标题:
[新闻]
[D3] 1.0.5 设计师开发报告 怪物伤害与防御技能
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作者:
jump
时间:
2012-9-21 09:30
标题:
[D3] 1.0.5 设计师开发报告 怪物伤害与防御技能
官网链接(英文)
http://us.battle.net/d3/en/blog/ ... er_Damage-9_14_2012
这一篇blog的主题是怪物伤害和防御技能奖励。
总的来说:
1. 削弱防御技能(如全抗战吼,法师能量甲)
2. 更大幅度削弱怪物伤害
3. 玩家受到的总体伤害相比之前版本降低
目的是解放技能选择,让某些防御技能不再成为“必选”。
[实例]
超过87%的野蛮人选择了全抗战吼(如图)
然后在1.0.5上线后
全抗战吼提供的全抗加成从50%削弱到20%
与此同时炼狱难度下所有怪物的伤害降低了至少25%
经过如下论证:
A barbarian with 800 resist before War Cry against a level 63 enemy translates to 1200 Resist (79.21% mitigation) with Impunity in 1.0.4
In 1.0.5 this will be 960 Resist (75.29% mitigation) with Impunity
If a monster hits for 20,000 damage after Armor, then the damage taken by the Barbarian will go from 4158 damage to 4942 damage
This means incoming damage would have to be less than 84% of the current value on live (4158/4942) in order for the game to feel the same.
As it happens, we’re going to reduce all damage in Inferno by at least 25%.
所以,虽然在1.0.5中全抗战吼被大幅削弱,但选择全抗战吼的野蛮人受到的伤害却变低了。
但相对的
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本帖最后由 jump 于 2012-9-21 09:38 编辑
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