesting storyline, and even more gore than the Street Fighter and Mortal Kombat powerhouses. On the surface, it looked like Sega was merely doing another quick Genesis-to-Sega CD port with Eternal Champions, but they actually did a number of improvements to resolve many of the complaints about the original game.
Like many fighting game sequels, Challenge from the Dark Side increased the playable character lineup from 9 to 25 (13 at start, 12 hidden) and each character actually had a specific fighting style, background, and story. This was quite a large feat at this time as Street Fighter and Mortal Kombat hadn’t yet started their massive roster phases.
If Eternal Champion was to really succeed against Street Fighter 2’s rock solid controls and balanced gameplay, Sega would have to spend more time tweaking their engine.
There were a number of moved added to the already-extensive selection of attacks. The special moves that were carried on from the first game were also rebalanced and became easier to use.
Eternal Champion is known for its fatalities, and Challenge from the Dark Side offering an amazing four per finishing moves per character. Remarkably gory and awfully fun to watch, you’ll enjoy sights like a fighter getting devoured by a great white shark after being tossed off of a pirate ship. There were also new fatality moves known as “Cinekills”, which rewarded a player with a short FMV of their opponent’s gruesome demise.
In addition to the obvious sound improvements, the graphics were completely overhauled, so the characters look slightly sharper and the backgrounds no longer have that unsightly, grainy look. It is the only title in the Sega CD library that used programming tricks to pull off 256 colors on-screen at the same time on the Sega CD’s otherwise limited hardware. (The Sega CD was supposed to be limited to 64 simultaneous colors)
Even though the Sega CD was a commercial failure, Challenge from the Dark Side sold better in the U.S. than the Genesis versions of Street Fighter II. Some players griped about the game’s unforgiving difficulty, but fans loved it. It was everything they had wanted in a sequel and showed skeptics what the Sega CD could actually do.
Shop for Eternal Champions: Challenge from the Dark Side on eBay
SnatcherSnatcher is the classic example of a low-profile game that comes out during the final days of a short-lived console (actually an add-on in this instance) and is only discovered by hardcore gamers. Developed by Hideo Kojima (of Metal Gear Solid fame) and his Konami teammates, Snatcher showcased and entertaining experience and creative cyberpunk story built upon strong sci-fi influences from movies such as Blade Runner and Terminator.
Instead of being a typical FMV game that was quite common on the Sega CD, Snatcher is similar to the graphical adventures of old on the PC (some gamers refer to it as a “digital comic”). Actually, it was originally released in Japan for the NEC PC-8801 and MSX2 computers in 1988. It later went on to be ported to other consoles, but the Sega CD version remains as the only English release.
You can definitely see Kojima’s story-telling ability and love for cinema shine though in this game. The plot, while a bit complex, is full of twists and unexpected scenarios. The game is not overly-challenging in terms of gameplay, but the characters, dialogue, and storyline will definitely keep you engaged.
In addition to the adventure-style gameplay, Snatcher also contains action sequences, in which you shoot down incoming Snatcher robots or other enemies. These are fun, but a little rough around the edges. They were originally designed to be used with Konami’s light gun, so if you don’t have one you’re forced to make due with the regular Sega gamepad.
I’m always fascinated by cult classic games. I can’t help but be drawn in by titles that the majority of gamers have only heard in passing, but genuinely deserve to be played to their fullest extent. If you are into the same time of games, Snatcher is a must-play.
Shop for Snatcher Series on eBay
Shining Force CDThe original Shining Force game was one of the pioneering console games in the strategy RPG arena and is one of my personal favorite Genesis games. If the first two Shining Force games for the Genesis don’t keep you satisfied, you can take a look at Shining Force CD which is divided into two “books”, which can be played in any order.
Each book is a remake of one of the Shining Force Gaiden games (Shining Force Gaiden and Shining Force Gaiden 2: Sword of Hajya) from the Sega Game Gear with improved graphics and sound. These two books actually help connect the dots between the stories of the original Shining Force and Shining Force 2 for the Genesis.
After finishing both books, a third book can be accessed. Unfortunately, it is necessary to back-up the game saves with a Back-up RAM cart (which are a bit pricey these days), since the Sega CD’s internal memory isn’t enough to save both games data. (You can probably figure out a work-around via and emulator, if you’d like).
Even though there are actually a number of excellent RPGs on the Sega CD, the Shining Force series is your best bet if you like more of a strategy element. Shining Force CD doesn’t necessarily replace the original Genesis game, but complements their gameplay and story for a complete experience.
Shop for Shining Force CD on eBay
Lunar and other RPGsYes, RPGs are the main reason to pick up a Sega CD a decade after its release. While it may not be the RPG wonderland that is the original Playstation or the SNES, it does have quite a few titles that will keep RPG fans entertained for many hours.
As one of the leading localizers of the great RPGs of the late 1990’s, Working Designs, smiled on the Sega CD with many releases that pushed the add-on to its limits in terms of full-motion video, audio, and storage capabilities.
In 1993 they secured the rights to produce an English-language version of GameArt’s monster hit RPG Lunar: The Silver Star, and the rest is history. Lunar was named Best RPG of 1993 by GameFan magazine, and eventually went on to become the #1 best-selling Sega CD title of all time. Three other essential RPGs followed close behind – Vay, Popful Mail, and Lunar 2: Eternal Blue.
In addition to the Working Designs/GameArts games and the aforementioned Snatcher and Shining Force CD, RPG fans may also enjoy other Sega CD titles such as Dark Wizard and Dungeon Explorer.
2D ShootersIf you prefer hardcore twitch shooting to RPGs, the Sega CD may still be up your alley. The shooter lineup on the Sega CD was surprisingly diverse and had high quality standards.
The Sega CD’s shmup library ranged from your standard 2D space shooters like Android Assault andLords of Thunder to the 2.5D Galaga-inspired Silpheed (one of my personal favorites) in addition to the quirky Keio Flying Squadron.
Keio Flying Squadron is a very cute horizontal scroller starring a girl in a bunny suit riding a dragon. While it is hilarious and very playable, it is considered to quite challenging.
Robo Aleste is an excellent follow-up to the impressive M.U.S.H.A. on the Genesis an some consider it to be the best shooter of the Sega CD’s selection. Lords of Thunder and Android Assault (aka Bari Arm) also are excellent games if you like PC-Engine CD shooters like Gate of Thunder.
Honorable MentionsSome good ports of PC games include Flashback, Heart of the Alien (Out of This World Parts 1 + 2 combined), Rise of the Dragon (has extras such as great voice acting), and The Secret of Monkey Island.
Some of the better SNES/Genesis-to-Sega CD ports include Final Fight CD (which actually included multiplayers and all the characters unlike the SNES version), Earthworm Jim SE, and Ecco The Dolphin (The better audio completes the experience), Mickey Mania, and Spiderman vs. The Kingpin
Finally, some other interesting titles to take a look at include Night Trap, Ground Zero Texas (the two better FMV games), Batman Returns, AH3 Thunderhawk (uses alot of the Sega CD’s sprite scaling and rotation), and Soul-Star.
Much like the 32X, the Sega CD actually had quite a bit of potential (especially if you combined the two). The platform was proven to thrive for both RPGs and Shooters and could have been stretched out if Sega wasn’t feeling the pressure to release the Saturn before the Playstation.
| Sega Genesis / MegaDrive | Sega CD | Sega 32X |
Published: August 9th, 2006 at 11:11pm by racketboy
Updated: November 20th, 2007 at 12:29pm




[ 本帖最后由 engp0447 于 2014-1-28 12:24 编辑 ]
作者: 昵称无效    时间: 2014-1-28 13:09

posted by wap

md玩三国志3的速度还能接受,sfc玩起来慢到死
md玩大航海时代2的音乐和sfc比起来,简直就是噪音
作者: SSforME    时间: 2014-1-28 13:09

玩rpg肯定sfc好,清版和对战,可能还有射击游戏是md爽快

可惜capcom的一堆清版不移植到md上...
作者: 大宋忠臣黄文炳    时间: 2014-1-28 13:36

卡表圆桌骑士sfc移植版好歹差不太远,惩罚者md版和街机简直就是两个游戏


md上的街机作品,罪恶克星的md移植版可说完美了

[ 本帖最后由 大宋忠臣黄文炳 于 2014-1-28 13:37 编辑 ]
作者: 萝卜    时间: 2014-1-28 13:37

圆桌和快打旋风还是不错的,不过非要比清版也意思不大
作者: joker23    时间: 2014-1-28 13:49

sfc比md好玩游戏的数量多太多了
可16位时代最喜欢的还是怒铁2、魔强统一战和梦幻模拟战2
作者: SONIC3D    时间: 2014-1-28 14:02

饭游戏,不要饭主机
Sega死后好歹还喜欢过一阵老任,不过终究是个扶不起的阿斗,我现在的态度就是任天堂必须死。。。
此生不会再在任何任天堂单品上消费超过1500元。

:D
作者: 萝卜    时间: 2014-1-28 14:19

如果拍卖的话sfc的游戏还是比md值钱不少啊,我说美版
作者: asd11123    时间: 2014-1-28 14:31

游戏基本平分秋色,玩清版游戏还是MD的好,雪山兄弟、战斗少女、武者aleste、快打旋风cd
作者: 萝卜    时间: 2014-1-28 14:49

引用:
原帖由 SONIC3D 于 2014-1-28 14:02 发表
饭游戏,不要饭主机
Sega死后好歹还喜欢过一阵老任,不过终究是个扶不起的阿斗,我现在的态度就是任天堂必须死。。。
此生不会再在任何任天堂单品上消费超过1500元。

:D
喜欢赛车手也喜欢赛车本身啊
作者: maidofhonor    时间: 2014-1-28 15:04

posted by wap, platform: iPad

双持飘过;各有千秋。

MD就是一点奇葩:

外设排山倒海,最后已经给搞迷糊了。

32X的出现,彻底惊呆...。

在那之后,就觉得这玩意儿完了...。

到了DC时忽然又觉得这公司又赞又威啊。

商女不知亡国恨,隔江犹唱后庭花;当时DC玩得欢啊。

谁也没想到,SEGA他蹦的一下就死了。
作者: 快乐的蛆    时间: 2014-1-28 15:22

引用:
原帖由 asd11123 于 2014-1-28 14:31 发表
游戏基本平分秋色,玩清版游戏还是MD的好,雪山兄弟、战斗少女、武者aleste、快打旋风cd
我猜你从来都不玩夏目的游戏
作者: 快乐的蛆    时间: 2014-1-28 15:25

引用:
原帖由 maidofhonor 于 2014-1-28 15:04 发表
posted by wap, platform: iPad

双持飘过;各有千秋。

MD就是一点奇葩:

外设排山倒海,最后已经给搞迷糊了。

32X的出现,彻底惊呆...。

在那之后,就觉得这玩意儿完了...。

到了DC时忽然又觉得这公 ...
说的他对了 当年我们这些玩家正玩得欢的时候 SEGA竟然自己把DC掐死了。。。。。。。。。。这不就是传说中的“不做死就不会死”吗
作者: KainX    时间: 2014-1-28 16:20

我去、你们小时候真有耐心,日文文字游戏也玩得动。我买超任就玩些街机移植和动漫改编游戏(对打),然后一年后就买土星了。

还是对MD有感情、跟FC一直玩到32位机时代。
作者: 8dian30    时间: 2014-1-28 16:34

还是地狱自己做死
md的前车在那里
sfc竟然用个垃圾cpu
地狱的低性能由来已久
作者: pablzl    时间: 2014-1-28 17:01

当年SFC RPG太多了。
作者: 萝卜    时间: 2014-1-28 17:17

posted by wap, platform: iPhone
引用:
原帖由 @KainX  于 2014-1-28 16:20 发表
我去、你们小时候真有耐心,日文文字游戏也玩得动。我买超任就玩些街机移植和动漫改编游戏(对打),然后一年后就买土星了。

还是对MD有感情、跟FC一直玩到32位机时代。
塞尔达和银河战士没文字问题阿
作者: SSforME    时间: 2014-1-28 18:06     标题: 回复 20# 的帖子

wiiu现在价格多少 ?

以后老任出的主机掌机都不超过1500你就可以买了
作者: 飞龙将军    时间: 2014-1-28 19:27

如果让历史来评判的话,现在是不错的时候,两机硬件和软件都很便宜了,更有模拟器全套ROM足够你玩。但我总觉得SFC总是纯粹的家用机,而MD是街机,其硬派的风格让人震撼,更坐在家中就能享受,无与伦比的满足感啊。
作者: reader    时间: 2014-1-28 19:57

sfc也有sonic那样的高速卷轴,不过是konami的兵蜂大冒险
魔界村外传,魔法提琴手,金属战士,诺斯费拉图这种真是惊为天人
作者: GAYBL    时间: 2014-1-28 20:26

引用:
原帖由 wyp 于 2014-1-28 12:13 发表
据说当年MD在美国是亏损砸硬件抢市场,导致虽然硬件总数不比SFC差多少,但软件收益上远比SFC差,而且硬件亏损所导致的结果就是赤字过高,软件又不怎么赚钱,所以最后败了。
MD巅峰时期使得家用机部门贡献的利润能跟街机部门平分秋色。MD和SFC打的时期,哪来的硬件亏损!硬件亏损明明是SS时期美国市场的崩溃造成的。
作者: asdqwe    时间: 2014-1-28 21:00

posted by wap, platform: Windows
引用:
原帖由 @SONIC3D  于 2014-1-28 14:02 发表
饭游戏,不要饭主机
Sega死后好歹还喜欢过一阵老任,不过终究是个扶不起的阿斗,我现在的态度就是任天堂必须死。。。
此生不会再在任何任天堂单品上消费超过1500元。

:D
1500?
20000多日元·····

本帖最后由 asdqwe 于 2014-1-28 21:21 通过手机版编辑
作者: wqlmp    时间: 2014-1-28 21:31

sfc确实牛b,但别忘了sfc比md晚出几年,和md比性能竟然还有明显的短板。
任地狱必须死的根从那时起就埋下了。
作者: 踩姑娘的小蘑菇    时间: 2014-1-28 21:34

SFC的日呆别忘记天地创造和浪漫系列……
作者: daminamag    时间: 2014-1-28 21:35

喜欢MD外形,不是同一年的产品没法做对比

[ 本帖最后由 daminamag 于 2014-1-28 21:42 编辑 ]
作者: NorthStar    时间: 2014-1-28 21:45

SFC版真人快打人语配音超牛逼,终结技带惨叫,对我来说就这一条足矣。尽管SFC版MK1是个不折不扣的阉割版。
作者: madobenanami    时间: 2014-1-28 21:51

其实sfc上是4作ff的
别拿ff legend不当ff啊
作者: 七粒尘    时间: 2014-1-28 22:56

posted by wap, platform: iPad

马克
作者: SONIC3D    时间: 2014-1-28 22:57

引用:
原帖由 asdqwe 于 2014-1-28 21:00 发表
posted by wap, platform: Windows

1500?
20000多日元·····

本帖最后由 asdqwe 于 2014-1-28 21:21 通过手机版编辑  
你不要那么直白,我只是给自己留条后路,好买它大使计划后的掌机还有骚撸卡。。。。
作者: dddog    时间: 2014-1-29 09:49

posted by wap, platform: iPhone
引用:
原帖由 @zzbsbb  于 2014-1-28 11:05 发表
全球SFC约4910万台,MD约3430万台,来源wikipedia
这差距比我想像中的小很多阿

两边游戏阵容完全无法相比的 既然斗的这么激烈
作者: k62163    时间: 2014-1-29 10:09

md是少数几个好游戏做得非常优秀,但大多数游戏垃圾起来也很垃圾.
SFC是大部分游戏都做得不差,垃圾游戏比较少.
作者: 喜欢它likeit    时间: 2014-1-29 10:13

posted by wap, platform: Android

当年第一眼看见sfc留下深刻印象的,是龙珠,实在太屌了
作者: lolirats    时间: 2014-1-29 11:02

任系主机的战棋几乎是无敌的,即使放到现在也是杀时间的利器。
作者: lyt777    时间: 2014-1-29 11:27

我发觉本区还真是看人下菜,这贴要换个人来发,估计早就被喷傻了…………
作者: lyt777    时间: 2014-1-29 11:30

引用:
原帖由 dddog 于 2014-1-29 09:49 发表
posted by wap, platform: iPhone

这差距比我想像中的小很多阿

两边游戏阵容完全无法相比的 既然斗的这么激烈
11区压胜,那个时候美帝又没有几个能打的,所以软件阵容差距无比巨大。
作者: ram1424    时间: 2014-1-29 12:22

我就搞不明白一直走群众路线赢机能的任天堂
现在到底搞什么飞机
作者: samus0083    时间: 2014-1-29 12:53

每个公司的具体情况各有不同,游戏论制作功底,都不差,但是创作出一个完美的无视成本的艺术品这种情况是很少的,向那种搞研发却得不到收益的项目失败太多了,但是死了就是死了,没什么鸿毛与泰山充其量只是坛友们茶后唏嘘的作料,更有些好歹从FC一路过来的非要把厂商分个高低贵贱,过去经典的游戏在那个时点固然精彩,但是硬搬来和现在比较的话实在没什么可比性!
如果怀旧倒是真有些游戏需要交流,但恐怕也只有70 80 年代的人能有更多交集而已,现在的孩子谁还会对着绿色兵团 魂斗罗 眼前一亮呢?

最喜欢的游戏有银河战士-     GB2代接触,无攻略屠杀34只左右的异形后  最初花了10小时 ,后来无意间耍了一次发现通关时间短美女会脱衣服,感慨的口水一地!我的最好成绩1小时25分

   后来无意间发现GBA上有款银河战士融合 发现竟然是和小时候GB的内容一样!!!那画面顿时震惊了,冲击感至今还记得!
后来的GC MP系列无福消受,买了正版后 发现自己晕3D 只好作罢!  银河战士弹珠台还特意写过攻略   3DS的猎人却不晕,通了两次!可能是屏幕小吧!

掌机上最让我震惊的是机器人大战GB第二次  当时小那能经得住这等技巧刺激。。。。。
作者: mentalraydx    时间: 2014-1-29 13:56

SFC本来就是针对MD的弱点开发的,有后发优势. MD先天也不大好,发色居然比8位机PCE还弱. SEGA的软件支持也一泡乌,很多好游戏都不好好开发.全世界范围内,MD和SFC能打成这样,也不冤了.
作者: 风流盲侠花满楼    时间: 2014-2-5 22:51

posted by wap, platform: 华为

这事楼主你自己知道就行,何必说破呢
作者: 日落骑士    时间: 2014-2-6 09:31

posted by wap, platform: iPhone

没接触SFC之前,也总觉得MD机能在游戏上体现的各种优点是最讨好自己的,接触SFC之后发现,SFC上的诸多游戏才是真爱,并且历经时间考验。
作者: okiyo    时间: 2014-2-6 14:50

还是那句话 喜欢rpg、slg就用sfc,喜欢爽快火爆的动作、射击类就选md,其余的讨论没啥意义
作者: 烟蒂末梢    时间: 2014-2-6 14:57

引用:
原帖由 萝卜 于 2014-1-28 13:37 发表
圆桌和快打旋风还是不错的,不过非要比清版也意思不大
SFC版圆桌没有玩过,但快打旋风同屏就3个敌人实在令人捉急
作者: gensx    时间: 2014-2-6 19:24

SFC特效和发色占优,MD则是处理速度高,某些同类游戏若厂商良心的话还给MD上高分辨率以弥补画面的不足~

[ 本帖最后由 gensx 于 2014-2-6 19:27 编辑 ]
作者: 模拟器高手    时间: 2014-2-8 10:56

你去比较一下SFC和PS上面的游戏“传承”问题,就会发现日厂都该死的原因了
作者: supernova    时间: 2014-2-8 14:34

MD 64色vs  SFC 32768色能打成这样不冤了啊。
作者: zyx1235    时间: 2014-2-8 19:33

引用:
原帖由 supernova 于 2014-2-8 14:34 发表
MD 64色vs  SFC 32768色能打成这样不冤了啊。
同屏色和最大色数比?
作者: 九头鹰    时间: 2014-2-8 19:52

LZ的对比我觉得有失偏颇。
诚然现在看来SFC上大作的数量和质量都要高于MD,但是你可以看看这些大作的发售期,战棋类的圣战和皇家骑士2,RPG的时空之轮和最终幻想6,动作类的超级银河战士和大金刚系列等等,你可以发现大部分的大作的发售期都在1994到96年之间,而在当时世嘉的精力已经完全转向SS了,而任天堂则完全依靠SFC的软件优势一路支撑到96年9月N64发售。
而所谓的MD和SFC游戏孰优孰劣之争,基本上都是建立在94年之前次时代还没有开始的感觉,94年之后MD的游戏基本不多了。
作者: 学远凸    时间: 2014-2-9 13:10

我记得MD不具备多重卷轴功能,所以后期很多游戏没MD的份了

加上SFC上的RPG大作太强了。。。
作者: 流川枫    时间: 2014-2-9 13:11

LZ号称任饭居然之前都不是SFC饭……
作者: k62163    时间: 2014-2-9 14:44

引用:
原帖由 学远凸 于 2014-2-9 13:10 发表
我记得MD不具备多重卷轴功能,所以后期很多游戏没MD的份了

加上SFC上的RPG大作太强了。。。
谁说的.MD刚出来能秒杀FC最大的卖点就是多重卷轴,使得平面画面立刻有立体感和透视感. SFC只不过是在MD基础上再加多2重,但在具体游戏里所体现的效果优势差距不大.
作者: 极度深寒    时间: 2014-2-9 21:04

posted by wap, platform: iPhone
引用:
原帖由 @学远凸  于 2014-2-9 13:10 发表
我记得MD不具备多重卷轴功能,所以后期很多游戏没MD的份了

加上SFC上的RPG大作太强了。。。
前期日厂第三方又有什么东西有MD份?MD VS SFC基本上就是世嘉 VS 任天堂+所有日厂第三方的节奏,任天堂SFC赢了很正常,不赢才是没天理,世嘉在MD软件阵容和硬件性能都处于全面劣势的情形下还能在北美打成惜败局面已经是逆天的战力了,看看之后的SS,DC简直是兵败如山倒,再不复MD往日之神勇。
作者: 学远凸    时间: 2014-2-9 21:10

引用:
原帖由 k62163 于 2014-2-9 14:44 发表


谁说的.MD刚出来能秒杀FC最大的卖点就是多重卷轴,使得平面画面立刻有立体感和透视感. SFC只不过是在MD基础上再加多2重,但在具体游戏里所体现的效果优势差距不大.
我记得MD是二层卷轴。这让它在后期软件画面上完全处于下风。SFC后期画面逆天的游戏有好多。
作者: 倍舒爽    时间: 2014-2-10 00:58

记得当时不少父母月薪不过500~800,800已经算是很好的收入了。。
偶小学那时玩到sfc的子弟才是真正的米神。。真是身份的象征。。
盼得都快神经病了。。
一直到了94年几个同学一起筹钱才入到手,日语rpg没攻略,照样k通关。。
现在根本没法相信这是自己的经历。。

md就亲民不少了。。

[ 本帖最后由 倍舒爽 于 2014-2-10 01:00 编辑 ]
作者: werety    时间: 2014-2-10 01:27

引用:
原帖由 倍舒爽 于 2014-2-10 00:58 发表
记得当时不少父母月薪不过500~800,800已经算是很好的收入了。。
偶小学那时玩到sfc的子弟才是真正的米神。。真是身份的象征。。
盼得都快神经病了。。
一直到了94年几个同学一起筹钱才入到手,日语rpg没攻略,照样 ...
我因为身处小城市,完全错过了SFC,有一点不太明白,当年没有攻略,不懂日文看不懂剧情,那么JRPG玩家们玩的是什么?玩游戏的作战、升级系统?
作者: lyt777    时间: 2014-2-10 09:27

引用:
原帖由 werety 于 2014-2-10 01:27 发表

我因为身处小城市,完全错过了SFC,有一点不太明白,当年没有攻略,不懂日文看不懂剧情,那么JRPG玩家们玩的是什么?玩游戏的作战、升级系统?
所以大家都是玩些操作简单系统上手容易的RPG,典型例子:圣剑传说3,天地创造。

或者就是SRPG:前线任务,火纹这种不看剧情砍砍砍也能过关的。

就这样当年天地创造DR攻略上写了个日文错别字还坑了我们一个机房的人………………
作者: 波塞东    时间: 2014-2-10 11:56

引用:
原帖由 学远凸 于 2014-2-9 21:10 发表

我记得MD是二层卷轴。这让它在后期软件画面上完全处于下风。SFC后期画面逆天的游戏有好多。
放大回旋,高发色和绚丽特效才是SFC的杀手间. 多重卷轴效果MD和SFC差别不大.MD sonic的卷轴够丰富了吧? SFC多几重卷轴你在街霸II里能看得出区别吗?印度场景的大象MD和SFC不还都是4头.
作者: zyx1235    时间: 2014-2-10 22:59

引用:
原帖由 波塞东 于 2014-2-10 11:56 发表


放大回旋,高发色和绚丽特效才是SFC的杀手间. 多重卷轴效果MD和SFC差别不大.MD sonic的卷轴够丰富了吧? SFC多几重卷轴你在街霸II里能看得出区别吗?印度场景的大象MD和SFC不还都是4头.
我觉得是音效,SFC人语和管弦乐的在家用机才是真正的突破,直接上了一个档次
作者: 鸡巴甩甩    时间: 2014-2-11 00:50

引用:
原帖由 zyx1235 于 2014-2-10 22:59 发表

我觉得是音效,SFC人语和管弦乐的在家用机才是真正的突破,直接上了一个档次
比SFC早的NEOGEO音效更高级吧?
作者: God88    时间: 2014-2-11 08:53

清版,虽然同屏我们SFC不行,但没办法,快打旋风3一个,百玩不厌怎么办,那手感和音乐,一玩起来就很快乐怎么办
作者: zyx1235    时间: 2014-2-11 19:48

引用:
原帖由 **甩甩 于 2014-2-11 00:50 发表


比SFC早的NEOGEO音效更高级吧?
综合可能NG好,但是我说的两项PCM确实比FM有优势的,虽然SFC有音域窄的音质劣势
作者: suyingchao    时间: 2014-2-12 04:26

马克。。
作者: ttk    时间: 2014-2-12 10:44

posted by wap, platform: Windows

所以我一直说,索尼是业界毒瘤。任天堂是业界最后的良心。
作者: yfl2    时间: 2014-2-12 10:48

引用:
原帖由 ttk 于 2014-2-12 10:44 发表
posted by wap, platform: Windows

所以我一直说,索尼是业界毒瘤。任天堂是业界最后的良心。
233
这不是比的sfc和md么..
作者: ZHAOJING123    时间: 2014-2-12 14:57

风水回廊神作
作者: ttk    时间: 2014-2-12 15:30

posted by wap, platform: Windows
引用:
原帖由 @yfl2  于 2014-2-12 10:48 发表
233
这不是比的sfc和md么..
因为SFC的辉煌被索尼打断了。这固然有任天堂自己的问题,但是SFC之后,再也没有那么多好玩的游戏了。
作者: ttk    时间: 2014-2-12 15:33

posted by wap, platform: Windows
引用:
原帖由 @yfl2  于 2014-2-12 10:48 发表
233
这不是比的sfc和md么..
因为SFC的辉煌被索尼打断了。这固然有任天堂自己的问题,但是SFC之后,再也没有那么多好玩的游戏了。
作者: 貝貝    时间: 2014-2-13 16:09

SFC的FF有三作
作者: 比卡丘    时间: 2014-2-13 17:49

posted by wap, platform: Firefox

好怀念在厕所在被窝反复看叶伟和张老师的文章
作者: 画祝佩    时间: 2014-2-19 22:49

posted by wap, platform: Safari

sfc大金刚的特效里下雪,灯光,半透明等特效放到今天还能看
作者: 日落骑士    时间: 2014-2-21 17:01

引用:
原帖由 zyx1235 于 2014-2-10 22:59 发表

我觉得是音效,SFC人语和管弦乐的在家用机才是真正的突破,直接上了一个档次
确实,其他经典的不说,就光那时第四次超级机器人大战的音乐音效就很震撼了。另外就是同屏色丰富很多,让人玩“幽游白书特别篇”这样的游戏也是个难得的享受。
作者: gxlujing    时间: 2014-3-2 11:10

感觉SFC文字游戏占优, 其他则大多是MD占优.
作者: tzenix    时间: 2014-3-2 11:53

那个时期的SEGA才是世界一流游戏软件商,所以才能凭本社游戏把MD撑起来
作者: 蒋介石    时间: 2014-3-2 15:32

posted by wap, platform: Chrome

就和PS2和XBOX的问题一样,机能是问题么? 不是。

  而实际上MD在ACT和射击等需要高速运动的游戏上很有优势。。。

  最明显的就是格斗四人组和快打旋风。。。。

  关键问题是SFC销量上的成功让更多的厂商愿意去花时间精力把游戏做的更好。而MD则简单粗暴了一些。
作者: 啤酒    时间: 2014-3-5 10:56

posted by wap, platform: 华为

楼主你自己知道就行了,这里一帮stubborn认为只要玩玩格斗四人组和幽游白书就够了。
作者: GAYBL    时间: 2014-3-5 22:03

最近在维基上一查当年的资料才发现,SFC在美国销量从来没有超越过MD。国人脑补出个美国销量2300万台实在是个天大的笑话!那2300万台明明是北美+南美的累计销量。据NPD认为,SFC在美国销量从来没有超过MD。
作者: 海腹川背    时间: 2014-3-5 22:17

索尼是业界毒瘤
作者: nikutai    时间: 2014-3-8 22:20

posted by wap, platform: ZTE (N986)

强个屁,迟发售近两年,机能却基本同一水平。
DC迟两年半不到,机能把N64渣秒了。




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