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标题: 岩田聪谈即将到来的时隔九年的开发部重组,对软件开发的帮助 [打印本页]

作者: mmj    时间: 2013-2-2 12:08     标题: 岩田聪谈即将到来的时隔九年的开发部重组,对软件开发的帮助

来源:nintendoeverything

Nintendo’s upcoming restructure is a massive undertaking. A single development department will be created from a nearly 300 combined employees. But the payoff will be worth it.
As noted by Nintendo president Satoru Iwata to investors, in 2012, “we also started a project to integrate the architecture for our future platforms.” Nintendo won’t be integrating its handhelds and consoles, but it hopes to “integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.”
The benefits of restructuring also extend directly to gamers. Once the new division is in place, Nintendo will be able to “avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.”

As you might already know from some newspaper reports, we will reorganize our development divisions next month for the first time in nine years. Two divisions which have independently developed handheld devices and home consoles will be united to form the Integrated Research & Development Division, which will be headed by Genyo Takeda, Senior Managing Director.
Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.
Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run. I am covering this topic as today is our Corporate Management Policy Briefing.

任天堂即将到来的重组是一个大规模行动。每个开发局将会由300名职员通过合并构成,但是这个代价是值得的。
岩田聪向投资者指出,在2012年“我们也开始了为我们未来的平台进行结构一体化的计划”任天堂不会把掌机和家用机合并,
但是它希望“将结构一体化来形成一个软件开发的通用的基础,这样我们可以使得软件资产转移更加方便,操作系统和内建应用变得更加便携化,
无视各个平台的规格和性能。”

重组的益处也直接延伸至玩家身上,既然已经有了新部门,任天堂将可以“避免软件阵容短缺或是在新主机首发之后出现的软件开发延期。”


正如你们可能已经从一些报纸上的报告所了解到的,下个月我们将会重组我们的开发部,这将是9年来的第一次。
以前独立开发掌机和家用机的两大部门将会合并,组成  综合调查与开发部,将由高级总监竹田玄洋领导。
去年我们也开始了一个为我们未来的平台进行结构一体化的计划。我们所说的平台一体化不是说吧掌机设备和家用机设备一体化做成一台机器,
我们的目标是整合结构来形成一个软件开发的通用的基础,这样我们可以使得软件资产转移更加方便,操作系统和内建应用变得更加便携化,
无视各个平台的规格和性能。这样也可以避免软件阵容短缺或是在新主机首发之后出现的软件开发延期.


一段时间以前令掌机和家用机拥有相同的架构还是技术上不可能实现的事情,我们所做的是有意义的。
尽管我们开始整合结构时间还不长,并不会有短期的结果,但我们相信长期来说这将为我们的平台事务提供巨大的效益。
我说到这个话题是因为今天开的是公司经营策略简报会议。

作者: iamzelda    时间: 2013-2-2 13:09

打造更适合第三方开发的生态圈,包括如何让更多第三方的受益,只会自顾蒙头开发游戏软件,市场是众人的。
作者: 耶稣复临    时间: 2013-2-2 15:27

sony那么依赖第三方的ps2时代到了p3时还不是得硬挺着自己上?
作者: 曾经在林中的狼    时间: 2013-2-2 18:19

第三方现在不可能主动在WIIU上出新作吧。性能 装机量 网络都没优势。
微软和索尼出新主机之前靠降价和一票没跨WIIU的作品足够把连第一方都没出几个游戏的WIIU拖死了。
作者: 狮子歌歌    时间: 2013-2-17 13:05

学mh3 加入制作 打入敌人内部




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