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标题: sd2snes游戏运行评测 [打印本页]

作者: nvnv-sunny    时间: 2012-9-7 13:27     标题: sd2snes游戏运行评测

只屏摄,兼容性没话说,详细请看下图






























































































































[ 本帖最后由 nvnv-sunny 于 2012-9-7 13:30 编辑 ]
作者: kinyokid    时间: 2012-9-7 17:14

这卡貌似天价?支持各种特殊芯片,我等消费不起啊,399的普通版足矣。
作者: Advancedadvance    时间: 2012-9-7 20:20

这么好的东西 值回票价了
作者: dongfeng131    时间: 2012-9-7 20:42

电视很好 ES还是EF 不管是啥可以买个SFC的RGB线在用孙大师的那个RGB转色差接到电视上效果更好,有时间给你看看的图片
作者: nikkuyu    时间: 2012-9-7 22:52

这卡要多少钱啊?
作者: nvnv-sunny    时间: 2012-9-8 07:28     标题: 回复 4# 的帖子

已经是RGB输出了,线材都是自己做的,是手机拍摄效果不好,模糊了,嘿嘿
作者: nvnv-sunny    时间: 2012-9-8 07:34     标题: 回复 5# 的帖子

1200大洋不到
作者: vdiy    时间: 2012-9-8 20:31

看楼主的的评测,使人非常不想购买
300多块的那款,这些游戏完美运行,这个评测还有啥意义?!
作者: nvnv-sunny    时间: 2012-9-8 21:33     标题: 回复 8# 的帖子

我也只是随便测试了中文汉化的rom,这卡的特性请见如下:

http://sd2snes.de/blog/status

Features:
SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
High quality push-push memory card slot
Fast ROM loading (~9MB/s)
Fast menu navigation
Directories are sorted automatically, no need for FAT sorting tools
High resolution menu (512×224) for adequate display of long file names
Real Time Clock
Supports ROM size up to 128MBit (96Mbit actually implemented)
Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
Enhancement chip support (see below for implementation status)
SuperCIC key (SNES CIC clone):
enables operation on unmodified consoles of all regions
supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)
Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting
Enhancement chips
Each supported enhancement chip can be used in conjunction with MSU1.

Implemented:
BS-X memory map / Satellaview base unit registers (clock)
DSP1 / 1b
DSP2
DSP3
DSP4
ST-010
Cx4
MSU1
S-RTC
Work in progress
GSU-1/2 (SuperFX)
To Do:
Action Replay/Game Genie code support
SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it.
S-DD1
??? (you name it)
To be determined:
SA1
Unlikely:
ST-011
requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
ST-018
yet unknown architecture but probably more powerful than the ST-011.
OBC-1
Simple bit-manipulating chip as OAM accelerator for one game. Implementation is almost a no-brainer but I’m not interested right now.
作者: roto    时间: 2012-9-9 10:48

taobao搜了搜,只有1家有卖,1150块,太夸张了吧
作者: 墓熔尸    时间: 2012-9-9 11:22

这卡太贵了。我等屌丝只能玩玩模拟器
作者: qazwsxqwer    时间: 2012-9-9 19:38

电视反光里看到床上还坐着至少一个人,孩子?老婆?:D
作者: mike11    时间: 2012-9-10 09:59

好东西。。。。。。可惜消受不起。。。
作者: Advancedadvance    时间: 2012-9-10 10:56

如果开发到最后真是所有游戏全支持的话,那就真绝了,想想如果当年能有这么一款,是什么效果
作者: chronoz    时间: 2012-9-10 16:48

看到了自己做的前线任务……




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