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标题: IGN:塞尔达天空剑前瞻,天空剑里藏着阳光马里奥……ZZ [打印本页]

作者: 飞侠    时间: 2011-11-6 18:31     标题: IGN:塞尔达天空剑前瞻,天空剑里藏着阳光马里奥……ZZ

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greatsolomon 发表于 2011-11-6 10:39 |只看该作者 |倒序浏览 |打印
IGN:塞尔达天空剑前瞻,天空剑里藏着阳光马里奥……
http://wii.ign.com/articles/121/1211611p1.html

There's Mario Sunshine in My Zelda: Skyward Sword
It sounds odd, but a new item for Link has us remembering our GameCube days.
标题:天空剑里藏着阳光马里奥
听起来很奇怪,但林克的新道具让我们想起当年玩GC的时光

Spoiler Warning: This is the latest in our series of impressions about The Legend of Zelda: Skyward Sword. It goes without saying that if you're trying to stay away from everything regarding the game, you should probably not read this article.
剧透提示,balabalabala...

Good? Here we go...
As if Faron Woods and Eldin Volcano weren't enough. As if the stunning mechanics of the Beetle and the revisions to bomb usage weren't impressive. Each new realm I discover in The Legend of Zelda: Skyward Sword stuns me in its own quiet, remarkable way. These regions, their creatures and their concepts are so strong in execution that they're capable of sustaining hours of gameplay. Nintendo's designers have figured out how to do more with less, and they've managed to fit a lot of adventure into very small areas.
相比起我在天空剑里面发现的每个新的区域,法隆森林和艾丁火山还算不上什么,飞行甲虫令人震惊的精巧和不同阶段炸弹的用途也不是那么让人印象深刻,每个新的区域都以独有的宁静,不寻常的方式震惊了我。每个区域,生物和它们的概念都是如此的独特,能让人流连忘返玩上几个小时。任天堂的设计师已经成功的把相当多的冒险塞进了很小的地方。

Take Lanayru Desert for example. After leaving the fiery Eldin region, I trekked to these barren wastelands in search of Zelda. What I found was an insane time-warping set of puzzles where certain stones imbued with powers would allow me to fill decayed, broken machinery with life. Suddenly mine carts started running, platforms were rebuilt and dusty sands were replaced with lush greenery.

That wasn't enough for Nintendo. Suddenly the beetle I had been mastering received an upgrade. It was now capable of carrying bombs. The designers literally just revised the usage rules of a key tool in the middle of a game. There was nothing wrong with the previous version, yet the rules for it were suddenly rewritten.

But the most impressive device came in the dark depths of the desert's dungeon. There I discovered the Gust Bellows, a familiar item from Link's Minish Cap quest. A device capable of expelling magical winds, I found myself cleaning evil away, one grain of sand at a time. My mind instantly journeyed back to Super Mario Sunshine, the game that taught me clean was better than dirty. Only rather than washing off graffiti, I was blasting miniature scorpions off of platforms.

Time-switch mechanics were in full force in the dungeon. A lifeless platform shifts to life, rolling down an electric beam. Conveyor belts and electric fields hum with energy while collapsed columns reform, blasting Link with powerful lasers lest he slash them twice horizontally and pierce their robotic eyes.
以Lanayru沙漠为例。离开熊熊燃烧的艾丁山,我长途跋涉过荒芜的废土寻找塞尔达。我遇到的是一个天才般的时空谜题,有一些魔石可以让我把腐朽的机械复活。突然间矿车开始运行,平台开始重建,沙漠变成了茂盛的绿洲。
任天堂做到的远远不止这些,这时我已经掌握的飞行甲虫突然升级成可以携带炸弹。设计师只是在游戏中间修改了关键道具的用法,当然之前的用法还继续适用。
但最震撼的道具在沙漠迷宫的深处。我发现了Gust Bellows(迷你帽中出现的熟悉道具)。它可以发动魔法,用沙子扫除邪恶。我就想起来阳光马里奥里干净好于肮脏的教导。只是我不是到处清洗涂鸦,而是把一群群的小蝎子从平台上吹走。
时间装置在迷宫中全力启动。一个没有生机的平台开始变得生意盎然,滚下来一个机器人(?)。传送带和电子设备嗡嗡作响,给林克强有力的镭射,林克水平挥剑两次,把机器眼睛切成两半。

Effortless is too simple a word to describe Skyward Sword. Yet it fits. Each region crafts a set of rules and ideas so complete that most games would die to have just that amount of perfected gameplay. Yet this was the third major region I had encountered, and it was clear Nintendo's EAD division was only warming up. Just a glance at my equipment menu made it clear I might not even be halfway at this point, despite exploring this predecessor to Hyrule for well over a dozen hours.

Whatever the outcome upon completion, there's no doubt this Zelda story is proving quite memorable so far. If its later segments deliver as powerfully and thoroughly as Faron, Eldin and Lanayru, we could be in for a very, very special entry in the series. One fitting of the franchise's 25th anniversary.
用“轻松写意”来描述天空剑似乎太简单但是很确切。每个区域都有一套法则和创意,这些完美的游戏性是大部分其他游戏想死都要的。这是我进行的第三个迷宫,然而游戏才刚刚热身完毕。虽然我已经在这个海拉尔大陆的前身游玩了十几个小时,但我的装备列表还有一些空白说明我现在还没打到一半。
无论后面还有什么,这次的塞尔达无疑是值得纪念的。如果后面的冒险还和法隆艾丁和Lanayru一样,这将是我们进入这个系列非常非常特别的入口(好像是指塞尔达系列时间上的开端),无愧于25周年的称号。
转自 A9 wii区,已征得作者同意转载

[ 本帖最后由 飞侠 于 2011-11-6 18:44 编辑 ]
作者: sarion    时间: 2011-11-6 18:41

现在先使劲吹吧,等到时候来看喷文
作者: radiata01    时间: 2011-11-6 19:47

指新道具吧
作者: 半熟英雄    时间: 2011-11-6 21:47

肯定就是那个喷说的水枪吧。




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