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标题: [新闻] 《塞尔达传说 天空剑》开发时间5年,游戏时间50~100小时以上,系列流程最长 [打印本页]

作者: 影法师    时间: 2011-9-17 09:26     标题: 《塞尔达传说 天空剑》开发时间5年,游戏时间50~100小时以上,系列流程最长

随着任天堂新闻发布会的结束,年底超大作《塞尔达传说 天空剑》的最新消息得以公开。

据官方确认,本作的游戏时间将达到50小时或100小时以上,游戏内容空前丰富的和充实。宫本茂表示自己玩的时候用了数百小时(包括支线收集的过程)。而本作也被确认,是塞尔达系列有史以来,内容最多流程最长的一作。

同时,本作就像3DS《塞尔达传说 时之笛3D》一样,拥有BOSS挑战模式。在剧情流程击败BOSS后,提供玩家可以再次反复挑战已出现的BOSS。

本作自NGC/Wii版《塞尔达传说 黄昏公主》发售之前就已进行开发,开发时间长达5年之久,参与开发员工超过100人。可见任天堂对本作极高的重视态度,制作上倾入了100%的精心与耐心。在当今制作游戏日益快餐化的时代,还能肯花5年时间打造一款游戏,值得令人敬佩。




「ゼルダの伝説 スカイウォードソード」の総プレイ時間は50時間、100時間で、過去最大のボリューム

先日行われたニンテンドー3DSカンファレンスで、Wii「ゼルダの伝説 スカイウォードソード」のプレイ時間、クリア時間についてコメントされています。

 これによると、総プレイ時間は50時間、あるいは100時間ぐらいになるかもしれないようです。

 50時間と100時間では倍も違いますが、宮本茂氏のプレイ時間は数百時間ぐらいになっているそうで、過去にも同様のコメントが行われていましたが、今回のゲームは、ゼルダシリーズとして過去最大のボリュームになっていることは間違いないようです。

 また、今回はデモシーンだけでも100分を超えるものが収録されています。

 そして、遊び終わった後には、ボス専用モード(ボスチャレンジ?)も用意されていて、普通にクリアするだけではない楽しみ方も出来るようになっており、こういう部分もボリュームアップにつながっている1要素になっているようです。

 なお、Wii「ゼルダの伝説 スカイウォードソード」については、開発期間もコメントされていて、総勢100名を超えるスタッフが5年間、開発にあたったことも明らかにされています。
作者: 三派聚义    时间: 2011-9-17 09:33

任地狱开始播片这个行当了,看任青跳舞。
作者: 影法师    时间: 2011-9-17 09:35

一些新消息,想看的自己翻,路过的无视之
Details from Game Informer & new SS trailers:

About Overworld/underworld traversal
- statues are scattered about dungeons and the overworld
- statues are save points and portals to the world above the clouds
- you're only required to return to Skyloft between dungeons and at certain plot points
- Skyloft's map resembles that of Wind Waker
- bird flight is much faster than boat speed in Wind Waker
- you'll come across enemies and tornados while flying
- dungeon maps automatically fill in treasure and boss locations
- developers are treating the overworld as a big dungeon itself
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- no worries about controlling wind patterns while flying
- beams of light shoot up from the clouds to indicate locations
- green beam above the forest, red beam above the volcano
- set your own blue beacon to guide yourself during flight
- treasure hunting system
- while on ground, find hidden rune-encrusted boxes
- raise your sword to build up power and slash the boxes to teleport them to the clouds
- this unlocks treasure chests above the clouds
- chests are glowing points on your map
- Link can jump off his bird above any island or beacon
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- it took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon
-Other modes of transportation that have been shown include boat riding and minecart riding
- A sky whale has been shown as a type of enemy you will encounter while traversing the Sky
-minigame also shown that require you to hit targets while flying on the bird

About the new Stamina meter
- grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own
- if it empties all the way you'll be immobilized for a few seconds
- dash up steep hills
- dash into a wall to climb up a short distance
- climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
-Can be used to climb over large enemies

About the 2nd dungeon and it's enemies and surrounding locales.
- Eldin Volcano is where the a race of Mogma live
- Mogma are muscular creatures that have unique hair styles, and only pop their upper body above the ground to talk
- Mogma are accompanied by upbeat, jazzy music that features snapping fingers
- The Mogma warn link about a group of shady 'guys in red' as he heads deeper into the volcano
- orange slime monsters split into smaller enemies when you hit them
- these smaller bits grow in size if you don't destroy them quickly enough
- some Pyrups drop Eldin Ore
- slimes may drop collectible goo
- seal-like enemy called a 'Pyrup' hides beneaths rocks and inside walls
- the Pyrup will climb into walls and spout fire that blocks you
- run up a hill while bokoblins throw bounders from above
- you have to use certain types of swings to take out this enemy, and when you do they'll hit the hill below and roll down to the bottom before they disappear
- Bokoblins will also stomp on your hands when you're climbing up ledges and swing at you with their maces
- some Bokoblins have horns that allow them to call in reinforcements
- some Bokoblins hide in wooden towers that you have to blow up with bombs
- Fire Temple is the second dungeon
- Lizalfos can block all sword attacks at first
- dodge his move to make him taunt and then you can attack
- the volcano has a fish enemy that pops out of the lava and shoots fireballs at you
- defeat the enemy by tossing a bomb in its mouth
- Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top
- the boss' name is Scaldera, which looks like a giant bolder with legs

About items
- Bomb Bag returns, which allows you to store bomb flowers
- depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one
- you can put spin on bombs as well by twisting your wrist
- if you get set on fire and pull out a bomb, it will explode
- use the Digging Mitts to find rupees, hearts and other secrets
- Whip can grab onto certain elements of the environment, and also stun enemies
- gain a new musical item that uses the MotionPlus to play
-collect materials and rupees to upgrade a slingshot to utilize a spread shot
-Fludd like device shown that shoots water
-Dual clawshot confirmed
- Parachute item that appears to function like the Deku Leaf
- Bug Net also shown
-bugs can be used to create/alter potions
- You can also run and drink potions
-Amber Relic, Monster Claw, and Jelly Blob are some examples of collectables you can acquire to upgrade your items.
- You can upgrade your Wooden Shield to a Banded Shield
- Mirror Shield was also shown ,very briefly, to absorb and reflect back attacks.


About Dowsing ability
- this Skyward Sword has the power of dowsing
- to use the dowsing ability, you hold the sword out in front of you and the game goes into first person
- the sword makes a noise when pointed in the direction you need to go
- use this ability to find keys, hearts and even Zelda herself
- no compass in this version of the game, as it's replaced by the dowsing ability
The Skyward Sword can also be used to draw hearts on special tablets to get extra health

More info on Ghirahim
- Ghirahim shows up in the Forest and Fire temples
- Ghirahim calls Zelda a 'precious oracle' and a 'female servant of the Goddess'
- Ghirahim summons the Fire Temple boss, tells you you'll never find Zelda and then flees


About the Silent Realm
- The Silent Realm lets you take on 'spiritual tests that Link must go through in an alternate world'
- return to twisted versions of previous areas
- this Silent Realm location involves the overworld area that surrounded the Forest Temple
- mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
- shove the Skyward Sword into the ground to access these areas, and enter with no weapons
- fill a spiritual vessel with tears, all while Guardians try to block you
- these Guardians can knock you out with one hit
- you enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle
- this is when the Guardians raise their arms/swords and the industrial music begins
- Guardians deactivate as you pick up tears
- you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up
- lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed
- collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds

About music
- Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill
- this new approach to music comes as Aonuma's goal to 'break down some of the typical patterns you see in Zelda games'
- other musical cues in the game that long-time fans will appreciate
- includes a surprising use of the overworld theme from the original Legend of Zelda
- Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda's Lullaby reversed

"Sound director Hajime Wakai actually created that. He did it secretly and didn't let me know. It wasn't just a matter of them being silly or playing around but really looking at what they can do with the music that would draw on the rich musical history of the series but still offer something new.

The main theme is called 'The Goddess' Song.' There is an intentional connection between the Goddess and Zelda, so we wanted those two songs to relate to one another."

"Mr. Kondo did something interesting with the arrangement. He requested that when we record it with the orchestra, there must be a bugle that sounds as if it's coming from off in the distance. When you hear that sound in the prologue, what sounds almost like a military bugle, it adds this great feeling to it." - Wakai

"We've been talking a lot about how we're trying to make this Zelda game feel new and different, but there will come a point in the game where you'll still get that final feeling that this is still a Zelda game."

"A number of people working on Zelda now are people that grew up playing Zelda. From their perspective, they're looking at it as, 'What are some of the things that failed to be helpful in getting through the game?' They're stripping that out and streamlining."

"Some of the fun we had back then was lost in the creation of later games. The problem is that when you do something once in a game like Ocarina of Time, when you make the next game it becomes expected that all of that is there. You end up spending a lot of time creating all these elements of the game just to meet expectations. (My goal with Skyward Sword is to) take the franchise into new places." - Eiji Aonuma

From NoA Twitter:


Quote:
"Did Mr. Miyamoto just announce a second play-through and boss challenge mode for Skyward Sword? Awesome! #3DSconf2011"

"Mr. Miyamoto says Legend of Zelda: Skyward Sword could have 50-100 hours of gameplay, one of Nintendo's largest projects EVER! #3DSconf2011"
作者: 历史厨    时间: 2011-9-17 09:43

5年......现在傻而大没那么容易卖了,不知道回不回得了本,还好只是100人.
作者: shinken4503    时间: 2011-9-17 09:49

引用:
原帖由 历史厨 于 2011-9-17 09:43 发表
5年......现在傻而大没那么容易卖了,不知道回不回得了本,还好只是100人.
按死大的最低标准算,100人*30万*60个月=18亿
作者: maidofhonor    时间: 2011-9-17 09:54

想要!

美版的希望有特典,黄金Wiimote+交响乐CD。
作者: no1cat    时间: 2011-9-17 09:57

觉得任地狱也许已经不指望在绿帽子上赚钱了

就一形象游戏
作者: 二狗蛋    时间: 2011-9-17 10:21

posted by wap, platform: dopod

虽然卖的相对自家其他系列作少点,但销量还是很可观
作者: romancer    时间: 2011-9-17 10:32

精神可嘉,希望能有好的销量!
作者: 睡睡平安    时间: 2011-9-17 10:43

地狱虽然不厚道 但起码还在认真做游戏呀
作者: 战神blog    时间: 2011-9-17 10:43

可惜硬件太拖后腿了,任天堂还是早点转型第三方吧。
作者: pacman    时间: 2011-9-17 11:00

posted by wap, platform: SAMSUNG
引用:
原帖由 @shinken4503  于 2011-9-17 09:49 发表
按死大的最低标准算,100人*30万*60个月=18亿
按5000一套,卖40万套就回本了。
作者: 野生的任豚    时间: 2011-9-17 11:07

有点吹牛的嫌疑呀
作者: 半熟英雄    时间: 2011-9-17 11:22

500万套总归卖的出的。
作者: lsn    时间: 2011-9-17 11:25

posted by wap, platform: Android

这可算是wii最后的大作了
我已经等不及11月的到来了
作者: mofang    时间: 2011-9-17 11:48

posted by wap, platform: Palm Pre

五年磨一剑,赞,希望不会失望
作者: nikutai    时间: 2011-9-17 11:51

支持经典手柄的话模拟器侍候,不过想来不支持,无视了。
作者: 蘑菇和跳!    时间: 2011-9-17 12:03

老任大作标准4800的定价,什么时候想过多赚钱,有些游戏根本就是出来赚吆喝提升装机量的
作者: tdka    时间: 2011-9-17 12:12

引用:
原帖由 蘑菇和跳! 于 2011-9-17 12:03 发表
老任大作标准4800的定价,什么时候想过多赚钱,有些游戏根本就是出来赚吆喝提升装机量的
233
你会定价么?
任天堂没有权利金,所以最优价格点比第三方低是正常的,这样利润最高
作者: 蘑菇和跳!    时间: 2011-9-17 12:14

引用:
原帖由 tdka 于 2011-9-17 12:12 发表

233
你会定价么?
任天堂没有权利金,所以最优价格点比第三方低是正常的,这样利润最高
作为玩家来讲,受益只看最终定价
作者: 超越神的牛肉人    时间: 2011-9-17 12:16

屎逼按摩棒操作
作者: tdka    时间: 2011-9-17 12:17

引用:
原帖由 蘑菇和跳! 于 2011-9-17 12:14 发表


作为玩家来讲,受益只看最终定价
你自己在说任天堂放弃部分利润造福玩家
我只是告诉你这么做才是利润最大化
作者: kmlzkma    时间: 2011-9-17 13:13

posted by wap, platform: SAMSUNG (Nexus S)

这么说完成度应该超高吧,黄昏公主最后的迷宫太坑爹了,赶工。希望天剑跟时之笛一样高的完成度,准备买屁股了,为了天剑。
作者: tdka    时间: 2011-9-17 13:16

tp还赶工啊,加点wii操作用不了一年吧
无非是没灵感了
作者: shinken4503    时间: 2011-9-17 13:17

引用:
原帖由 pacman 于 2011-9-17 11:00 发表
posted by wap, platform: SAMSUNG

按5000一套,卖40万套就回本了。
4980那是希望小卖价格,扣除批发折扣和生产成本,最多2000入账
作者: lsn    时间: 2011-9-17 13:38

posted by wap, platform: Android

这样说来老卡绝对和老任搞基情

人家也是4800yen的游戏居多
作者: superpip33    时间: 2011-9-17 14:02

posted by wap

这个不赖啊
作者: rinlord    时间: 2011-9-17 14:16

posted by wap, platform: SAMSUNG (I9000)

屁股早买好了,就等游戏了
作者: kitano    时间: 2011-9-17 15:16

公主流程短了,慢慢玩也就40多个小时通关。希望指天剑能超越时之笛。
作者: 最终传说    时间: 2011-9-17 16:09

就等他了。
作者: 猫猫的小叔叔    时间: 2011-9-17 16:31

这五年都在打酱油吧??
作者: Vincentray    时间: 2011-9-17 17:25

看演示视频内容确实丰富到爆
作者: Mr.Nintendo    时间: 2011-9-17 20:40

之前有一则新闻:
宫本警示开发团队:这次的zelda新作如果不能超越之前的所有作品,今后将不会再开发续作了。

开发标准极其严格,可以看出完成度很高。
作者: 斗烟玉    时间: 2011-9-17 22:14

图不错,手了,年底就靠他了
作者: 剑圣莳子    时间: 2011-9-17 22:20


作者: u571    时间: 2011-9-17 22:35

这五年估计企划书都不知道改了几回了,按SE的标准都够做2代FF
作者: sailor    时间: 2011-9-17 22:40

posted by wap, platform: UC

终于等到了,本来以为去年底出,早早买了主机,没想到等了两年
作者: zxcvbn    时间: 2011-9-17 22:42

离婚公主玩的头晕,断断续续几年都没攻略到多少。希望这个找回感觉。
作者: marsghost    时间: 2011-9-17 22:44

posted by wap, platform: iPad

买美版玩,买日版同捆收藏
作者: 历史厨    时间: 2011-9-18 01:07

傻而大晨勃剑销售最终未能达到预期,仅录得日本50万,欧洲80万,北美150万的与形象口碑不相符的成绩.
青沼英二黯然从EAD三组下课.
聪哥猫叔等黯然宣布WiiU傻而大无限期搁浅.

妥妥的
作者: Verhoffin    时间: 2011-9-18 01:40

posted by wap

又是DQX的又是赛尔达的,想买WiiU了
作者: iqeq    时间: 2011-9-18 02:31

今年最最期待的游戏就是这个啦
作者: rinlord    时间: 2011-9-18 10:30

posted by wap, platform: SAMSUNG (I9000)
引用:
原帖由 @Mr.Nintendo  于 2011-9-17 20:40 发表
之前有一则新闻:
宫本警示开发团队:这次的zelda新作如果不能超越之前的所有作品,今后将不会再开发续作了。

开发标准极其严格,可以看出完成度很高。
超越日日公主很简单吧。。。。。。
作者: 地狱女武神    时间: 2011-9-18 10:38

引用:
原帖由 历史厨 于 2011-9-18 01:07 发表
傻而大晨勃剑销售最终未能达到预期,仅录得日本50万,欧洲80万,北美150万的与形象口碑不相符的成绩.
青沼英二黯然从EAD三组下课.
聪哥猫叔等黯然宣布WiiU傻而大无限期搁浅.

妥妥的
这酸水冒得~~
看您这预测不会是神机某独占大作的销量吧^_^
作者: magtree    时间: 2011-9-18 10:47

天上那个鲸鱼那段感觉很棒……但任天堂这种游戏不上高清简直该死!!!
作者: as01    时间: 2011-9-18 11:50

引用:
原帖由 magtree 于 2011-9-18 10:47 发表
天上那个鲸鱼那段感觉很棒……但任天堂这种游戏不上高清简直该死!!!
铁甲飞龙ORTA
作者: 动感超人    时间: 2011-9-22 00:57

posted by wap, platform: iPad

这游戏无路如何也要买来玩的。
作者: mushroommg    时间: 2011-9-22 06:03

冲着猫叔一大把年纪还拿着剑盾在各大游戏展上蹿下跳卖力宣传,我也必须————















祝本作销量喜人
作者: kmlzkma    时间: 2011-9-22 08:35

引用:
原帖由 rinlord 于 2011-9-18 10:30 发表
posted by wap, platform: SAMSUNG (I9000)

超越日日公主很简单吧。。。。。。
如果说的是黄昏公主的话,那么怎么就很简单呢?天剑这画风和操作都不喜。
作者: rinlord    时间: 2011-9-22 16:08

tp通关之后一点都感受不到整体性,没有整体性的zelda不是一个好的zelda
作者: gxy1301    时间: 2011-9-22 22:14






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