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标题: 8-22 pes2010消息汇总,大量高清demo屏射更新 [打印本页]

作者: syu    时间: 2009-7-5 19:57     标题: 8-22 pes2010消息汇总,大量高清demo屏射更新

人物面部 09 VS. 10














转自a9.望达人翻译

转游侠网队2010的独家最新新闻翻译!转自游侠工作组!谢谢所有为我们中国实况玩家造福的你们!

PES 2010 众多新元素:

* Champions League will be playable online
online线上对战增加欧冠模式

* New tatics system called tatics slider focusing on player support | support range | compactnes | defensive line | pressing attacking style | defensive strategy. The slider works on a 0-100 scale.
全新战术系统 - 战术滑动条,变化范围在 0 - 100 之间,
包括球员支援,支援范围,紧致性,防守阵线,压迫等级,进攻风格,防守策略


关于新战术系统的具体图文介绍请看WEYX之前的报道Konami展台演示PES2010 预告片,分析新战术系统

* New card system replacing the old player ability stars
全新卡片系统取代以前旧有的球星星星特技系统

* Team mates will flood the box if Beckham for eg is about to cross the ball as opposed to a player with less skills in crossing.
队友AI跑位更加智能:如贝克汉姆欲要传穿越球时队友将会形成洪水般迅速的区域跑位,而不是以前的单个低能力球员在做穿越跑位

* Defenders can be zoned individually or instructed to push on
防守方可以个别形成区域防守或者按照指示向前防守

* BAL created players can be added to master league
绿荫传奇模式创建的球员将可在ML大师联赛中出现

* Player comparisons (between 2009 and 2010) are very impressive players shown Torres | Gerrard | Alonso | Messi | Eto'o | Xavi | Iniesta
PES09和2010 球员之间的对比将更加令人印象深刻,如托雷斯,杰拉德,阿隆索,梅西,埃托奥,哈维,伊涅斯塔

* There shall be no Konami ID used for 2010
2010中将不再要求 Konami ID

* The online system used in Pro Evo 6 will be used and enhanced they have finally dropped 2008 | 2009's online system
PES6中的线上对战模式将重新被采用,并且在2008,2009模式的基础上得到增强

* No visible loading times
没有明显的游戏读取时间

* Loop headers are in
采用循环首标

* Ability to auto-select team members by condition | ability and balance
可以根据球队球员状态或者能力来自动选取主力球员

* More balanced refs which also use the advantage rule
合理使用得益条例,裁判将更加合理平衡

* AI no longer makes automatic tackling | shooting decisions
AI将不再进行自动的铲球和射门

* More focused commentary
更加集中的评论解说

* Lots of extra player specific goal celebration
球员的进球庆祝动作更加多样化

* Revised penalty system which offers more control
改进后的新点球系统,将提供更加多的内容给玩家控制

* Much better goalkeepers
更好的守门员

* No more Konami ID. its now hosted on Sony's servers (on the PS3 version of course)
不再需要 Konami ID,PS3的主机服务器是Sony



2010中取消了的内容

* Al no longer makes automatic tackling/shooting decisions
AI将不再进行自动的铲球和射门

* Players no longer freeze after freekicks
任意球之后球员不再固定不动

* No 'simple' settings menu in tactics. Your key changes are made with sliders
菜单中战术不再简单的设置,将由全新的战术滑动条控制


其他相关

* Man Utd and Liverpool are the licensed teams from the Premiership again this year. Anfield is also in the game!
已取得曼联和利物浦俱乐部的全授权,安菲尔德球场也将在其中!

* Full Spanish, French, Italian and........ GERMAN leagues!
完整西甲,法甲,意甲 和 德甲5大联赛!

* The full team rosters are to be confirmed (ie the other leagues section: Rangers, Celtic, Spartak Moscow etc...)
全部俱乐部的名单已经确定,如流浪者,凯尔特人,莫斯科斯巴达等其他其他联赛的球队

* Another snippet people might like to know is that when EA's contract expires with the Premierleague, they might decide to share the licence with Konami. This is by no way confirmed, just a possibility.
不少实况fans会关注EA的那份英超独占授权的合同将在什么时候到期呢?到时他们是否会愿意与konami一起共享英超授权呢?
一切皆有可能!


[ 本帖最后由 syu 于 2009-8-22 15:08 编辑 ]
作者: LILIT    时间: 2009-7-5 20:00

确实好了很多
不过现在的WE真正需要的是系统上的进步
靠画面定胜负的话WE在3代就可以被FIFA秒了
作者: se7en    时间: 2009-7-5 20:19

[posted by wap, platform: Android (T-Mobile G1)]

只希望网战速度再好点,09都没怎么踢
作者: 阿鬼    时间: 2009-7-5 21:13

托雷斯的雀斑还原的不错
作者: rb    时间: 2009-7-5 21:39

为什么阿隆索看起来更像巴拉克了?
作者: 读取中    时间: 2009-7-5 21:54

托雷斯脸做的太像了
作者: fenny    时间: 2009-7-5 22:12

网络优化的好一点还是有希望长卖的
作者: Grosso    时间: 2009-7-5 22:41

非常期待,新的引擎肯定错不了
作者: molehe    时间: 2009-7-5 22:49

这个应该是PES...   
期待PC的1080P全high的画质
作者: joowoo    时间: 2009-7-6 10:23

画面就那样了 ,关键是系统要做好~~
作者: mapledot    时间: 2009-7-6 10:32

脸真不错。终于也有了动作捕捉。希望系统能进化,网战不延迟。
作者: syu    时间: 2009-7-6 11:15

感觉这次nb大了,系统全部改了。授权也强大多了。
作者: summercool    时间: 2009-7-6 12:10

册那~!牛B啊~!大期待~!
戳B~!早该让KCET做了~!
娘细撇
作者: 狂风007    时间: 2009-7-6 12:49

* New tatics system called tatics slider focusing on player support | support range | compactnes | defensive line | pressing attacking style | defensive strategy. The slider works on a 0-100 scale.
全新战术系统 - 战术滑动条,变化范围在 0 - 100 之间,
包括球员支援,支援范围,紧致性,防守阵线,压迫等级,进攻风格,防守策略等

关于新战术系统的具体图文介绍请看WEYX之前的报道Konami展台演示PES2010 预告片,分析新战术系统

* New card system replacing the old player ability stars
全新卡片系统取代以前旧有的球星星星特技系统

Team mates will flood the box if Beckham for eg is about to cross the ball as opposed to a player with less skills in crossing.
队友AI跑位更加智能:如贝克汉姆欲要传穿越球时队友将会形成洪水般迅速的区域跑位,而不是以前的单个低能力球员在做穿越跑位

上面几点是我比较期待的


The online system used in Pro Evo 6 will be used and enhanced they have finally dropped 2008 | 2009's online system
PES6中的线上对战模式将重新被采用,并且在2008,2009模式的基础上得到增强

这个是什么意思?

[ 本帖最后由 狂风007 于 2009-7-6 12:50 编辑 ]
作者: syu    时间: 2009-7-6 12:53

他们都说pes6联机效果很好。08 09反而差了。所以要用回pes6的联网方式
作者: callus    时间: 2009-7-6 12:58

现在就指望这个活了
作者: se7en    时间: 2009-7-6 13:02

终于换服务器了...
希望速度有改善
作者: 狂风007    时间: 2009-7-6 13:11

这次变化大了

期待期待

我有点兴奋了
作者: 德德97    时间: 2009-7-6 13:13

引用:
原帖由 syu 于 2009-7-6 12:53 发表
他们都说pes6联机效果很好。08 09反而差了。所以要用回pes6的联网方式
没错啊
PES6联机比08,09要好一些,延迟小。很明显
而且PES6可以第三方观看
作者: 心御剑    时间: 2009-7-6 13:53

看这样子系统还是基本一脉相承
作者: ps2boy    时间: 2009-7-6 15:39

每年都抱很大希望
作者: 胜利11人    时间: 2009-7-7 10:36

等demo
作者: yoshiki628    时间: 2009-7-7 11:08

伊涅斯塔感觉好多了 09完全是个弱智样
作者: f91_82    时间: 2009-7-7 12:19

取消任意球之后球员不再固定不动,真是太快人心阿。这个设定太无聊了
作者: zhujiajun    时间: 2009-7-7 12:49

非法吸奶~~实况最高~
作者: syu    时间: 2009-7-7 17:43

最新情报:

★根据国外已经玩到了试玩版的游戏媒体的报告,游戏“看起来有些像2009,但玩起来绝对不是2009”——这说明我们之间报道的“新的游戏内核”在其中起到了作用,而且“游戏的战略性会更强一些,不像2009,球星的作用过于突出,”而且很重要的一点是“游戏的节奏会稍微放慢”。

★助威声浪在2010中会得到强化,甚至会有很多针对不同球星的助威声浪。针对著名球队的助威声浪也会有改进,“现在观众会变得有些歇斯底里”——总之就是很激动。

★特殊能力卡牌系统:上一次我们介绍过的“球星具备独有的能力”,现在终于有了更明确的消息,在2010中,新的“卡牌系统”将会取代球队的“星星特技系统”,除了增加更多的球员特技之外,“能够开关特技”是其中最大的变化,根据我们目前看到的一些新的特技卡牌名称,我们能够得到的推论就是,玩家可以通过“开关特技”来实现对某一个球员的战术控制,比方说有“EXTRA ATTACKER”特技卡牌的后卫球员,会积极投入进攻,如果你把这个特技卡牌关掉,也就相当于教练在指挥席上大喊“你给我在后卫线上老老实实待着!”
此外,我猜测这个新的卡牌系统带来的另一个变化就是球员能力表中不再密密麻麻列出所有的特技能力,而是只列出该名球员具备的特技卡牌就好了,更加简单明了。

下面列出我们已知的一些新的特技
ATTACK/DEFENCE:强化球员的“进攻/防守”意识。
EXTRA ATTACKER:让后卫球员积极投入进攻。
DEEP COVER:让后卫纵深掩护,位置更靠后。
OVERLAPPING RUN:俗称“套边”的边路战术,有这个能力的后卫线球员会积极与边锋球员配合,实现边路传中,就像巴萨的阿尔维斯那样。
ALL OUT ATTACK:有这个能力的球员只要开始带球,全队都往前压。
INCISIVE RUN:内切。有这个能力的球员会主动从边路内切,就像梅西那样。
MAZING RUN:差不多就是带球特技的意思,有这个能力的球员带球疾进的速度会非常厉害。
CUT BACK PASS:准确切入禁区的能力,比如亨利。
GOAL POACHER:带球突破对手的后卫线。
PINPOINT PASS:准确的传球能力,包括长传和短传。
BOX TO BOX:禁区到禁区,比赛不停,奔跑不息的工兵型球员,比如马斯切拉诺。
LONG RANGER:擅长远射。
FREE ROAMING:类型于杰拉德那样的中前场自由人。
FOX IN THE BOX:能够抓住战机的禁区内射手型球员,比如范尼。
DUMMY RUNNER:利用自己的奔跑拉开防线为同伴创造机会,比如艾托奥。

★全新的战术滑动条系统:
已经忘了是从哪一代开始,球员名字下面有一栏“进攻防守倾向条”了,而在2010中,这个“倾向条”很可能将成为历史,一个全新的“战术滑动条系统”将取代它成为新作中球队执行战术的焦点系统,这个系统可以让玩家在从0-100的范围里任意调节球队执行战术的程度。目前我们还不清楚这个系统具体是怎么运作的(有消息说是依靠右摇杆来实现——但手动传球呢?也许是按住某个键之后再用右摇杆?),但从目前公布的战术名称来看,2010也许将会成为最讲究策略性的一作。
PLAYER SUPPORT:核心球员拿球之后,其他球员会按照核心球员的特点来跑位。
SUPPORT RANGE:调整持球队员与接应队员之间的距离。
POSITION SWITCH FREQUENCY:球员之间换位的频率,频率过高的代价有可能是阵形被打乱。
ATTACKING STYLE:在中路进攻、攻守平衡、边路进攻中进行切换。
PRESSING:向对手施加的压力,可以想见,程度越高,体力消耗越快,如果把这个数值变成0,球员几乎都是站着踢球的。
DEFENSIVE LINE:调整后卫线的站位,是老老实实待在后场还是放手一搏全部投入进攻?
COMPACTNESS:改变球队在执行战术时投入的人数(这个不确定)
DEFENSIVE STRATEGY:在平行站位和设清道夫之间进行切换。

★在“绿茵传奇”模式中,加入了欧冠和欧洲联赛两个新赛事,你也可以手捧欧洲冠军杯了!
★在“绿茵传奇”模式中培训的球员能够出现在大师联赛里。
★大师联赛中购买球员和支付球队费用的不再是PES点数,而是某货币单位。球员的价值由球员的能力与球队的价值来决定。
★欧冠联赛有在线模式,具体怎么进行还有待进一步的公布。
★在线模式将采用《PES6》的内核,用PS2玩过《PES6》网战的玩家都会知道《PES6》有迄今为止这个系列最稳定的网战模式。另外,烦人的KONAMI ID在这作中也不需要了。
★更好的编辑模式,球鞋也终于(又)可以编辑了?
★那种很NB的远距离“虎射”将再现于游戏中,就像现实里杰拉德或者C罗做到的那样。但要想找到空间拉开架势可不是一件容易的事情。
★许多球星都有他们标志性的庆祝动作。
★授权方面,英超依然是老大难,好消息是曼联与利物浦获得了完全授权(包括各自的主场),其余球队未知;西、法、意、德四大联赛的授权终于凑齐了(不过是不是“完全授权”还有待进一步确认)
作者: syu    时间: 2009-7-7 17:57

这个月最新一期的英国著名游戏杂志 PSM 3 对金秋10月即将到来的 Konami 旗下足球游戏《实况足球2010(PES2010)》进行了详细的独家报道。
  《实况足球2010(PES2010)》众多新元素:

  【游戏性】

  * 全新战术系统 - 战术滑动条,变化范围在 0 - 100 之间,

  包括球员支援,支援范围,紧致性,防守阵线,压迫等级,进攻风格,防守策略等

  关于新战术系统的具体图文介绍请看WEYX之前的报道Konami展台演示PES2010 预告片,分析新战术系统

  * 全新卡片系统取代现时旧有的球员星星特技系统

  * 球员的主要能力会根据你放置球员的不同位置发生变化,例如,贝纳永作为AMF的能力是78,作为 CMF 时就变为63,作为DMF时就只有 47

  * 队友AI跑位更加智能:如贝克汉姆欲要传穿越球时队友将会形成洪水般迅速的区域跑位,而不是以前的单个低能力球员在做穿越跑位

  * 防守方可以个别形成区域防守或者按照指示向前防守

  * 没有明显的游戏读取时间

  * 采用循环首标

  * 可以根据球队球员状态/能力/平衡三种情况来自动选取主力球员

  * 合理使用得益条例,裁判将更加合理平衡

  *AI将不再进行自动的铲球和射门

  * 更加集中的评论解说

  * 改进后的新点球系统,将提供更加多的内容给玩家控制

  * 更好的守门员

  * 游戏节奏有所变慢,不像fifa09如此慢

  *减少个人控球时间,意思是要让玩家游戏时要多传球配合

  *如果你没有顶尖的传球手,过顶传球和直塞穿越球威力将不在像pes09一样如此具致命杀伤力

  * 更多人性化的菜单设置,例如你选择了双人模式,游戏会自动设置选择好1p 2p,而不会像pes09一样需要玩家去手动选择2p手柄

  【图像光影】

  * 全新的光影效果系统,包括光晕、自阴影、环境光效等,使球员外表与夜间比赛效果更加逼真绚丽

  * 全3D观众,不再是伪3D纸片

  * 通过对比 PES09 和 2010 球员的样子,举例以下球员将令你印象深刻,如托雷斯,杰拉德,阿隆索,梅西,埃托奥,哈维,伊涅斯塔

  * 球员的进球庆祝动作更加多样化

  * 停球、胸部挡球、快速转身的方式更符合逻辑更接近现实

  * 编辑模式中球员的球衣可选择 摺起/松开 状态

  *更多的球员动作仍在进行录入中,正如大家在预告片中看见梅西正在参与动作扑捉

  *观众反应更加多样化,例如主场进球后球迷会大声欢呼,而客场进球球迷则会显得平静很多

  【online线上对战】

  * online线上对战增加欧冠模式

  * PES6中的线上对战模式将重新被采用,并且在2008,2009模式的基础上得到增强,对战将更加流畅

  *冬季转会后将进行名单更新

  * 2010中将不再要求 Konami ID

  * 不再需要 Konami ID,PS3的主机服务器是Sony

  【绿荫传奇/大师联赛】

  * 绿荫传奇模式创建的球员将可在ML大师联赛中作为自建球员注册

  *ML大师联赛不再采用PES点数,而采用现实的货币,其价值由球员的能力和球队的价值来决定

  * 绿荫传奇模式中加入欧冠与欧洲联赛(前联盟杯)模式,线上对战增加欧冠模式

  * 大师联赛模式中包括欧冠与欧洲联赛(前联盟杯)

  * 绿荫传奇模式赛季结束后将有更多奖项

  * 转会窗口在整个赛季自始至终都打开

  (对于这点,笔者认为这个是指在转会窗口中可以随时对心仪球员提出转会报价,真正转会开启时间应该还是会确定在赛季中和赛季两段时间)

  【球队授权】

  * 已取得曼联和利物浦俱乐部的英超全授权,安菲尔德球场也将在其中!

  * 完整西甲,法甲,意甲 和 德甲以及上一点提到的英超 5大联赛!

  * 已取得所有欧洲联赛(前联盟杯)球队的全授权

  * 全部俱乐部的名单已经确定,如流浪者,凯尔特人,莫斯科斯巴达等其他其他联赛的球队

  * 不少实况fans会关注EA的那份英超独占授权的合同将在什么时候到期呢?到时他们是否会愿意与konami一起共享英超授权呢?

  一切皆有可能!

  【2010中取消了的内容】

  * AI将不再进行自动的铲球和射门

  * 任意球之后球员不再固定不动

  * 菜单中战术不再简单的设置,将由全新的战术滑动条控制
作者: liuyi19830404    时间: 2009-7-7 21:12

换了隐形的话 还可以期待
作者: Ophelia    时间: 2009-7-7 21:21

好吧,不得不说看了内容之后,心里实况遗老之魂又蠢蠢欲动了
作者: syu    时间: 2009-7-10 10:50


作者: edwang    时间: 2009-7-10 13:10

网战一定要有受伤啊
作者: syu    时间: 2009-7-11 14:14

追加点英文消息
- The journalist can’t stop playing, always asking for “one last game, one last game.” Would play until his fingers bled!
- Defender can do bicycle kick in defense
- New move, in french “aile de pigeon” (click here for pic)
- New chest control with orientation
- Ball physics = simply perfection !
- Photo- realistic faces (the journalist thought the Messi and Torres pics were photoshoped… only to see its like that in-game)
- With all managerial settings you can be Mourinho, cards systems etc..
What will be done in the last 40% of development?
- New visual filter not added yet, for more realism of shadows, lights, colors etc.. but it’s already great
- New commentators (for French) official chants, better public reactions, balls impact
- A lot of new animations and better transitions and stars personal moves.
- New AI for goalkeeper, position, reflex for referee too.
- Tactics on freekick
- PK system not yet finish on the 60% version, better analogic control and effect on the ball


- A lot of Japanese professional footballer do motion-captures too, not only Messi
- Complete mo-caps sessions 1 time each week in Japan studio
- Some Japanese players try to same moves like big stars and when isn’t perfect the designer make it better.
- Animations is one of big priority for PES2010
- Satoshi Suzuki is project leader for animations

作者: 我家奂奂    时间: 2009-7-11 15:34

突然变得不是很期待了...
作者: syu    时间: 2009-7-11 15:49

你老了。。。
作者: syu    时间: 2009-7-12 21:41

PSM3's PES 2010 Hands-On: Uncut
11-Jul-2009 Warning: for die-hard fans only. Hardcore details, data and impressions ahead + new screens
7 CommentsSlower. More painstaking. Less goals. That's how PES 2010 hopes to steal the critical high ground from EA's FIFA 10. Sounds unlikely? It'll make sense when you read our exclusive PES 2010 hands-on, plus exclusive development team interview, in PSM3#116 on-sale now for £4.99 at all good newsagents - but we've been holding some juicy information back. Until now...

There's ten pages of revealing Pro Evo 2010 hands-on insight in the mag, but we still had to cut out some interesting, if niche, new details; including player stats, menu options and data, that - as gently obsessive fans - make us oddly excited. Click to read more...



PSM3#116 with an exclusive PES 2010 hands-on is on-sale at all good newsagents for �4.99 now.
The following are offcuts from our notebook that didn't make the magazine, partly because they're a little too hardcore for less committed Pro Evo players, partly because we ran out of space. Here goes...

PES 2010 Menu Options
The code we played was a controlled, two-team, demo, with only Exhibition matches active, but the main menu currently contains the following blanked out options:

UEFA Champions League
Exhibition
Master League
Become A Legend
League/Cup
Community
Online
Training
Edit
Gallery
System Settings
Exit

The menu screens are - we must stress - placeholder, but the main menu options are currently arranged in a circle (a bit like the outline of a ball, as recall it). The overall visual style resembles a match ticket, or match day programme - relaying a real 'fan' feel.

Music

Currently, there's no licensed music, but lots of generic menu tunes in classic PES style, from genres such as House, Techno, New Rave and Indie. One track was literally labelled New-Rave, Tech Funk.

When we asked Konami Japan how the music would change, they simply replied 'There will be more variety'.

Edit Player Position - bias arrows

When you edit a player's position, we couldn't find the traditional eight way arrows (where you can highlight two of eight directions as the player's preferred areas of movement). Perhaps this has been removed so the tactical sliders (see the magazine) are more powerful. They were pretty obscure/confusing for the mass market, so that might be another reason for their removal. This is only our speculation, mind you, so don't be shocked if the arrows return - we just couldn't find them in the current code.

Player stats are position-specific



PES 2010 features an accurately rendered version of Liverpool's home stadium Anfield. Note the new 3D crowds.
All players have a 'top line' stat, just like FIFA, so, say, Gerrard has an overall score of 96, Torres 80, Agger 74 etc. Don't worry - the traditional stats for individual attributes like short pass acc, dribbling, balance etc are still visible, but the 'top line' stat makes it easier for newcomers to judge their best players.

When you move a player into an unfamiliar position, their stats will be adjusted accordingly. e.g. Benayoun is 78 AMF, 63 CMF and 47 DMF - which makes sense, since this smaller, skillful player would be better deployed 'in the hole' up front, and not as a holding player in deep midfield. Utility players like Gerrard suffer much less when moved out of their prefered position, making squad utility players even more important to cover for key injuries.

Man Marking
When you set a player to man mark the opposition, you can compare their top line stats and - handily - height, so you don't put a tiny defender up against a huge forward by mistake. You can also toggle between Loose/Tight marking.

Match menus
As it stands, and this may change, the in-game Pause menu has the same options as PES 2009. It's the same at half-time, too, with familiar Match Details and Highlights options.

Player celebrations
There are more player-specific goal celebrations, the most memorable we saw being Torres' thumb sucking motion.

Streamlined VS matches
When you go into a game and choose VS. Player (i.e. two-player), you no longer need to move the pads either side of the screen like in PES 2009 - the game assumes you want a two-player match and goes straight to the 'Kick Off' menu. Don't worry - you can still manually adjust the pads for two-player co-op matches in the Pause menu. It's simply a more intuitive way to enter a quick two-player VS match.

There's a VS.Com option for going straight into Human vs CPU games.



PES 2010's new pack star, Fernando Torres, demonstrates the incredible new in-game likenesses.
There's a Custom option for multi-player matches, with two or more human players.

The Exhibition menu

Has six options:

Team Select
Stadium
Kick Off!
Game Plan (i.e. where you adjust tactics, players etc)
Uniform
Options

Condition Arrows
Are the same as ever. Five arrows, from Excellent (Red), to Normal (Green) and Terrible (a dull purple/grey colour).

The Game Plan menu

It's the equivalent of the old formations/tactics menu, with the following options:

Match Start
Assist Setting
Change Player
Set Formation
Tactics
Setplay Settings
Data Management

We'll go through the new menus, and changes, one by one:

Assist Setting

Contains simple sliders where you can adjust broad brush issues, such as

Change Player (0, 1, 2, 3) - which allows you to automatically choose your formation based on Ability/Balanced/Condition, or None (0). It's like the old auto-select feature, but easier to understand. The option to 'Balance' your team is new, and the computer will pick the best team allowing for player ability *and* condition e.g. it might still pick Gerrard, even if he's on a slightly downward sloping condition arrow, since he is still a key player, but would not pick a less important player, like Kuyt, if his condition was poor - as it says, it's all about balance.

Change Formation (0, 1, 2, 3) - Set your team to play broadly Centre Attack, Side Attack or None.

Auto-form change (On/Off)

Change Game Plan (0, 1, 2, 3) - None (0), Normal type (1), Balanced (2) or (3) Special type. This affects the way you change tactics 'on the fly' in-game, but we didn't experiment with it. You can still assign mid-match strategy changes to L2 and combinations of square, circle etc etc

Auto Tactics (0, 1, 2, 3)

Change Player

Players are colour coded...
Brown - GK
Blue - Defence
Green - Midfield
Red - Attack

You can see a player's preferred foot via an on-screen outline of their feet, plus there's a little visual representation of their height - a generic body outline next to a 'ruler' e.g. 188cm

Players have an overall 'top line' rating to reflect their ability, just like FIFA - which makes it easier when comparing players head-to-head. Don't worry - the normal individual stats still exist, but the 'top line' score is just a quick visual indicator.

Here are some example scores from the Liverpool team in early PES 2010 code:

Reina 73
Hypia 81
Agger 74
Skrtel 71
Carragher 71
Gerrard 96
Alonso 78
Kuyt 77
Riera 81
Benayoun 78
Torres 80
Mascherano 88
N'Gog 59

It's worth noting that this 'top line' score changes if you play someone out of position, for example Hypia's score of 81 plummets if you play him as CF.

How is the 'top line' score worked out?
There's no official word from Japan, but we'll perform an experiment by taking Gerrard's individual stats, and taking an average.

Steven Gerrard

Attack 87
Defence 70
Body Balance 88
Stamina 87
Top Speed 84
Acceleration 78
Response 82
Agility 77
Dribble Accuracy 80
Dribble Speed 83
Header 75
Short Pass Accuracy 88
Jump 72
Short Pass Speed 98
Technique 82
Long Pass Accuracy 95
Long Pass Speed 97
Shot Accuracy 81
Shot Power 96
Shot Technique 83
FK Accuracy 82
Swerve 75

If you add these up, and divide by the number of attributes 1840/22 = 83.6

So since Gerrard's actual score is 96, this number can't be a pure average, but must take into account other stats that aren't measured as 1-100. e.g. Aggression, Mentality, Team Work, Condition, Weak Foot Accuracy, Weak Foot Frequency etc

More importantly, the 'top line' score must take into account a player's unique abilities, previously know as ability stars, but now known as the 'Ability Card' system.

Gerrard's 'cards' are:

Balance
Quick Turn
Long Ranger
Free Roaming
Reaction
1-touch play
Outside Curve

Which must push his 'top line' score from 84 to 96 - we're not sure how this is worked out (this is just an experiment), but it demonstrates that player ability cards play a key role.

Benayoun's Ability Cards:

Balance
Passer
Outside Curve
Long Throw
Footed
Scoop Kick

Torres:

Balance
Goal Poacher
Reaction
1-on-1 finisher
Outside Curve
Footed

Messi:

Mazing Run
Incisive Run
1-on-1
Scoop Kick
Scissors
Footed
Outside Curve

Henry (not a full list, but he has the interesting new cards below):

Cut Back Pass
Edge Turn

Eto'o: (ditto: not a complete list, but some of the interesting ones include)

Dummy Run
Chasing Back

Iniesta: (ditto)
Super Sub
All Out Attack

(For more details on ability cards, see PSM3#116)

Set Formation

This menu contains the options:
Edit Position
Change Formation
Mark Settings
CARD

There's a host of default formations, as usual, including 4312, 4213, 442, 4411, 451, 4123 etc

CARD - this option allows you to toggle card abilities on/off. Once again, see PSM3#116 for a detailed explanation.

The effect of each card is demonstrated by the player's movement (represented by moving dots) on the overhead tactics pitch view above the lower menu. For example, you can see the Torres' dot move to break the defensive line when you activate the Goal Poacher dot.

Tactics

There's a lot more on this in PSM3#116, with detailed analysis of the tactics sliders, so we'll focus on what we had to leave out.

Strategy

You can still manually assign 'on the fly' tactics changes to the shoulder/face buttons e.g. press L2 and circle to perform a counter attack/pressure/CB Overlap/Offside Trap etc, depending on what buttons you assign.

Setplay Settings

The options are the same as usual, but they're listed in a long vertical list to make it easier to see who's assigned to what duty.

Camera Types

From what we've seen, they're the same as ever, and we played in classic 'Wide' view.

Exhaustive. You bet. We're at least gently obsessed with Pro Evo 2010. To read our early hands-on verdict, don't miss PSM3#116, on-sale now.

To buy PSM3#116 online for the same price as the shops - but with delivery included to your front door, visit the Gamesradar online shop here

Have a great weekend

PSM3

p.s We'll try to do a live Twitter Q&A about PES 2010 next week, so leave your questions below as a head start.
作者: syu    时间: 2009-7-13 15:14


作者: ps2boy    时间: 2009-7-13 15:15

脸好凶啊
作者: ollizhang    时间: 2009-7-13 18:22

有德甲!!!!!真是开心到了极点!!!!
作者: syu    时间: 2009-7-14 11:12

更新采访工作室视频
[[flash=500,400]http://union.bokecc.com/flash/player.swf?videoID=32251_5247475&autoStart=false[/flash]
http://www.jvn.com/jeux/articles ... nie-de-seabass.html

开场英语部分:

大家好,实况足球的球迷们,我是aki saito。
我在konami国外分部工作。
konami digital entertainement把几乎所有部门搬到roppongi tokyo midtown已经有两年时间了。
是的,当然,PES2010就是在这间办公室被PES设计团队研发出来的。
这是第一次我们允许在内部进行录像。
现在让我们去转转吧。
我们现在就在设计工作室所在的楼层。
让我们进去看看。

采访(日语部分)

seabass:你好,saito-kun。

saito:你好,seabass。

saito:我很高兴来展示这间设计工作室,我们能参观一下么?

seabass:是的,当然,我将给你们展示PES2010的图像部分,它就是被这个团队研发的。


(nagai办公桌)
seabass:你好,nagai san。

nagai:你好。

saito:你好,nagai先生。

nagai:你好。

saito:您能解释一下

PES2010的图像部分有什么新的改善么?

nagai:是的,我们今年已经集中(原文如此,我理解为优化)了光线部分,以便于改善球员的一些细节比如说他们的脸部,这将带来更高的真实度,同样
我们也能看到手臂部分的毛发,这台显示器的亮度很亮以便于我们能看到这里的毛发细节,同样的,外部光线部分也得到了改善,外部光线在球员身上被反
射,同一种技术也在球场上被真实的展现出来,一种新的过滤器也带来更真实的色彩感。我们的图像部分也会带来一种现场直播效果,比如说自身的阴影,
现在我们还不能为你们展现真实的比赛效果,但是其他的光线效果同样也将会在游戏中体现。

saito:谢谢,nagai先生。

nagai:谢谢!



seabass:现在我们去看看接下来的开发,一种全新的系统,PES2010最优秀的改善之一。

saito:好吧,让我们去看看。


(tanaka办公桌)
seabass:你好,tanaka先生。

tanaka:你好。

seabass:您能为欧洲的实况迷们展示一下我们的新系统么?

tanaka:是的当然,这上面就是我的工作,球队战术以及球员的独立性,我们已经建立起一种更真实的方法运用于这个游戏。

seabass:您能解释一下这个能给球队战术带来更具重要性的新系统么?tanaka-kun?

tanaka:我们在“formation”选项下增加了“plan de jeu”这个新选项,再往下一点,还有“style de l‘equipe”这一项。我们在内部还有另一个临时
的新系统叫做“slider”(滑动器?),正如你们现在看到的,这里有很多的slider,通过调节滑动触头,我们能够发挥出球队的最大能力。举个例子,这
个“soutien au joueur”,看这里,当我们降低这个“soutien au joueur”,整个球队将更趋于防守,全部球员将更趋于后场的防守。当滑动触头调高时
,球队会处于“压迫”状态,当对方拿球时,球队将更具侵犯性。当滑头再度调低时,球队将从侵犯性状态回归防守,通过任意调节这个滑动触头,我们让
球队处于任何你想要的状态。这样,你可以完全把你心目中理想的打法充分运用于一支球队。

seabass:(补充解释)这个新系统运行的更好,当他与重新加强的球员IA相配合时,游戏将更加真实。

taito:您能就这个功能和我们讲一下么,tanaka-kun?

tanaka:是的,直到这里,我已经讲过关于球队整体的,现在,我们来到个体球员的部分,这个临时系统我们称之为“carte”(卡片),以梅西举例,你
们将看到这些卡片,“P”指的是“plat style”,就是运动特性,这个卡片是“突破能力”,就是从边路内切的能力,像真的梅西一样,将这个卡片设置
为“打开”,那么球员将会具有这个能力。每个球员都会拥有一系列的不同卡片,运用这些卡片与否,将完全由你自己选择。通过这些卡片和slider功能,
你将同时对球队和球员拥有更多的控制,这是首次(在游戏上运用这些功能)。

saito:谢谢,tanaka先生。

tanaka:谢谢。

seabass:这些新的战术系统,将游戏发展为一场真正的比赛,我认为这是一个很大的提高,我会就此在下面我的办公室里再具体讲一下。


(seabass办公室)
taito:seabass,这太强了!最后,你能和我们讲一下PES2010的基本概念么?

seabass:PES2010的基本概念,就是针对球队整体和球员独立性的研究,我知道欧洲的玩家想要实况更加趋于真实,我已经很重视这方面并且将球员IA更加
细致化,还有球队战术方面的调节,我认为我们会找到一个全新的方法来玩实况,让我们为拥有PES2010而兴奋吧!

taito:seabass,非常感谢!

seabass:谢谢!

taito:我希望你们已经对有seabass陪同的这次参观很满意了,再会!

wecn:fritzgoal翻译

[ 本帖最后由 syu 于 2009-7-15 13:30 编辑 ]
作者: syu    时间: 2009-7-14 11:22

卡片系统

[ 本帖最后由 syu 于 2009-7-14 11:47 编辑 ]
作者: syu    时间: 2009-7-14 15:21

PSM3在微型博客twitter上试玩问答活动的综合报道!You might of missed it, but PSM3 just completed their twitter Q&A on PES 2010. If you missed it don’t fret, as after the jump we have all their answers just for you! Enjoy.
你可能错过了它,然而PSM3杂志刚刚完成了他们在微型博客twitter上面关于PES2010的问答活动。如果你错过了它,不用担心,因为在这次错过后我们拥有他们所有的回答,而且这都是为了给你。请享用。

1 - No loading screens? Unlike PES 2009, there’s no visible ‘stalling’ screen between the tactics menu and kick off.
没有读取画面吗?跟PES2009不同的是,PES2010在战术菜单和中线开球之间并没有可看见的“停顿”画面。

2 - We’ve heard Konami reps rumour playing as one man, or similar, like FIFA as the game ‘loads’, but this wasn’t in code we played.
我们听到KONAMI代表的传闻说,当游戏读取的时候,玩家将可以象FIFA次世代版或类似那样控制一名球员进行游戏,然而这并没有出现在我们试玩的程序中。

3 - Goal keepers? They definitely spill the ball less, so less jammy rebound goals. BUT they are capable of insane reaction stops.
门将呢?他们脱手的情况真的减少了,反弹球也是如此的减少了,但是他们有了阻止来球的疯狂反应本领。

4 - Demo date? No idea, sorry. Almost definitely post-Cologne (which is August 19th), but PES 2009 (demo) date was 2nd October.
试玩日期?不知道,很抱歉。大部分贴子明确表示时间是在8月19日,但PES2009的试玩是在10月2日公布的。

5 - Bundesliga? Konami told us it would be in PES 2010, but we haven’t seen it, and it’s not been confirmed by Konami Japan. More soon.
德甲联赛?KONAMI告诉我们PES2010里会有德甲,但我们还是没看到它,而且日本KONAMI还没对它进行确认。更多消息即将到来。

6 - Are player names IN BLOCK CAPITALS? Er, we didn’t notice. And we DON’T CARE.
球员名字是用印刷的大写字母吗?额,我们没注意到,而且我们也不在乎这个。

7 - Are volleys different? Not played enough to tell, but chest control takes longer for less skilled players.
凌空抽射变得不同吗?我们玩得不多所以不能分辨得出,但是对于那些技术没那么出色的球员,胸部停球会花费更长时间。

8 - Has running changed? Noticeable difference from walking to running in terms of response depending on player ability. As a result, a lot of your best work is done at walking pace using quick passes and subtle feints - it took us hours to adjust.
跑动姿势改变了吗?球员根据反应,从走动到奔跑都有着明显差别,而这也依赖着球员能力。因此,很多你的工作都是在走动状态中通过快速传递和微妙的假动作完成-这花费了我们几个小时才适应过来。

9 - Tactics sliders? Make a clear, visible difference to team attitude, off-the-ball support and AI pressing. Impressive, all told.
战术滑动条?这让球队的属性变得清晰和明显不同了,无球状态的支援,AI紧逼和进攻欲望,都包括在内了。

10 - Commentary? Sounded same as PES 2009 to us, since it’s not been updated yet. No need to worry yet.
比赛解说?对我们来说听起来跟PES2009一样,既然这还没被更新就没必要担心了。

11 - …passes were pressure-dependent, and player dependent.
传球水平是随着对手紧逼力度变化的,而且也是随着球员能力不同而变化的。

12 - Can you change tactics sliders on the fly? Not in the code we played, but this may still be work in progress.
你可以在比赛中改变战术滑动条吗?在我们所试玩的程序里并不能这样,但这个仍然可以在游戏的工作进度中得到改进。

13 - …definitely harder to score, and much harder to find space w/o being closed down.
进球的确变得更为困难了,而且找到那些还没有被覆盖的空挡也更加困难了。

14 - 3D crowd? Yes. But there’s a a lot of identical looking men, sat in oddly symmetrical patterns - but it’s definitely better
3D的观众?是的,但那里有很多看上去完全相同的人,以奇特对称的方式坐着-可是那真的已经变得更好了。

15 - (asked about 2 vs 2 online) PES 2010 uses ‘an enhanced version’ of the PES6 system, claim Konami Japan. Our hope? Yes
(询问2对2网络对战)“PES2010使用了以PES6系统为基础的一个加强版本”,KONAMI日本宣称。我们希望吗?是的

16 - A tiny bit, but new mo-cap animations are being implemented as we speak. Judgement: withheld.
一点点的,但是新的动态捕捉的图象得到执行,就象我们所说的那样.评价:保留。

17 - PES 2010 not 360 dribbling, but twisting/feinting at walking pace very responsive.
PES2010并没有采用360度方向带球模式,然而在行走带球时捻球/虚晃的动作非常容易感应的。

18 - Online lobby hosting? It’s not confirmed, but we were told Sony will host, i.e. like most other PS3 games
在线大厅的举办?还没有确定下来,但我们已经被告知索尼将会举办,也就是说象其他大部分的PS3游戏那样。

19 - Konami must be confident about online, since they were talking about a ‘closed’ pre-release code trial. They can’t mess it up again.
KONAMI一定是对线上对战很有把握,自从他们说过近来游戏的预先测试版本将会释出。他们不会再把这搞糟的。

20 - Top line stats ‘wrong’? See our recent blog for more. It could be that condition affects the ‘top line’ stat, too - Konami to confirm.
顶线数值“出错”?请查看我们新近的博客获取更多信息。顶线数值可能也是受球员状态所影响的-这需要KONAMI来确认。

21 - Why turn player cards off? Since it may clash with your tactics sliders – but we need to play more to test their finer impact.
为什么把球员的卡片系统关掉了?由于它可能会和你的战术滑动条相冲突-然而我们需要玩得更多从而测试出他们更出色的影响。

22 - New penalty system? Like the old one, but less digital, so shot directions need to be ‘held’ more precisely.
全新的点球系统?象过去的那样,但没那么数字化的,因此射门方向需要更加精确的把握。

23 - Don’t know officially - in terms of initial mo-cap tests - but there was the Barca/Messi event on the official PES 2010 blog.
不知道官方消息如何-根据最初的动态捕捉测试-但在PES2010博客里有巴萨/梅西的新闻事件在里面。

24 - Should you worry about PES 2010? No. 50% code suggests more refinement/consolidation than revolution, but there’s LOADS left to show.
你会担心PES2010吗?不会。50%的试玩程序提出了更多细化/加强的东西而不是革新,但还有还多东西将会展现出来。

25 - Long-range ’screamer’ shots back for PES 2010
在PES2010里面,急速下坠的远程炮弹射门将会回归。

26 - Chants being reworked, with bespoke importing options said to be improved.
歌曲得到重新制作,还拥有据说被改进了的定制进口选项。


27 - We played in rain on super early code, and it made the screen very dark and grey - it must be placeholder.
我们在很早期的试玩程序里在雨天下游戏了,而且那样的天气使屏幕变得很灰暗-这个因素将会被预留位置。

28 - (asked if Old Trafford is in) Man U should be licenced, and Anfield is in PES 2010, so we hope: yes.
(询问是否老特拉福德在游戏里)曼联应该会被授权的,而且安菲尔德也在PES2010里,所以我们希望:有。

29 - Post free-kick freezing has gone. Good.
任意球发出后球员的僵直已经被去掉了。很好。

Thats all they had time for, but promised to answer more questions in the future!
这就是他们能够有时间回答的所有问题,但在未来将会承诺解答更多疑问!
作者: syu    时间: 2009-7-15 11:58

实机视频,需要翻墙
http://www.youtube.com/watch?v=CSrla6qc3bg
作者: 狂风007    时间: 2009-7-15 12:06

你的消息真多呀

帮顶
作者: 狂风007    时间: 2009-7-15 12:11

25 - Long-range ’screamer’ shots back for PES 2010
在PES2010里面,急速下坠的远程炮弹射门将会回归。

我喜欢这个,WE08的射门力量感非常棒

但是WE09就比较软
作者: syu    时间: 2009-7-15 13:10

更新了那么多都没什么人ding,哎。
作者: 实况浪子    时间: 2009-7-15 13:48

狂顶!!!!!!!!!!
作者: 饽饽菜    时间: 2009-7-15 13:50

引用:
原帖由 se7en 于 2009-7-5 20:19 发表
[posted by wap, platform: Android (T-Mobile G1)]

只希望网战速度再好点,09都没怎么踢
是啊  哎,这问题太
作者: 狂风007    时间: 2009-7-15 14:11

看那段制作人介绍卡片系统的视屏

专门以梅西为例子,卡片表现了梅西在前场大范围跑动和边路内切的特点,就和现实里梅西一样

看来制作人信心比较足啊
作者: syu    时间: 2009-7-15 14:34

实机视频我以上传群共享。要看的入tgwe群:75203640,或者pm我也行。
上传youku了。变得很胡。
[flash=480,400]http://player.youku.com/player.php/sid/XMTA1NjAyNzA4/v.swf[/flash]

[ 本帖最后由 syu 于 2009-7-15 16:43 编辑 ]
作者: syu    时间: 2009-7-15 17:32


The PES 2010 playtest was a very nervous experience, and something I couldn’t begin to describe or attempt to put into words. A series that’s given so much pleasure over a decade has done the opposite in recent years, and more than ever this year is the year it can simply not fail to deliver.


The instant we arrived at the offices our eyes were fixated on the number of screens around the playtest venue, already in full use by the PESGaming and PESFan crew. At first, in all honesty, my heart sank a little. I saw similar animations and a similar look to last year, coated in a very pretty exterior. I turned back to Suff, who was still meeting and greeting, and gazed over worryingly at him. My whole persona must have alerted a few of the Konami employees, as they ushered us quickly onto a test unit to sample the game.
The moment we started playing my frown became a smile, from a mixture of realisation about the gameplay, and (to my amazement) Suff’s sheer enjoyment at how the game was unfolding. Slowly the disappointment of seeing a similar looking game started to fade away, as the gameplay of PES 2010 took over.
Looks like PES 2009 at a glance, but well and truly isn't

Before the event me and Suff sat down and spoke of realistic expectations of what we were about to see. Using his wisdom thanks to his experience with FIFA 10, he expected it to be more of a proof of concept rather than something we could judge off the bat. After playing EA’s title in April, then a month later in Vancouver, he explained how the difference in development time was so substantial that initial impressions in the first playtest counted for very little – with improvements and inclusions significantly improving ones experience. What was important then, was to assess the platform Konami had created for PES 2010, and to evaluate if the vision going forward was going to be a significant step in taking the series back to the glory days.
When talking about what we wanted to see, the pace of the game came up almost instantly. Some might say that PES 2009 itself wasn’t itself set at an arcade pace, but many aspects around it were. Dribbling and the ease of getting into goal scoring opportunities were big stumbling blocks for most, and conflicted with what many thought the series was built around. Secondly, as a lot of you might have guessed, was teamvision. A word that sends a shiver down Suff’s spine when he hears it, and something he was hoping to see very little of at the event. The AI was abysmal last year, and (something that was synonymous with PES 2009) became excruciatingly annoying after prolonged playing time.
Finally, our thoughts shifted to the general movement of the game, and how it played out a match. Was the rigidness gone? Has the passing been sorted? Are the tricks still on the d-pad/analogue stick? Animations certainly came into our thoughts, although Suff assured me that he would be shocked if they were there in their full glory at this early stage.
I’m more than happy to say then, that all the things we were intrigued about were just as we hoped; massively improved over last year with plenty of time to improve further.
Up close, PES 2010 looks absolutely incredible - even at this early stage

Before we explain just how it has, lets get some information on the code we were playing. Let there be no doubt, this was an extremely early version of PES 2010; the earliest Konami had ever shown the game publicly. We were told the game was around 50% complete, with the option to only play with either Liverpool and Barcelona. There was no other game mode apart from exhibition, with Anfield being the stadium of choice. So as you would expect, Suff was over the moon! The menu’s were nothing more than place holders to serve a purpose, as it was a few screens before you got straight into a match. Just to emphasize how early this game was, we were sampling it through the source code! That’s actual PC’s running the game, with PS3 and Xbox 360 controllers attached to it.
The beauty of PES 2010 came almost instantly, after the initial disappointment. As soon as you start to play it felt more assured, more complete. PES 2009 had these awkward animations that interlinked the passing and shooting. These affected the game significantly, making the game feel stagnated and robotic. And while the animations weren’t complete in the build of PES 2010 we played, the way the basic and important ones were implemented and improved were significant. The extra frames also lent itself to how the pace of the game played out, in a similar vein to EA’s franchise. Like their game, the animations fed into how you played.
And I thought the faces in PES 2009 were good...

And like EA’s latest effort, FIFA 10, the action on the pitch is considerably slower, with a realistic feel I’ve not felt in a PES game for a while. The players seemed to build up to a sprint, rather than running full pelt from go. Controlling of the ball was also key, with players like Iniesta and Xavi having a lovely first touch when receiving a pass, while Yaya Toure struggled to kill the ball instantly when under pressure.
Player individuality has always been key in PES, and is the sole reason why, even in this slow considered pace, the player will be forced into playing to the strengths of the team rather than the strengths of the game. This single aspect separates the PES series from FIFA, and is more of a noticeable difference with both going for the same style of play this year.
I mentioned animations earlier, and while the majority of them weren’t in the build we played, the ones that were impressed a great deal. The previously mentioned first touch of skillful players was also visually appeasing, with players at all times trying to use their favoured foot when passing, controlling and shooting. If timed right you could control a ball perfectly to one side, evading oncoming players in very crowded areas.
Its not only when receiving the ball do you see something new, as the players distribute it just as variedly. Passing for instance has had something of a facelift from last year, with fresh new animations for when releasing the ball under pressure – similar to the urgency system in FIFA. Players will stretch and strain to release a pass before being tackled, adding a great deal of realism. The same can be said for shooting, which was as satisfying as ever. Like the passing, it really has been given a facelift, with there being many more ways of striking the ball. This helped the game distance itself further from last years robotic and rigid feel. There was a situation when, playing as Barca, Henry received the ball wide left and cut in towards goal. Pressing shoot, I was greeted with him shifting his body to the side to try and strike it with his right foot. As he opened up his body he convincingly stroked the ball into the far the far corner with the inside of his right foot – leaving both me and Suff stunned in amazement. Then there was Messi, who looked complete in his movements, right down to mannerisms off the ball. A lot of that player representation was down to the drop dead gorgeous visuals, which has raised the bar when it comes to graphics in a football game.
The new chest control animation was in, and looked lovely

Konami talked long and hard about how certain aspects of the game were early and far from finished, but at the same time proudly conversed with us regarding the visual fidelity. At this early stage, the game is looking incredibly good, with things like faces, player models, stadiums, grass etc better than I’ve ever seen it. The test always comes when in wide cam, and its difficult to judge it right now without the animations implemented fully. FIFA 09/10’s charm comes when the impact of playing the match stays the same when in wide cam, and this is predominantly down to how it moves. With promises coming from the guys at the event regarding major inclusions on animations and individual traits, I guess its too early to judge or comment on them conclusively. Luckily we will only have to have to wait a few weeks from now to see if it indeed has been improved as promised.
What’s left then to discuss is the game as a whole, and the dreaded teamvision. Thankfully the AI has been improved so much that we never found ourself fighting with it. The helping elements, like tackling, passing, shooting for you have been totally removed, or at least weren’t there when we played. This perhaps was one of the key reasons why Suff was won over, himself saying he’s not enjoyed PES this much since the PS2 days.
Anfield looked lovely, Suff was ecstatic to see it in the game

The AI also helped teams play as their real life counterparts, with no misunderstanding about how a team plays in real life converting into the game. When going through the new team formation options, you have a slider bar that lets you affect the mentality of the team like how much they attack or defend. For example, Barca’s attacking mentality is 80/100, while Liverpool’s is 20. Defensive figures flip other way, as you would expect. Convert this into the game and it plays out how you would expect. Liverpool’s game is all about constraining the opposing teams attacking elements, with the quality of Gerrard and Torres ever present going forward.
The first match me and Suff played was goalless, and was a cagey affair, with myself having the possession but never really threatening. It was only until Suff changed his attacking mentality to 80 did I manage to create more space and punish a team that wasn’t used to playing an attacking way. Again, this is another realistic situation, as the players Liverpool have aren’t as technically gifted as the Barca player’s to play a certain way.
Great improvement, Alonso more so

To finish up, lets talk about little improvements around the game that will please many people. Konami have managed to fix a lot of small details even at this early stage that used to infuriate the more demanding fans. Things like goalkeeper gloves being officially licensed, no more sand bags behind the goals, and the look and feel of the stadium was key - adding another layer of atmosphere that PES 2009 never had. Then there’s the welcome news for many that tricks are no longer mapped onto the d-pad/left analogue stick, going back to the combination of holding R2 and a direction. We then have a new penalty system, which was always going to be the case after the Wii version had a new way of taking/saving them. At first glance it seems very close to FIFA, where you can literally aim anywhere in the goal, with the amount you hold down the power and direction affecting your success. Goalkeepers can also be moved too before a kick has been taken. The ability to untuck shirts in edit mode will again bring a smile to the faces of people who have missed this option since the PS2 versions. All in a way trivial to the game as whole, but the little things count for a lot when trying to create the complete package.
All in all then, the playtest event was more of a statement of intent than anything, with the build being quite literally barebones and the base for all upcoming improvements. With that in mind the upcoming playtest in a few weeks will be vital. Suff played FIFA 10 at the Emirates in April, then played the game again in May in Vancouver – the difference obvious and substantial. We’re hoping for the same with PES. The good news is, even at this early stage, its miles ahead of PES 2009, with FIFA in its sights.
The battle of the cover stars continues
作者: syu    时间: 2009-7-15 21:57

ps3版画面



作者: terrylet7    时间: 2009-7-15 22:56

up~  为we2010 网战入ps3的顶下~  :D
作者: Poison    时间: 2009-7-16 01:28

看上去不错,很期待
作者: syu    时间: 2009-7-16 09:59

当然了,不仅仅只是新图,Konami欧洲,准确地说是英国分部还邀请了英国几个大的FANS网站的负责人去试玩2010!在经过了欧洲各路媒体试玩之后的2010会得到怎样的评价呢?

游戏的整体速度变慢(再次确认),让游戏更趋于真实。
游戏的画面素质有较大程度提升,特别值得一提的是对于光源的处理效果。
新的战术滑动条系统对于控制战局非常有效。
假动作依然是使用左摇杆(或十字键)来完成。
球员的动作更加流畅细腻(似乎每一作都有这个说法)。
把球员放在他不熟悉的位置,能力值会有所下降。
像2009这样用卡卡或者伊布以一敌十的情况不会再出现,防守方变得有利。
带球时不能使用90度直角转身,在速度慢下来的时候可以进行45度转向。
依然是8方向移动。
主罚任意球之后,主罚者不会再像2009那样傻愣着站一会儿,而是可以立即做出移动。
充分利用了按键压感的新的点球系统很棒,模拟出了主罚点球时的紧张感。
丢边线球的时候,依然有一道“无形的屏障”让防守方无法有效地防守边线球。
裁判不会像2009那样那么喜欢出红牌了。

另外,关于球员能力值:
2010引入了一种名为“TOP LINE”的数值(怎么翻译还没想好,谁给出个好主意?),这个数值不同于SHOOT、JUMP那些数值,而是作为一个衡量该名球员在球队阵容中所起到的重要性而存在的,单从这个数值玩家就能够看出该名球员是否适合他目前的位置(或球队),比如精神领袖杰拉德之于利物浦,他的TOP LINE值达到了96,托雷斯的值为80,梅西之于巴萨的TOP LINE值为82,而中场发动机哈维达到了92,亨利则只有66……首先我们可以肯定一点,这个值是可以变化的,例如利物浦的贝纳永,让他司职前腰、中前卫和后腰就会有3个不同的数值。然后,决定这个值的绝不仅仅只是球员能力值的平均数,至少你还应当把他所持有的“特技卡牌”算上,至少在Konami官方出来解释这个值的意义之前,我们只能这么来理解。
那么,有个问题:TOP LINE的数值变化是如何反映到游戏中去的?暂时我们还没有准确的答案,但我们相信这个值是一种类似于“加权百分比”的存在,就好像球员的状态好坏会影响他几个主要数值的波动一样,TOP LINE数值的变化应该也同样起到了这个作用,至少,你不能再拿一个数值看上去很不错的球员当万金油使了。

转自lv guoki博客
作者: 狂风007    时间: 2009-7-16 12:32

好啊,新消息

帮顶,SYU:D

现在等DEMO了
作者: syu    时间: 2009-7-16 13:02

demo估计还早了。
作者: mapledot    时间: 2009-7-16 15:18

看视频还不错,转身终于不再象木头桩子了。
作者: se7en    时间: 2009-7-16 15:23

zhou....
10出了我立刻回归WE...:D
到时候好好和你TT.....
作者: syu    时间: 2009-7-16 16:27

就是啊。到现在没好好和你踢过。
作者: 狂风007    时间: 2009-7-16 17:15











几张中文大图
作者: syu    时间: 2009-7-16 17:33

多谢更新。这几张图我看到没更新。
作者: 实况浪子    时间: 2009-7-16 19:31

看了视频,感觉球速还是过快,唉
作者: syu    时间: 2009-7-16 21:25

皮耶罗成为意大利版封面人物


作者: tanakarena    时间: 2009-7-17 14:06

期待一下,快出吧
作者: takuyaqcc    时间: 2009-7-17 15:14

战术滑动条
带球跑时不能90度变向
把球员放在他不熟悉的位置,能力值会有所下降
这些借鉴的不错
作者: 大鹏    时间: 2009-7-18 11:50

说得不错,还是等游戏实测吧。不过肯定比入了。
作者: syu    时间: 2009-7-22 22:52

PES 2010 Master League Details Emerge!
The first details on PES 2010 Master League have been announced by Konami!
The press release details new features that are ready to be discussed, introducing expanded managerial elements, sponsorship (with real currency), and youth team elements. Hit the jump for all the info and new screens, NOW!


PES 2010: Master League Evolves


Konami reveals expanded managerial elements, including new fiscal, sponsorship, and youth team elements

Konami Digital Entertainment GmbH has outlined significant advances to the Master League section of its forthcoming PES 2010 title.
Master League has proven one of the key attributes to the PES series’ longevity, and PES 2010 will introduce a number of new elements that will contribute to the overall realism and lasting appeal of the new game.

On selecting the Master League option, players are now presented with a menu split into three areas: ‘Club House’, ‘Stadium Walk’, and ‘Office’. Each of these is an umbrella for different parts of a manager’s role, with ‘Club House’ used for tactical and match day options, ‘Stadium Walk’ for main game settings, and ‘Office’ for scouting and player acquisition dealings.

The in-game menus are now much simpler to navigate, and players can jump between the three areas with ease. The Club House element has also seen the creation of an all-new Youth Team section, which works alongside the first team squad. As the game progresses, the player can opt to invest in talented members of their youth team to fast-track their development. This burgeoning talent can then be introduced into the first team, as with so many real-life ‘academies.’

The Office area is where all transfer and financial dealings take place. Real currency is now used in PES 2010, and additional monetary routes are also available. Sponsorships can now be negotiated, with player securing big money deals with companies that can be used to invest in the team and youth set-up. Results on field affect the direct value of the club tio interested parties, and fan clubs are also used as a barometer of the club’s success.

The information released is extremely promising, and signifies Konami’s intentions of creating a more deeper and involved ML in PES 2010. It’s the first bit of info we have regarding the much loved mode, but certainly not the last. Expect more details and new features to be announced in the coming months!
We’ll be dissecting the pics and press release later today, so stay tuned for more insight!
作者: 狂风007    时间: 2009-7-23 08:34

顶SYU,
作者: syu    时间: 2009-7-23 14:11

ml模式翻译

Konami reveals expanded managerial elements, including new fiscal, sponsorship, and youth team elements
KONAMI透露大师联赛的扩展元素,包括新的财政,赞助商和年轻队伍的元素。

Konami Digital Entertainment GmbH has outlined significant advances to the Master League section of its forthcoming PES 2010 title.
KONAMI数码娱乐公司概括了它即将发售的PES2010大师联赛的重大改进。

Master League has proven one of the key attributes to the PES series' longevity, and PES 2010 will introduce a number of new elements that will contribute to the overall realism and lasting appeal of the new game.
大师联赛已经被证明是PES系列寿命长短的关键标志,而且PES2010将会引入很多对整个游戏真实性和持久吸引力有帮助的新元素。

On selecting the Master League option, players are now presented with a menu split into three areas: 'Club House', 'Stadium Walk', and 'Office'. Each of these is an umbrella for different parts of a manager's role, with 'Club House' used for tactical and match day options, 'Stadium Walk' for main game settings, and 'Office' for scouting and player acquisition dealings.
在选择大师联赛的选项后,一个被分成三个区域的菜单:“俱乐部房屋”,“球场行走”,和“办公室”便立刻呈现到玩家们面前。所有这些都是不同大师模式部分的保护伞,其中“俱乐部房屋”用于战术调整和比赛日选项,“球场行走”是游戏的主要设置,而“办公室”是球探和球员获得和交易。

The in-game menus are now much simpler to navigate, and players can jump between the three areas with ease. The Club House element has also seen the creation of an all-new Youth Team section, which works alongside the first team squad. As the game progresses, the player can opt to invest in talented members of their youth team to fast-track their development. This burgeoning talent can then be introduced into the first team, as with so many real-life 'academies.'
现在游戏中的菜单更容易操控了,而且玩家可以从容的在这三个区域之间跳转。俱乐部房屋的元素也是年轻队伍部分的创作物,它在一队旁运行着。随着游戏的进行,玩家能够对他们年轻队伍中有才华的球员投资来让他们的能力快速发展。然后这个才能的急速发展就能够被引进到一队里,跟许多现实中的“大学”一样。

The Office area is where all transfer and financial dealings take place. Real currency is now used in PES 2010, and additional monetary routes are also available. Sponsorships can now be negotiated, with player securing big money deals with companies that can be used to invest in the team and youth set-up. Results on field affect the direct value of the club to interested parties, and fan clubs are also used as a barometer of the club's success.
办公室区域是交易和财政行为发生的地方。真实的货币现在被运用到PES2010中,而且额外的货币路线也是可行的。赞助商如今能够谈判,伴随而来的是球员确保和那些能在球队中投资和对年轻球员的资助的公司企业的大金钱交易。这个领域的结果会影响俱乐部对于感兴趣伙伴中的直接价值,而且球迷俱乐部能够作为俱乐部成功与否的晴雨表。

A big change of interface it looks like. Out goes the side panel navigation from the last few games for this 'dial' like system. At first glance it looks more organized but I guess how it functions will be the most important bit. Nice to see actual months and currency being used, they're only small things but welcome nonetheless.
看上去界面有一个大改变。外面是侧面面板的导航,来自过去很少游戏中用到的象“拨号”那样的系统。第一眼看上去更显得条理化但我估计它怎么起作用将会是最重要的一点。很高兴看到实际月份和现金被运用上。它们都是很小的东西但却是无任欢迎的。

The youth team is a great addition in my opinion. Hopefully it will help develop the younger players who aren't quite good enough to play for the first team when they join the squad. Having a quick look down the squad list from the screenshot you can see plenty of familiar names with ML legends Castolo and Minanda still in the game.
年轻队伍在我看来是个极好的补充。希望它将帮助培养那些当加入球队时实力不够好而不能到一队比赛的年轻球员。从屏幕截图中快速的往下看球队的清单,你能够看到很多熟悉的名字,大师联赛传奇卡斯特罗和米兰达仍然在游戏里。

The strategy gauges bring new tactical elements to the game, and with these additional managerial elements, as well as more to come, Master League is shaping up to be a much deeper game mode.
战术计量表给游戏带来新的战术元素,而且拥有这些额外的大师联赛元素,跟更多将会到来的消息一样,大师联赛正发展成为一个更有深度的游戏模式。

Is this news what you were hoping for? Let us know.  感谢游侠WEYX小组提供和翻译。。。
这条新闻是你所希望看到的吗?让我们知道。
作者: syu    时间: 2009-7-24 10:08

ml菜单视频
[flash=480,400]http://player.youku.com/player.php/sid/26887274/v.swf[/flash]
作者: 黑龙    时间: 2009-7-24 14:18

[flash=640,480]http://www.tudou.com/v/V8D4mOWZHcI[/flash]
作者: 逆寒冰冷雨    时间: 2009-7-29 09:56

看起来不错啊
作者: syu    时间: 2009-8-4 11:19

制作人田中先生畅谈PES2010的最新进展
Hello PES fans,
PES的球迷你们好,

I am Tatsuya Tanaka, a director in charge of all match-based gameplay and mode designs. I wanted to take this opportunity to discuss and expand on the newly-implemented team style slider and playstyle card.
我叫田中达也,是负责所有比赛游戏性和模式设计的主管。我想借此机会来讨论和详述新执行的球队风格滑动器和比赛风格的卡片。

In PES 2010, you can see the fusion of the individuals and teams. The slider to change team style is a useful tool to tailor your team as you like, and a wide number of strategies can be expanded by changing the value of eight sliders. You can use this feature to completely reproduce your favourite team or to create a brand-new team style you have not ever played before (such as tailor the team to make the best use of players you obtained in Master League).
在PES2010里,你能够看到个人与球队融合起来。改变球队风格的滑动器是一种很有用的工具来根据你的喜好修改你的球队,而且很多战术能通过改变八种滑动器的数值来扩展。你能够运用这个特性来完全的重新制作你喜爱的球队,或者创建一种你过去从来没玩过的崭新的球队风格(例如在大师联赛中修改球队来让你所得到的球员得到最好的运用)。

For individual players, the Playstyle Cards are the key. Cards are used to reproduce characteristic player movement (playstyle): not to simply adjust parameters, but also to give the player an insight for the things which would happen next.
对于球员个人来说,比赛风格的卡片是关键所在。卡片是用于重新建造球员特有的动作(比赛风格):不仅仅是调整参数,而且给予球员一种预料对于接下来将会发生什么的洞察力。

This is an aspect I am very confident in for PES 2010. Player characteristics cannot be perfectly reproduced just by parameter adjustments. Preparations are important to make a good finish. I am sure that you will be surprised when you see CPU player who has Cards! You will feel as if you are playing in a real-life match and will notice how dangerous the player is.
这是我对PES2010很有信心的一个方面。球员特征不能够仅仅通过参数调整来完全重新的制作。准备工作对于好的结果是很重要的。我可以肯定的是当你看到有卡片的CPU球员时将会感到惊讶!你将会感到你好象在进行一场真实的比赛,而且将会注意球员的危险性。

There is also big news about other Modes.
其它模式也有一些大的新闻。

Master League has been totally renewed and UEFA's two big competitions are implemented in. I hope you all like this. Also, the ultimate goal of Master League is no longer to simply win the competition but also to make a glorious history of the team. In the past, there were many vague factors and fake elements, but we have changed such vague and fake elements to real ones. Consequently, Master League has attained more reality and greater longevity. Of course, UEFA Champions League and UEFA Europa League make a great deal of difference, but there are also more elements contributing to the game.
大师联赛已经全面的更新而且欧洲足联的两项大赛事都得到实现。我希望你们都喜欢这个。而且,大师联赛的终极目标不再仅仅是赢得赛事的冠军,而且是创造一个球队光荣的历史。过去游戏里有很多模糊和虚假的元素,但我们已把它们改为真实的元素。因此,大师联赛已经得到更多真实性和更长的寿命。当然,欧洲冠军联赛和欧洲联盟杯会有一些不同,然而那里也都有更多有助于游戏的元素。

Another 'secret' information... There are some surprises which we have implemented following your extremely helpful comments and opinions. With these, the new game will more than meet your expectations. The only downside is that our hours have got very long and I often use a taxi to go home at midnight!
另一个“秘密”消息...有很多我们已经遵循你们极为有帮助的意见和主意而执行的惊喜。有了这些,新游戏将会更满足你们的期待。唯一不利的是我们工作的时间实在很漫长,而且我经常到凌晨才坐出租车回家!

Stay tuned for further updates!
请继续关注进一步的更新消息!

Tatsuya Tanaka
田中达也
作者: syu    时间: 2009-8-12 20:48

http://vhead.blog.sina.com.cn/player/outer_player.swf?auto=0&vid=23566615&uid=1076781097
作者: 狂风007    时间: 2009-8-12 21:03

新战术,看来需要适应

2010的AI球员跑位大进化看来是肯定的了
作者: edwang    时间: 2009-8-12 21:34

怎么感觉很复杂啊?
作者: syu    时间: 2009-8-17 20:37


作者: 实况浪子    时间: 2009-8-17 20:40

感觉人物变瘦了!
作者: syu    时间: 2009-8-18 17:24

Konami have today released some very interesting new PES 2010 screenshots. These screenshots show off the new master league and online modes. The online stuff looks rather impressive but first lets look at the master league mode.
今天Konami释出一些很有意思的PES2010新图片。这些新图片炫耀着全新的大师联赛和线上模式。线上模式的东西看上去给人印象很深刻,但首先让我们看看大师联赛的模式。

For years now PES fans around the world have been crying out for a restructuring of the master league mode and it looks like Konami have finally listened. Going by the screenshots it  looks like Konami have followed in the footsteps of the FIFA manager mode and then a step further too. First of all, the menus now have a more user friendly look which was something that was needed as the previous menus were a bit overwhelming and “daunting”. A couple of the shots also show that you will have scouts at your disposable who will help you find players that you need and give you information on potential targets, something which I believe is not possible in FIFA.
这几年来全世界的PES粉丝都已在呼吁一个重新制作的大师联赛模式,而且看上去Konami看上去终于听到了。依照这些图片,Konami看起来已经跟随着FIFA经理模式的脚印而且也在这基础上踏出了一大步。首先,这些菜单拥有一个更让玩家觉得亲切的外观,由于之前的菜单有点势不可挡和“让人畏惧的”,因此这是一些过去所需要的东西。有几个镜头也显示出你将会拥有球探,他们将帮助你寻找你所需要的球员而且给予你一些有潜力的目标的信息,这是我相信在FIFA中不会拥有的元素。

Online wise it looks like Konami have once again listened to what fans have been saying for a good few years now. Finally a PES game will have online tournaments/competitions, the most exciting being the inclusion of an online Champions League. The screenshots suggest that players will be able to create tournaments of their own too, one of the many possibilities being the creation of an online co-op tournament. Speaking of co-op we also noticed the words “add guest user” in a couple of the shots which would suggest that (like Gears of War) you will be able to take a friend online with you from the comfort of the same living room. All these online options sound great but one eternal question remains unanswered, will PES still be a laggy mess online? We have been told that a totally seperate development team is working on the online aspect of the game and judging by the new options unveiled today we actually think that is true, we just hope that shows in the online play too.
在线模式看上去Konami已经再次听到粉丝们这些年所说的一切。PES游戏将拥有线上锦标赛/竞赛,其中最让人兴奋的是线上冠军联赛也包含在内。这些图片暗示着玩家们也将可以创建他们自己的锦标赛,许多可能性之一是一个线上合作锦标赛的创建。说起合作模式我们在一些镜头也注意到“加入客机的玩家”的话语,这暗示着(象战争机器那样)你将能够在线上的房间带着一位朋友和你一起游戏。全部这些线上的选项听起来很好,但有一个永恒的疑问仍然是没有答复的,PES的线上游戏将仍然有延迟吗?我们已经被告知一支完全独立的发展队伍正在从事游戏的在线模式工作,而且根据今天揭开的新选项来看,我们觉得那是真的,我们只是希望它也在线上模式显示出来。

As well as releasing some new screenshots Konami have also announced that PES 2010 will feature a 360-degree control system as well as a host of other new features which include:
除了发布一些新图片以外,Konami已经宣布PES2010拥有360度带球系统而且包括以下一些新特性:

Manual Goalkeepers: PES 2010 will be the only football title to offer users complete control of the keeper. Players can switch to their goalkeeper at any time, and will enjoy total control of his actions.
手动控制门将:PES2010将会是唯一的能完全控制门将的足球游戏。玩家能够任何时候切换到他们的门将,而且将享受他们一切的动作。

New Goalkeeper Moves: Players can now perform quick under-arm throws to their nearest defender to get attacks rolling more quickly.
全新的门将动作:现在玩家能够进行快速地滚球来传到他们最近的后卫队员来快速发动进攻。

All-New Animation: Key animation related to dribbling, running, turning, etc, has been reworked and enhanced, creating a more natural and organic feel to the way players chase down balls, change direction and move around the pitch. The result is a more fluid and natural look to the game.
全新的动态画面:关键的画面涉及带球,跑动,转身等等,已经被重新制作和改善,这会创造一种在球员追逐皮球,改变方向和在球场上移动时更加自然和真实的感觉。这样的结果是给游戏带来更为不可预见和自然的外观。

Fine-tuned Close Control: The PES Productions team has worked to improve trapping of the ball and basic close control elements, giving the user more ways to spread and move the ball around effortlessly.
细腻的控球:PES制作组已经努力改善捕捉皮球和基本的控球元素,给予玩家更多方式来轻松的传球。

Manual Ball Request: The ability to demand the ball when running into space is now available to the player, and will be accessible in all game modes.
手动要球的请求:在跑到空挡时要球的技能已经是可行的,而且将会在所有游戏模式中都可运用。

Simpler Skills: Moves such as feints, drag backs and upper body feints can be applied more naturally when taking on or trying to beat an opponent. The PES series has long been associated with clever flicks and tricks, and PES 2010 will boast the most to date.
更简易的技巧:当要打击对手时,象假动作,拉球和上肢假动作那样将能够更加自如的运用出来。PES系列已经有很长一段时间拥有那些聪明的蹭球和假动作,而且PES2010将会以有这些而自豪。
作者: syu    时间: 2009-8-18 17:25


作者: syu    时间: 2009-8-18 17:29
































































作者: Viewtifuldai    时间: 2009-8-18 18:32

很是期待……
作者: koif    时间: 2009-8-18 19:02

为什么没有亨利的对比????
作者: 非典型双子    时间: 2009-8-19 09:16

看起来有些复杂了
作者: 德德97    时间: 2009-8-19 21:07

PS3/Xbox 360/PC versions of the game will be released on October 22rd
PS3/Xbox 360/PC版本发布时间:2009年10月22日

PS2/PSP versions will get a November 5th release.
PS2/PSP版本发布时间:2009年11月5日

Wii instalment is set for a November 19th release.
Wii版本发布时间:2009年11月19日
作者: hhhiro    时间: 2009-8-20 20:04

手感,AI,老生常谈的问题,从来就没让人真正满意过。画面倒是次要了,埃托奥脸像不像踢比赛的时候谁会care?
作者: 狂风007    时间: 2009-8-20 20:59

PES2010发售日确定!最新试玩感受!收录球队公布!

随着德国那边的GC2009召开,《PES2010》的更多详细情报也纷纷涌来。欧洲绝对是这个系列最重要的一块阵地,每一作85%以上的销量都来自这块足球大陆,所以Konami也对这次难得的亮相机会非常之珍惜,不但在其展前新闻发布会上用大篇幅介绍了这款游戏,而且还提供了总数为20个试玩台,欧洲玩家有福了,至少比我们要提前一个月玩到——我们就只有等到TGS09了。

首先是发售日,终于确定——(这张图90%就是游戏的正式封面)



PS3、X360、PC版的发售日为10月22日
PS2、PSP版的发售日为11月5日
Wii版发售日为11月19日
说明一下,以上均为欧版发售日,如果想等WE2010,按近年来的发售习惯来看,应该是12月初或者11月底。

以下是根据最近Konami举办的一系列试玩活动总结出的新情报
★GC2009现场的试玩版可以选4支球队,分别是利物浦,巴萨、法国和德国。
★玩家可以完全手控门将来进行整场比赛,在比赛的任何时候都可以将光标切换到门将身上进行控制。
★门将的动作更加细腻丰富,(终于)会抛出地滚球给队友了。(记得这个动作早在十几年前的SFC版就有了……KCET这会儿终于想起来了啊)
★增加了许多细节的动作,让动作的连贯性与真实性更进一步。从现场公开的游戏宣传片来看,增加了这么几个新动作:(图片点击放大)





★编辑模式得到了强化,虽然授权的品牌与2009相比,只多一个Umbro(恩宝),但制作组还是根据今年最新的各队新款球衣设计了许多有针对性的部件,让玩家能够将未授权球队手动编辑成授权球队,比如英超埃弗顿队今年很有特色的“大V领”球衣,也能够通过手动编辑来实现。
玩家还可以为球队编辑最多8种不同的助威声浪,实现不同情况下的不同助威呐喊声。
★大家比较关心的除了球衣,当然还有球鞋,以下是球鞋列表:
Adidas Predator Swerve X-TRX SG White(阿迪的白猎鹰9代)
Adidas Predator Swerve X-TRX SG Black(阿迪的黑猎鹰9代)
F50 Tunit Blue(F50i,也就是梅西欧冠决赛穿的那双)
Adidas Adipure Black(Pure 2代黑色,卡卡脚上的)
Nike CTR360 Maestri FG Black/Red(Nike今年的新鞋)


Mecurial Vapor Superfly Orion Blue(运用了飞线技术的刺客5代)
T90 Laser Silver/Black/Red(T905)
Tiempo Legend FG White/ Blue(LEGEND 3代)
Puma V1.08 White/Blue(居然不是V1.10,看要要等更新了)
Puma V-konstruct III White/Blue(前代就有的鞋)
Umbro Speciali Black(恩宝,本作新增加的授权品牌)
除了上述这些鞋之外,还有13个空位,估计是等待在线更新用的。
让人感觉比较遗憾的是,先前说的“可编辑球鞋”看来只是传闻,本作依然不能手动编辑球鞋的样式。(不排除是因为完成度不高的原因,希望能在正式版中实现)

★接下来是公布本作收录的全部球队的时间……
首先,“德甲”完全授权看来也是一个误传,虽然德国国家队有了正式的授权,但是德甲似乎成了一个解决不了的问题……本作依然没有德甲球队。
以下是全部球队的名单,授权球队将以黑体表示。
国家队(79支)
欧洲(34支队)
授权球队:克罗地亚 捷克 英格兰 法国 德国 希腊 爱尔兰 意大利 荷兰 北爱尔兰 葡萄牙 苏格兰
西班牙 瑞典 土耳其
未授权球队:奥地利 比利时 波黑 保加利亚 丹麦  芬兰 匈牙利 以色列  黑山 挪威 波兰 罗马尼亚 俄罗斯  塞尔维亚 斯洛伐克 斯洛文尼亚 瑞士 乌克兰 威尔士
非洲(13支队)
授权球队:科特迪瓦 加纳
未授权球队:安哥拉 喀麦隆 埃及 几内亚 马里 摩洛哥 尼日利亚 塞内加尔 南非 多哥 突尼斯
美洲(16支队)
授权球队:阿根廷 巴西
未授权球队:加拿大 哥斯达黎加 洪都拉斯 墨西哥 特立尼达和多巴哥 美国 波利维亚 智利 哥伦比亚 厄瓜多尔 巴拉圭 秘鲁 乌拉圭 委内瑞拉
亚洲及大洋洲(16支队)
授权球队:澳大利亚 日本 韩国
未授权球队:巴林 中国 伊朗 伊拉克 科威特 北朝鲜 阿曼 卡塔尔 沙特 叙利亚 泰国 阿联酋 乌兹别克斯坦

俱乐部队(共计154支)
英超:只有曼联和利物浦有授权
法甲、意甲、荷甲全部授权
西甲授权球队有:毕尔巴鄂竞技、巴萨、拉科鲁纳、西班牙人、马竞、皇马、马洛卡、塞利维亚、瓦伦西亚、比利亚雷亚尔
其他联赛(56支)
授权球队有:安德莱赫特、布鲁日、标准列日、萨格勒布迪纳摩、布拉格斯拉维亚、布拉格斯巴达、布隆德比、哥本哈根、赫尔辛基HJK、雅典AEK、奥林匹亚科斯、帕纳辛纳科斯、萨洛尼卡(希腊)、维斯拉克拉科夫(波兰)、本菲卡、布拉加(葡萄牙)、波尔图、里斯本竞技、布加勒斯特星、克鲁日、莫斯科火车头、莫斯科斯巴达、圣彼德堡泽尼特、阿伯丁(苏格兰)、凯尔特人、哈兹(苏格兰)、格拉斯哥流浪者、贝尔格莱德红星、索尔纳、哥德堡IFK、哈马比(Hammarby Fotboll,瑞典)、卡尔马(Kalmar FF,瑞典)、巴塞尔、贝西克塔斯、费内巴切、加拉塔萨雷、希维斯堡(土耳其)、FK list Kharkiv(乌克兰)、基辅迪纳摩、博卡青年、河床、国际(巴西)。
未授权球队有:Marchidegna、Rosenborg、Huerpojauza C.F、FC Cerchizmajiu、Ugonalce、Alashergokh F.C.、F.C. Kolugavinsk、F.K. Ljemorac、PFC Ryagzhilograd、A.S. Punoichongaux、MFK Trnolevoce、Shakhtar Donetsk、PES United、WE United

、转自http://blog.levelup.cn/members/Gouki/archives/2009/40343.shtml
作者: syu    时间: 2009-8-21 09:44

★★★PES2010最新高清视频★★★高冢新吾亲自上阵比赛【无删节全场两部】(08-21)
from 完全实况
[flash=480,370]http://vhead.blog.sina.com.cn/player/outer_player.swf?auto=0&vid=23807583&uid=1069249874[/flash]

[flash=480,370]http://vhead.blog.sina.com.cn/player/outer_player.swf?auto=0&vid=23807823&uid=1069249874[/flash]
作者: 胜利11人    时间: 2009-8-21 10:07

发现最多就是细节变化,几乎可以肯定,实况也就那样了。最多玩玩demo,盘是不会买了。
作者: LILIT    时间: 2009-8-21 10:27

看上去不错——我是指大师联赛
可能会买一张当创造球会玩了
作者: 勇哥    时间: 2009-8-21 22:09

看了视频,没有多少进步,失望!
和09一样,僵硬,球的轨迹实在没有多少物理效果,过人也还是老样子。
作者: Viewtifuldai    时间: 2009-8-21 23:43

看了视频 感觉节奏比2009变得更快了~!
作者: password    时间: 2009-8-22 00:05

这帖子关注了很久 ,基本上看不出来哪些是以前的内容,哪些是更新过的内容
作者: takuyaqcc    时间: 2009-8-22 10:20

看了视频,等PC版,今年家用机版继续观望
作者: pigudada    时间: 2009-8-22 11:59

汉化版即使跟进啊
作者: syu    时间: 2009-8-22 15:08

PES2010屏摄图片赏析(GamesCom)















































































from 完全实况


作者: syu    时间: 2009-9-17 15:01

今日demo放出。
作者: tkagon    时间: 2009-9-17 17:18

自从玩了FIFA10  WE出了第一时间入
作者: smilingjudy    时间: 2009-9-17 21:30

帮LZ更新一点PC版的截图
下面是特效全开1080P的小图,部分给的大图。人物细节太牛了。手感和系统都得到了相应的提升。



细节大图









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