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标题: [新闻] EDGE 新rumor,关于下一代Xbox [打印本页]

作者: austin17    时间: 2013-2-6 20:51     标题: EDGE 新rumor,关于下一代Xbox

http://www.edge-online.com/news/the-next-xbox-always-online-no-second-hand-games-50gb-blu-ray-discs-and-new-kinect

Microsoft’s next console will require an Internet connection in order to function, ruling out a second-hand game market for the platform. A new iteration of Xbox Live will be an integral part of Microsoft’s next console, while improved Kinect hardware will also ship alongside the unit.

Sources with first-hand experience of Microsoft’s next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form.游戏依然会有零售版 Next Xbox games will be manufactured on 50GB-capacity Blu-ray discs, Microsoft having conceded defeat to Sony following its ill-fated backing of the HD-DVD format. It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.
为抵制二手,启用在线验证码机制
Our source has also confirmed that the next Xbox’s recently rumoured specs are entirely accurate. That means an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM. As of now, the console’s hard drive capacity is said to be undecided, 硬盘容量未定,但将会是迄今为止最大的(至少320G ?)but Microsoft’s extended commitment to online delivery suggests that it will be the largest unit it has put inside a console to date.

Though the architectures of the next-gen Xbox and PlayStation both resemble that of PCs, several development sources have told us that Sony’s solution is preferable when it comes to leveraging power. Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage.
微软主机将比锁泥牌更难开发
Unlike Nintendo, Microsoft is continuing to invest heavily in motion-control interfaces, and a new, more reliably responsive Kinect will also ship alongside the next Xbox. 更加偏重老幼妇孺体感玩具Sony’s next-generation console camera system is said to have a similar set of features, and is expected to be discussed at the company’s PlayStation event on February 20.更多消息请大家关注20日的锁泥未来发布会!



微软完了。










[ 本帖最后由 austin17 于 2013-2-6 23:08 编辑 ]
作者: 你老闆    时间: 2013-2-6 21:00

其實目前也就Sony註冊了防二手專利

有一種想賺點擊也不是這樣亂發新聞的感覺
作者: ryuetsuya    时间: 2013-2-6 21:05

引用:
原帖由 你老闆 于 2013-2-6 21:00 发表
其實目前也就Sony註冊了防二手專利

有一種想賺點擊也不是這樣亂發新聞的感覺
那是专利被公开了,还有没被公开的呢
作者: 讴歌123    时间: 2013-2-6 21:11

巨硬完了,GG思密达
作者: wk6833795    时间: 2013-2-6 21:25

姨夫威武霸气cl
作者: wk6833795    时间: 2013-2-6 21:30

巨硬兵败如山倒
作者: 你老闆    时间: 2013-2-6 21:59

引用:
原帖由 ryuetsuya 于 2013-2-6 21:05 发表


那是专利被公开了,还有没被公开的呢
公開了再說,或者可以叫BD來群嘲
作者: ryuetsuya    时间: 2013-2-6 22:25

引用:
原帖由 你老闆 于 2013-2-6 21:59 发表

公開了再說,或者可以叫BD來群嘲
这也不一定,说不定多少年前就申请过类似的了,谁又知道呢
作者: tommyshy    时间: 2013-2-6 22:35

巨硬你妹的,卧槽
作者: 倍舒爽    时间: 2013-2-6 22:36

posted by wap, platform: Nokia (E71)

微软的产品居然能和难开发挂钩??!!
这什么逻辑啊?

不过。
据说难开发的机型性能都会更好。。
也更能随时间体现到画面的进化。。

欢迎老师抽脸。。
作者: DVDRiP    时间: 2013-2-6 22:37

LS已经疯了
作者: 曾经在林中的狼    时间: 2013-2-6 22:38

这字体很难阅读....
作者: zenhigh    时间: 2013-2-6 22:46

原文没写难开发,只说开发者要用微软指定的库;而索尼鼓励开发者挖掘底层架构。所以,从这个意义上说,微软的开发难度反而更低,如果开发者偷懒(或者不愿意花时间)的话。

[ 本帖最后由 zenhigh 于 2013-2-6 22:47 编辑 ]
作者: zenhigh    时间: 2013-2-6 22:50

再就是微软的系统开销比较激进,索尼比较注意给开发者保留资源。

另外,本本盘现在最大的有1T了,除非微软用的是SSD(这几乎是不可能的)。
作者: shinkamui    时间: 2013-2-6 22:56

Though the architectures of the next-gen Xbox and PlayStation both resemble that of PCs, several development sources have told us that Sony’s solution is preferable when it comes to leveraging power. Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage.

翻译一下好了:
虽然两家机器都很类似pc,不过几个内线说目前sony的比较利于释放机能。开发720的组目前(注意是目前)被强制使用微软指定的库,相反sony那边则鼓励对ps4做深入发掘。另外720的os开销比较大,于是ps4在这方面就比较占优。

开发难度根本就没提,只是说ps4比较利于发掘机能。




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