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标题: [其他] 天绝人灭,改了又改5对改无可改3,比真还真5对废渣毛多3 [打印本页]

作者: 今安在1982    时间: 2010-8-19 23:27     标题: 天绝人灭,改了又改5对改无可改3,比真还真5对废渣毛多3

你们的想象力还能更丰富点不?

[ 本帖最后由 今安在1982 于 2010-8-19 23:30 编辑 ]
作者: 比卡丘    时间: 2010-8-20 00:09

posted by wap, platform: Firefox

STYLE懂吗
作者: mieumieu    时间: 2010-8-20 00:56

GT5那张图的人物阴影没贴到腿上。。师太了
作者: mitsuna    时间: 2010-8-20 04:51

那图是GT5p的,这贴有啥意思?
作者: west2046    时间: 2010-8-20 07:15





作者: 昵称无效    时间: 2010-8-20 08:00

我只是放大到1920分辨率而已
作者: jamesryo    时间: 2010-8-20 08:24

完全不理解LZ想说什么~
作者: 今安在1982    时间: 2010-8-20 08:58

引用:
原帖由 jamesryo 于 2010-8-20 08:24 发表
完全不理解LZ想说什么~
好好教好伐,有点幽默感好伐。
难道不觉得很有意思的啊。像对联伐?
作者: 18000rpm    时间: 2010-8-20 09:23

我也不明白LZ什么意思,解释一下好吗?
作者: razgriz    时间: 2010-8-20 18:09

posted by wap, platform: BlackBerry

改无可改改了又改比真还真这系列昵称我也觉得特别喜感,每次看见软饭索饭用这些个词战都忍不住乐
作者: 薄皮棺材    时间: 2010-8-20 19:44

GT的车身材质处理的相当好,巴涅尔效应实现的很不错。forza系列还是算了吧,就好象直接一bilin材质效果调了调直接上了,建模没GT圆滑就算了,赛车做了这么多代这个关键性问题还这么烂可见这个系列还真是一个普通作品。
作者: 倍舒爽    时间: 2010-8-20 20:13

posted by wap, platform: Nokia (E71)
引用:
原帖由 @薄皮棺材  于 2010-8-20 19:44 发表
GT的车身材质处理的相当好,巴涅尔效应实现的很不错。forza系列还是算了吧,就好象直接一bilin材质效果调了调直接上了,建模没GT圆滑就算了,赛车做了这么多代这个关键性问题还这么烂可见这个系列还真是一个普通作品 ...
在最高lod下,圆滑度gt5比不上fm3啊好不好。。
作者: QuiGon    时间: 2010-8-20 20:27

最直观的感觉应该是:
FM3:这模型真漂亮
GT5:这车真漂亮
作者: 今安在1982    时间: 2010-8-21 18:14

话说这些绰号是索饭想出来的还是软饭想出来的呢?废渣毛多3一定不是软饭
作者: zero3rd    时间: 2010-8-21 19:41

“比真还真”的真相,希望不会成为第二个模拟地球






Here’s some of the first news to come out of the Tokyo Auto Salon 2010: Polyphony Digital has partnered with auto technology company Denso to develop a “GPS-track day unit”, one of which will be included in the new Toyota FT-86G. It works by monitoring your position as you put in hot laps around a real-world track (which is also in GT5, of course). Pull the memory card out of your car and plug it into your PS3, and the data collected will be used to reconstruct your lap within the game. From there, you’ll be able to watch your replay or compete against yourself by loading the replay as a “ghost” car.

According to MotorTrend, Polyphony and Denso’s GPS unit was tested in a race-spec Lexus IS-F at the Nurburgring last October (probably during Yamauchi’s VLN race). MotorTrend editor Peter Lyon was also able to confirm that a “3D version” of GT5 will be available “as soon as 3D TVs become available on the market,” (Sony’s 3D TVs will be available this summer).

Thanks to Snaeper for sending this in!

在东京汽车展上,PD 和一个商业合作伙伴Denso共同开发了一个叫“GPS跟踪单元”的玩意儿,会安装在消息一里的那个新概念车中。这个东西的作用呢,就是可以用来记录你在真实赛道上跑过的路线和所有操作数据等到一个USB盘中,然后回家你可以把这个U盘插在PS3上跟你的gt5中的同样赛道的数据进行同步,你甚至可以看到你真实赛道中跑过的幽灵车,并跟自己进行一下真实VS虚拟的较量。
另外一个就是立体版本的gt5会紧跟在ps3固件支持3d立体显示之后推出,具体靠更新或者是单独发售就不得而知了,不过gt5支持立体显示是板上钉钉的了。

Cheers everyone!
作者: zero3rd    时间: 2010-8-21 19:52

“改无可改”真相

Forza系列的製作人Dan Greenawalt告訴VideoGamer.com, 他們的製作組已經「證明」了FORZA是一個無人能夠趕超的模擬駕車遊戲

Greenwalt說:「基本上,事實已經證明了我們可以做出一個無人能趕超的模擬駕車遊戲。 對於這個版本(3代)來說,我們做了一些改進,但說實話,我們已經改無可改了。 因為我們做的事情別人做都沒做過。

我把我的工作變得更加困難。 這就是我們的目標,對吧? 在這個版本裡,我們可以說, 我們已經使賽車遊戲超越完美了, 開始了一個新的境界。還有什麼別的賽車遊戲擁有的特性我們沒有? 好吧,還有一些小細節, 非常小。 雖然並不是說它們做起來簡單,但它們都是瑣碎之事。

FORZA製作組 '我們已經改無可改' FORZA是無人能夠趕超的模擬駕車遊戲


Greenawalt said: 「Basically we』ve proven ourselves, that we can deliver a simulator no-one else can touch. For this version we made improvements but we』re actually running out of improvements to make because no-one else is doing the stuff we』re doing.

"I』ve made my job much, much, much harder. And that was the goal, right? In this version we』re saying we』ll perfect the racing game and start taking it beyond. What other racing game features do I want to do? Yeah there are a couple of little things, very small. They』re not easy, but they』re small.」

http://www.videogamer.com/news/t ... ake_on_forza_2.html
作者: waterfirestart    时间: 2010-8-21 19:57

改无可改和比真还真这俩名确实很有喜感。。。。。
作者: LionHeart    时间: 2010-8-21 20:43

因为想比真还真才改了又改,这改无可改没几个月下一作又要出马了……
作者: 倍舒爽    时间: 2010-8-21 20:56

posted by wap, platform: Nokia (E71)

16l这种挖坟揭短,互贴菊花图类似贴只会搞得大家两败俱伤。。

本帖最后由 倍舒爽 于 2010-8-21 21:05 通过手机版编辑
作者: 三派聚义    时间: 2010-8-21 21:34

超越真实? 那还是真实吗?

就像超越了1的数字那样,还是1吗?
作者: pigudada    时间: 2010-8-21 21:36

逼真还真? 
作者: zero3rd    时间: 2010-8-21 21:52

引用:
原帖由 倍舒爽 于 2010-8-21 20:56 发表
posted by wap, platform: Nokia (E71)

16l这种挖坟揭短,互贴菊花图类似贴只会搞得大家两败俱伤。。

本帖最后由 倍舒爽 于 2010-8-21 21:05 通过手机版编辑  
我只是见到了LZ在14楼的发言,为他解惑而已。
引用:
原帖由 三派聚义 于 2010-8-21 21:34 发表
超越真实? 那还是真实吗?

就像超越了1的数字那样,还是1吗?
面对真相视而不见,选择性失明真强。
作者: west2046    时间: 2010-8-21 22:15

比真实还真实的官方说明


http://www.nowgamer.com/news/1461/yamauchi-gran-turismo-5-better-than-reality

With Forza 3 Motorsport reviews out today, we felt it was only fair to give Kazunori Yamauchi, creator of its main competitor Gran Turismo 5, a chance to talk about his game and he didn’t hold back.

In an exclusive interview with NowGamer, the man from Polyphony Digital asserted that Gran Turismo 5 not only looks good but it looks ‘better than reality’.

“We consider reality under the best and most aesthetically pleasing conditions”
"'Better than reality' – yeah, that's one way of putting it. In a way, it's kind of a given that it's going to look better than reality. The thing about reality is that the criteria for looking "real" are actually a lot stricter and volatile than you'd expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider "reality" under the best and most aesthetically pleasing conditions.”

He went on to say: “Every time we go out to the circuit and take photos of cars, we get that same impression again. When you see a race on television, compared to a race in a game, you realise that the reality isn't as shiny or pleasant as the game. However, these "best conditions" do indeed exist. They happen every once in a while. Maybe, once a year, you'll be watching a race on TV, or you'll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment you'll have this beautiful scene right in front of you.”


作者: west2046    时间: 2010-8-21 22:15

希望某人面对现实
作者: 上杉不谦信    时间: 2010-8-21 22:17

IL: 山内老大,啥时GT5能在美国上市啊
山内: ...今天天气真不错.哈哈

IL: 恩..就算我再近视我都能看到GT5加入的NASCAR和WRC规格赛事,是你拍脑袋想出来的?
山内: NASCAR 就是你们美国土著玩的标枪游戏.我们日本人一般喜欢欧洲的赛事,基本上,NASCAR关我鸟事,老子也是最近开眼看了点皮毛.不过确实够tmd的有趣,所以在游戏的天平上我准备增加2个砝码,一个给欧洲人WRC,一个给美国佬那就是NASCAR,这样一碗水就端平了
  
IL: 老子看到了车损!这是不是您对某些SB天天叫唤碰碰车的最好回击?
山内: 是的.

IL:加入车损是不是特别费劲?
山内: 不,只是我不想像某些SB那样,连车都没做好就出来叫唤啊啊啊啊车损啊..先得把车子做得像真的一样.然后加强物理属性.车损只不过是最后用来塞那些SB抹布的..

IL: 你颤抖了么,看到FZ3后
山内: 妈的!说要打倒老子的排了几里路长队.老子要是无聊到关心这些排队的还怎么做游戏啊

IL:在掌机这种贫乳平台上做游戏你是不是很不爽?
山内:所有的贫乳平台的特征就是...恩.. 乳量不足....GT有十年历史了,从天生贫乳到D cup离不开热心玩家天天揉的努力,我可以负责任的告诉你之所以会选择贫乳平台的做GT的原因----就是我认为还是有一些新人是喜欢从贫乳开始玩起!

IL: 那么在贫乳平台上面临最大的挑战是?
山内:胸小,要把纽博格林这样的大胸罩改为适合a- - 的飞机场还要让人觉得像水蜜桃是很困难的.

IL: 下载到16g的pspgo 上会占用多大容量
山内:小于1g,不然等到花儿也谢了

IL: 你喜欢贫乳系的么
山内:没有一个能完全让我勃起

IL: 你玩采姑娘的小蘑菇推车么?
山内: 哈哈哈哈

IL: GT5可以多人同时群p???
山内: 4p

IL: 60帧万岁!!你怎么做到的?
山内:尽力而为,因为没有这个简直不能叫做游戏.就像没有2把半或2千万你就根本不该上tg!!

IL: 你上过纽博格林几次?
山内:不下十次.

IL: 用Ford GTs?
山内:不同体位,有Nissan GT-R, Audi TT, Mercedes C-Class and Mercedes SL.

IL: 你觉得GTR???
山内:我有辆GTR.对每个男人来说她都是个尤物!!又快又安全!!!

IL: 什么颜色的?
山内: 红色,就是你在psp上玩到的那个

IL: 对于双离合/自动手动档的喜好是?
山内:我还是喜欢传统的手动档..习惯感受入档的那种快感啊

IL: 你会不会让在线排名皎皎者参加实际试驾活动?
山内: 当然

IL: 在上市GT5之前搞这样的活动么?
山内:我们当然会做些什么来回报10年来对GT支持的玩家

IL: GT5P出来的时候你说你眼中的赛车游戏才完成了10%-20%,GT5完成后这个数字是不是可以上升到50%
山内:你数学学的不差啊

IL: 在完整版GT5中,是不是有美版车和其他版本车的差别体现?左舵/排量限制等等..
山内:我们总在努力,但是你让我一辆车画2次(左舵和右舵),我至少得多花几个月才能完成一辆,饶了我吧,大丈夫有所为有所不为

IL: 在PSP版中,是不是会引入真实的改装车配件品牌进行轮胎,悬挂等改造?
山内:不会..没有计划

IL: 在GT5中,我是不是可以用不同品牌的不同规格的轮胎来改造并测试以磨合我的爱车并适合跑道环境进行驾驶?
山内: 当然

附送英文版,可自行对照

IL: Any details on when Gran Turismo 5 will be released in the U.S.?
Yamauchi: It's not decided yet.

IL: But I couldn't help but notice the NASCAR and WRC licenses in the GT5 trailer you released today at E3. Why, in particular, did you decide to add NASCAR?
Yamauchi: NASCAR is a very North American motorsport. In Japan, we're very European-oriented in terms of racing, and NASCAR has always been sort of a far existence for us -- we don't know very much about it. I actually had a chance to watch NASCAR in person a while back, and the experience was very eye-opening. We just thought that having this amazing series, including it in the Gran Turismo world, we would have WRC on one side and that would be the European angle and you would have NASCAR for the North American perspective -- that would really widen the field of the game.

IL: I also noticed the damage to the STI in the trailer, so should I take that as a hint that this will be the first Gran Turismo game that shows visible damage when people crash into a wall?

Yamauchi: Yes.

IL: How difficult is it to incorporate that into a racing simulation?

Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.

IL: Are you concerned about Forza 3 beating GT5 to market?

Yamauchi: I don't really know that much about the other games that are out.

Did you have any hesitation in doing a portable version of Gran Turismo given the limitations of portable gaming systems, particularly for driving games?

Yamauchi: There were a lot of limitations involved in creating a portable version. Gran Turismo is such a huge game. Gran Turismo has 10 years of history now, and of course there are people who have played it over the years from the first series to our newest, but I thought it would be good to have a new entry point for new users into the series, and that's where this PSP version is kind of placed.

IL: What was the biggest challenge you faced in creating the portable version?

Yamauchi: Simply put, the amount of memory available on PSP is very small. To run Nurburgring on a small machine like that is really hard work.

IL: When users download GT Mobile onto their PSP Go (since it doesn't have a UMD), how much of the player's 16GB will it take up?

Yamauchi: We're making efforts so that it's not going to exceed 1 GB. Otherwise, people are just going to fall asleep and drop dead while downloading.

Scott Goryl (Sony Computer Entertainment America): GT Mobile is also going to be available on UMD for previous versions of PSP.

IL: Had you played many portable games before you started developing this? Do you even have a PSP?

Yamauchi: I actually did try a bunch of them out before we started, and my impression was that there wasn't a single racing game that was worth anything.

IL: Did you play Mario Kart for Nintendo DS?

Yamauchi (laughs): I actually kind of like Mario Kart.

IL: On the DS, where you have the wireless that allows you to play against friends who are nearby, is that how the ad hoc mode on GT Mobile works?

Yamauchi: Yes. Up to 4 players can race each other.


IL: Sixty frames per second is good. How is something like that possible on a handheld?

Yamauchi (laughs): With a lot of effort. Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.

IL: So your favorite track in the game is the Nurburgring Nordschleife. Have you driven that much yourself?

Yamauchi: I think I've had about 10 occasions there.

IL: In one of your Ford GTs?

Yamauchi: I've driven it in the Nissan GT-R, Audi TT, Mercedes C-Class and Mercedes SL.

IL: What do you think of the Nissan GT-R? Would you own one for yourself?

Yamauchi: I actually do have one. I've driven it in various conditions be it on the circuit or winding roads. One thing you really notice is that it's an unnaturally fast car -- and it's very safe and it's very fast.

IL: What color is it?

Yamauchi: Red. It's the default color of the GT-R in the version of GT Mobile you played.

IL: I want to ask you about automated manual transmissions. The GT-R has one. You have a similar transmission in the Mitsubishi Evo. The Audi R8 has R-tronic, just a single clutch, but there are an increasing number of these transmissions on the market. Does this have any implications as far as designing driving games, because it's technically a manual transmission but it functions more like an automatic. Yet, in video games, you have the choice of one or the other. Is this going to force you to rethink how you design games and actually have animation of the driver shifting with paddles?

Yamauchi: Internally, all these types of transmissions are replicated in our games. Of course, you have single- and dual-clutch versions, but the shift timing and torque application and time lag of the shift and all the gearbox characteristics are actually replicated accurately in our games. For example, in GT5 Prologue, the 2007 Ferrari F1 car uses a seamless shifter and that's simulated accurately as well.

IL: For yourself on a racetrack, do you prefer a real manual transmission or one of these automated manual gearboxes?

Yamauchi: I like the real manual shifter better. I like that rhythm you have when you're doing your own shifting.

IL: For Europe there was the GT Driving Academy organized in conjunction with GT5 Prologue, and now Microsoft and Audi are going to do something similar to promote Forza 3 -- an endurance race competition. Is that something you plan to do more of in the U.S. and Japan -- where you get the top-ranked online users and let them participate in some kind of competition and potentially let them drive on a track as well?

Yamauchi: Yeah, we do have plans to do something like that both in the U.S. and Japan.

IL: In advance of the launch of GT5?

Yamauchi: Ten years of Gran Turismo history led up to creating that successful young driver. That's something we definitely want to continue.

IL: In the 20-minute documentary that came out when GT5 Prologue was released, you said your vision for what a racing game could be was only 10-15 percent complete. Do you think you might be at 50 percent when the full version of GT5 comes out?

Yamauchi: That's probably a good figure.

IL: In the full version of GT5, do you think there will be any more distinction between U.S-specification and JDM-specification of Japanese-brand car, because for instance now if you choose to race a WRX STI, then you have a right-hand-drive car with the 2.0-liter engine that's offered in Japan (which arguably performs better), but would there ever be an option to choose a left-hand-drive model with the 2.5-liter engine that's used here?

Yamauchi: It's always a possibility that we'll do something like that, but ever since we made the transition to the PS3-based Gran Turismo 5 Prologue and beyond, one car takes so long to make. If we have a right-hand-drive and a left-hand-drive model, it might take 3 or 4 months to create each one. We just have to weigh our priorities of what we can do and can't do.

IL: What aftermarket licenses are you going to have for GT Mobile -- for tire, suspension and brake upgrades?

Yamauchi: In the PSP version, you're not going to be able to change parts and tune your car that way. We won't have specific tire and damper manufacturers.

IL: In the full version of GT5, are you going to let players choose different models and brands of tires to alter the handling characteristics of their cars and increase the realism of the game?

Yamauchi: It's very important to do that.
作者: zero3rd    时间: 2010-8-21 22:28

引用:
原帖由 west2046 于 2010-8-21 22:15 发表
比真实还真实的官方说明


http://www.nowgamer.com/news/146 ... better-than-reality

With Forza 3 Motorsport reviews out today, we felt it was only fair to give Kazunori Yamauc ...
按照这一段话,
'Better than reality' 的意思就是,
GT5相对于真实的赛车来说就像是艺术照和生活照的区别,或者说是PS过和未PS过的区别,基于现实但是美化了视觉效果,因而比真实更好看。

[ 本帖最后由 zero3rd 于 2010-8-21 22:29 编辑 ]
作者: 板砖砸篮    时间: 2010-8-21 22:31

做了这么多年 再没点效果可以直接跳楼自杀了
就这点效果也得很仔细才能比出
基本也可以自杀了
作者: 倍舒爽    时间: 2010-8-21 22:37

引用:
原帖由 west2046 于 2010-8-21 22:15 发表
希望某人面对现实
“他同时表示加车体损坏系统将会改变游戏中的物理建模。每台车辆上的每一片板金需有正常与毁损状态
,也要有不同的对应光照与阴影系统。”

这个是nacar车损~
http://youtaba.tk/laobubu/ng/watch.php?id=OstQs8yPEKk
你凭良心分析下吧~
损毁程度和速度的确是不合道理,但这的确明显是撞哪坏哪~损毁产生的钣金也会产生投影~
这明显是演算的~


好吧,既然你贴了那么多~真的想较真pd和t10哪个嘴巴大么?
我可以很清楚很明白跟你说,如果pd叫大嘴,那么t10的大嘴在现今业界还真是可以上前三了~~
这里不是lu,不是a9,你或许在那边受了很大怨气,但在近段时间以来,tgfc基本只有天师和瘦aa恶意喷fm3~
反过来一个kz3,gt5的贴,回帖最活跃的,言语恶意的都是些啥~


我这里准备到的子弹也不少,你想看到么?想面对所谓的现实么?
你要知道我这么一发,肯定会让人转的。。
引用:
原帖由 板砖砸篮 于 2010-8-21 22:31 发表
做了这么多年 再没点效果可以直接跳楼自杀了
就这点效果也得很仔细才能比出
基本也可以自杀了
gt5再做1亿年还是在老爷过时的p3上做,这不是机能无限年年升级的pc~

[ 本帖最后由 倍舒爽 于 2010-8-21 22:44 编辑 ]
作者: QuiGon    时间: 2010-8-21 22:43

TMD一群纯looser,抱着台游戏机比谁比谁更真。

有一个玩车的么???
作者: west2046    时间: 2010-8-21 22:46

引用:
原帖由 倍舒爽 于 2010-8-21 22:37 发表


“他同时表示加车体损坏系统将会改变游戏中的物理建模。每台车辆上的每一片板金需有正常与毁损状态
,也要有不同的对应光照与阴影系统。”

这个是nacar车损~
http://youtaba.tk/laobubu/ng/watch.php?id=Os ...
某人把一个无关痛痒的东西贴出来,来说明是别人硬把GT5说成比真实还真实,我要他面对事实而已
引用:
原帖由 zero3rd 于 2010-8-21 19:41 发表
“比真还真”的真相,希望不会成为第二个模拟地球

在东京汽车展上,PD 和一个商业合作伙伴Denso共同开发了一个叫“GPS跟踪单元”的玩意儿,会安装在消息一里的那个新概念车中。这个东西的作用呢,就是可以用来记录你在真实赛道上跑过的路线和所有操作数据等到一个USB盘中,然后回家你可以把这个U盘插在PS3上跟你的gt5中的同样赛道的数据进行同步,你甚至可以看到你真实赛道中跑过的幽灵车,并跟自己进行一下真实VS虚拟的较量。
另外一个就是立体版本的gt5会紧跟在ps3固件支持3d立体显示之后推出,具体靠更新或者是单独发售就不得而知了,不过gt5支持立体显示是板上钉钉的了。

http://www.nowgamer.com/news/1461/yamauchi-gran-turismo-5-better-than-reality

With Forza 3 Motorsport reviews out today, we felt it was only fair to give Kazunori Yamauchi, creator of its main competitor Gran Turismo 5, a chance to talk about his game and he didn’t hold back.

In an exclusive interview with NowGamer, the man from Polyphony Digital asserted that Gran Turismo 5 not only looks good but it looks ‘better than reality’.

“We consider reality under the best and most aesthetically pleasing conditions”
"'Better than reality' – yeah, that's one way of putting it. In a way, it's kind of a given that it's going to look better than reality. The thing about reality is that the criteria for looking "real" are actually a lot stricter and volatile than you'd expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider "reality" under the best and most aesthetically pleasing conditions.”

He went on to say: “Every time we go out to the circuit and take photos of cars, we get that same impression again. When you see a race on television, compared to a race in a game, you realise that the reality isn't as shiny or pleasant as the game. However, these "best conditions" do indeed exist. They happen every once in a while. Maybe, once a year, you'll be watching a race on TV, or you'll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment you'll have this beautiful scene right in front of you.”

作者: 倍舒爽    时间: 2010-8-21 22:52

“We consider reality under the best and most aesthetically pleasing conditions”
"'Better than reality' – yeah, that's one way of putting it. In a way, it's kind of a given that it's going to look better than reality. The thing about reality is that the criteria for looking "real" are actually a lot stricter and volatile than you'd expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider "reality" under the best and most aesthetically pleasing conditions.”

那么乃认为这段偏差很大?
很简单的,照片模式出来的效果不是比真车漂亮么?
作者: DarthVadar    时间: 2010-8-21 22:59

gt5很真的你们不要黑它
作者: west2046    时间: 2010-8-21 23:00

我简单来说:你可以翻译成改无可改,废渣,别人翻译你成比真实还真实不算太过分吧(起码有图有原文,不是无中生有吧),翻译这种东西在中国不是都很“活用”吗?
作者: 倍舒爽    时间: 2010-8-21 23:12

引用:
原帖由 west2046 于 2010-8-21 23:00 发表
我简单来说:你可以翻译成改无可改,废渣,别人翻译你成比真实还真实不算太过分吧(起码有图有原文,不是无中生有吧),翻译这种东西在中国不是都很“活用”吗?
偶从没说过分~
这不过是个调侃~
另外我abc确实不行~你说翻译吧。。
说真的,你认为running out of improvements 该如何善意,中肯地翻译呢???

偶是看不惯借所谓讨论的外衣,去恶意炒作缺点~
还有甚者甚至是恨不得对方的游戏弄得越烂越好~每天都期盼着~
没有比这种阴暗面,这负能量更恶心的。。。

[ 本帖最后由 倍舒爽 于 2010-8-21 23:15 编辑 ]
作者: west2046    时间: 2010-8-21 23:21

引用:
原帖由 倍舒爽 于 2010-8-21 23:12 发表


偶从没说过分~
这不过是个调侃~

偶是看不惯借所谓讨论的外衣,去恶意炒作缺点~
还有甚者甚至是恨不得对方的游戏弄得越烂越好~每天都期盼着~
没有比这种阴暗面,这负能量更恶心的。。。
讨论?说到底就是主观的东西
作者: 倍舒爽    时间: 2010-8-21 23:36

引用:
原帖由 west2046 于 2010-8-21 23:21 发表

讨论?说到底就是主观的东西
我都说了,那么你不客观地,主观,善意,或者尽可能中立地翻译一下~~
啥叫running out of improvements了~


事实上t10在gaf那边的名声不是太好,主要是嘴巴太大造成诚信破产~
还不是一次两次~~最甚是官方网站公然吹牛~不是吹牛,可以说是说谎了。。
e3后的458事件就是这样造成的,本来好好的东西~
他们的cm在458演示后又跑过来说如何如何实际的非bullshot,
没记错的话,回他的第一个帖子就骂cm吹水了,你看这都成了条件反射。。。那cm还想解析狡辩~
gaf那帮fm玩家可是清醒得很!

[ 本帖最后由 倍舒爽 于 2010-8-21 23:39 编辑 ]
作者: rrrocq    时间: 2010-8-21 23:39

posted by wap, platform: Nokia

这种对比能不能少发点,连标题都起的那么煞笔,麻烦你要黑就黑的有点创意好不好。
作者: west2046    时间: 2010-8-21 23:51

引用:
原帖由 倍舒爽 于 2010-8-21 23:36 发表


我都说了,那么你不客观地,主观,善意,或者尽可能中立地翻译一下~~
啥叫running out of improvements了~


事实上t10在gaf那边的名声不是太好,主要是嘴巴太大造成诚信破产~
还不是一次两次~~最甚是官方网 ...
另外我abc确实不行~你翻译吧,你喜欢翻译成改无可改也好,废渣也好,你喜欢就好

不要说我城府深就好了:D :D :D
作者: 倍舒爽    时间: 2010-8-22 00:01

引用:
原帖由 west2046 于 2010-8-21 23:51 发表

另外我abc确实不行~你翻译吧,你喜欢翻译成改无可改也好,废渣也好,你喜欢就好

不要说我城府深就好了:D :D :D
那么心照就算了。。。
其实这个用语还不是dan叔的发言中最劲爆的~
作者: 零太郎.    时间: 2010-8-22 01:00

引用:
原帖由 QuiGon 于 2010-8-21 22:43 发表
TMD一群纯looser,抱着台游戏机比谁比谁更真。

有一个玩车的么???
我算玩车吗
作者: xys    时间: 2010-8-22 09:28

引用:
原帖由 零太郎. 于 2010-8-22 01:00 发表


我算玩车吗
233
顺便问一下,那么多蹉跎岁月都过了,你那天马山的召唤都召到些谁谁了?
作者: 三派聚义    时间: 2010-8-22 10:15

引用:
原帖由 zero3rd 于 2010-8-21 21:52 发表
面对真相视而不见,选择性失明真强。
没,我不是选择性失明,就针对这句广告语作出个人评价。不要全身G点,谢谢。
作者: 零太郎.    时间: 2010-8-22 10:17

引用:
原帖由 xys 于 2010-8-22 09:28 发表

233
顺便问一下,那么多蹉跎岁月都过了,你那天马山的召唤都召到些谁谁了?
这么多年过去了,擂台还在那里,可惜的是某些饭都可耻的缩了~~~~~~~~~
作者: 今安在1982    时间: 2010-8-22 12:52

没想到大家又有点战意出来了。
其实大家能够把这两个游戏放在一起讨论,本身就已经说明了这两个游戏的品质。在力求做出最优秀的赛车游戏的大前提下,由于主机以及开发理念的不同,吸引了不同的玩家。这两款游戏的制作团队都应该得到足够的尊重了。
当制作人能够说出改无可改的宣言,这是何等的自信,而在这样的自信背后是付出了多少辛勤的劳动。
到游戏的口号是比真还真,这又是一种怎样的雄心,而在这雄心背后制作团队是怀揣这多么远大的梦想。
所以请继续讨论游戏,调侃游戏,而停止相互诋毁吧。
作者: freesound7910    时间: 2010-8-22 13:26

引用:
原帖由 零太郎. 于 2010-8-22 10:17 发表


这么多年过去了,擂台还在那里,可惜的是某些饭都可耻的缩了~~~~~~~~~
著名赛车杂志编辑已经不敢来战区了。。。。
作者: 爱游戏    时间: 2010-8-22 14:29

非常讨厌turn 10 那个叫che的sb。
作者: west2046    时间: 2010-8-22 14:37

引用:
原帖由 倍舒爽 于 2010-8-22 00:01 发表


那么心照就算了。。。
其实这个用语还不是dan叔的发言中最劲爆的~
心照什么?我不会为制作人去擦屁股的,谁说的一定对,谁说的一定就错,我已经过了这个年纪了

山内不错,GT不错,就是一些GT青看不下
T10的吹牛确实不爽,但是FM不错,就是这样
说到吹牛的制作人,魔力牛可是第一,但是人家制作的游戏确实不错
作者: west2046    时间: 2010-8-22 14:45

国内不要喷什么FM青,FM青国内基本没有吧,一有人喷GT就给人带上FM青的帽子确实滑稽

说到底就是喷GT青多于喷GT本身,山内吹牛不多,但是GT青吹的就大多了,大部分都是讨厌GT青而已
作者: west2046    时间: 2010-8-22 14:54

引用:
原帖由 freesound7910 于 2010-8-22 13:26 发表

著名赛车杂志编辑已经不敢来战区了。。。。
人家个人原因吧,工作多,上论坛都很少

爆料一下:看到GT5最近的消息,你说的这个looser都要说入手GT5限定主机,还有最近looser换车预订了英菲尼迪

别以为别人都学一些青青,好的东西不承认,开口闭口就5元预订,有一个好游戏其他就垃圾
作者: YOUYUCAO    时间: 2010-8-22 14:54

改无可改下一作啥时候出~~~~~~
作者: LionHeart    时间: 2010-8-22 14:58

我这个绝对GT伪非也考虑买个方向盘回来感受下这个游戏……
作者: slowsonic    时间: 2010-8-22 15:09

引用:
原帖由 爱游戏 于 2010-8-22 16:29 发表
非常讨厌turn 10 那个叫che的sb。
Che已经不在Turn10,升级到343了,以后你们等着他喷Killzone吧
作者: slowsonic    时间: 2010-8-22 15:17

引用:
原帖由 west2046 于 2010-8-22 16:37 发表

心照什么?我不会为制作人去擦屁股的,谁说的一定对,谁说的一定就错,我已经过了这个年纪了

山内不错,GT不错,就是一些GT青看不下
T10的吹牛确实不爽,但是FM不错,就是这样
说到吹牛的制作人,魔力牛可是第 ...
冲着辛迪加,地城守护者,主题医院还有上帝也疯狂,魔力牛就是再吹十年也不会把人品败光。

好歹人家04年就进了AIAS名人堂,是和茂叔还有Sid Meier一个级别的人物
作者: west2046    时间: 2010-8-22 15:24

引用:
原帖由 YOUYUCAO 于 2010-8-22 14:54 发表
改无可改下一作啥时候出~~~~~~
现在是5年3作,第四作应该是第七年吧,估计是明年,但也有可能推迟为720的首发游戏
作者: slowsonic    时间: 2010-8-22 15:25

引用:
原帖由 倍舒爽 于 2010-8-22 01:12 发表


偶从没说过分~
这不过是个调侃~
另外我abc确实不行~你说翻译吧。。
说真的,你认为running out of improvements 该如何善意,中肯地翻译呢???

偶是看不惯借所谓讨论的外衣,去恶意炒作缺点~
还有甚者甚 ...
翻译过来就是改无可改,但是人家那是和采访者的玩笑,说完这句,下一句话就是“The truth is there will be continued improvements.”当然还会有很多进步的空间,“So if someone figures out how to make… you name it… something others’ve done specifically for their game, we can figure out a way to make that work on ours.” “所以当以后我们有了新点子,或是其它游戏有了值得借鉴的地方,我们回设法抄过来”
作者: west2046    时间: 2010-8-22 15:26

引用:
原帖由 slowsonic 于 2010-8-22 15:17 发表

冲着辛迪加,地城守护者,主题医院还有上帝也疯狂,魔力牛就是再吹十年也不会把人品败光。

好歹人家04年就进了AIAS名人堂,是和茂叔还有Sid Meier一个级别的人物
这也是微软还留着他的原因,如果只会吹牛,估计一早就给扫地出门了
作者: 倍舒爽    时间: 2010-8-22 17:19

引用:
原帖由 slowsonic 于 2010-8-22 15:25 发表

翻译过来就是改无可改,但是人家那是和采访者的玩笑,说完这句,下一句话就是“The truth is there will be continued improvements.”当然还会有很多进步的空间,“So if someone figures out how to make… you  ...
这个删了。。。。我休停。。

[ 本帖最后由 倍舒爽 于 2010-8-22 17:26 编辑 ]
作者: 倍舒爽    时间: 2010-8-22 17:23

引用:
原帖由 west2046 于 2010-8-22 14:45 发表
国内不要喷什么FM青,FM青国内基本没有吧,一有人喷GT就给人带上FM青的帽子确实滑稽

说到底就是喷GT青多于喷GT本身,山内吹牛不多,但是GT青吹的就大多了,大部分都是讨厌GT青而已
那么不玩fm的软青总有吧。。
什么水痕,什么松鼠之流总有吧。。
fm饭倒好,关键是这些。。。啥都不玩。。
。。。光逮着缺点去恶意喷,我就是留着子弹看这堆货啥时不乖,一次全爆出来。。

[ 本帖最后由 倍舒爽 于 2010-8-22 17:27 编辑 ]
作者: 倍舒爽    时间: 2010-8-22 17:25

引用:
原帖由 west2046 于 2010-8-22 15:26 发表

这也是微软还留着他的原因,如果只会吹牛,估计一早就给扫地出门了
你太少上gaf了,不知道状况啊。。
作者: mieumieu    时间: 2010-8-22 17:43

引用:
原帖由 slowsonic 于 2010-8-22 15:25 发表

翻译过来就是改无可改,但是人家那是和采访者的玩笑,说完这句,下一句话就是“The truth is there will be continued improvements.”当然还会有很多进步的空间,“So if someone figures out how to make… you  ...
这样的事情太多了,这只能说明一点,那就是,以后公众场合说话千万不要用让步从句-_,-
作者: freesound7910    时间: 2010-8-24 12:48

引用:
原帖由 west2046 于 2010-8-22 14:54 发表

人家个人原因吧,工作多,上论坛都很少

爆料一下:看到GT5最近的消息,你说的这个looser都要说入手GT5限定主机,还有最近looser换车预订了英菲尼迪

别以为别人都学一些青青,好的东西不承认,开口闭口就5元预 ...
没看懂你的意思  他入手说明他也认可了GT了 不正是对自己当年言行的自抽么?
至于他入手英菲尼迪 与他不敢与太郎应战有什么必然联系么?就算他买了保时捷 不还照样背着临战退缩的臭名么?




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