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标题: 闲暇无聊时一种设想,关于游戏机 [打印本页]

作者: Spikeout    时间: 2009-5-8 19:25     标题: 闲暇无聊时一种设想,关于游戏机

现在主机更新换代太快了,很多玩家还没反应过来主机就淘汰,一般主机被淘汰多半是硬件机能滞后所致,有没有办法一劳永逸的解决这些问题呢?有,但是只是一种设想。

     主要设想如下:1,主机硬件厂商可以建设服务器主机,主机由多台超级主机并联而成,机能超级强大可以随时升级更新。(机能大到每台主机可以开十万个窗口运行同一个或者不同的游戏)
    2,再发行接受服务器主机信号的终端主机,该主机可以便携或者接家用TV,主机无任何CUP或者GPU元件,只附有全功能手柄机能,并配有远胜PSP的液晶屏,玩游戏全靠接收和发射遥控服务器主机来进行的,画面也是类似现在的接收卫星电视来传输的。因为无需硬件来运行游戏,所以玩家手里终端主机可以轻量化,省出的空间可以用来扩大电池容量。
    3,因为全靠服务器主机来运行游戏,这样就完全可以杜绝D版了,游戏节目完全是靠玩家用终端主机来控制购买,跟现在网游购买点卡一样。
虽然这些设想现在是不现实的,但是将来技术进步了也不是不可,估计主要困难是来自于信号带宽受限还有就是服务器主机性能不足以拖动那么多终端。
作者: 首斩破沙罗    时间: 2009-5-8 19:28

楼主抄袭外国某公司的创意!
作者: 打假    时间: 2009-5-8 19:29

[posted by wap]

垃圾设想!只有pc玩家才会赞同
作者: Kuzuryuusen    时间: 2009-5-8 19:34

这个概念学名叫SaaS。
http://en.wikipedia.org/wiki/Software_as_a_Service

现在这一领域的先锋好像是google和amazon。

[ 本帖最后由 Kuzuryuusen 于 2009-5-8 19:36 编辑 ]
作者: LFL    时间: 2009-5-8 19:58

[posted by wap, platform: SonyEricsson (P1i)]

现在主机更新换代太快了?

好几年还叫快?
作者: henvelleng    时间: 2009-5-8 20:11

老李把早就有人这么想了,某种程度上说现在的pc反而是概念的倒退
作者: wood    时间: 2009-5-8 20:19

一样会有盗版!请想想现在的私服。
作者: yangjuniori    时间: 2009-5-8 20:40

可以用无线网络把整个小区内的电脑联系起来
作者: 海腹川背    时间: 2009-5-10 16:13

国内收入太低造成的吧 要是主机售价低一些就不会这么想了
作者: zhaolinjia    时间: 2009-5-10 16:25

外国人买台主机相当于咱们吃一顿馆子钱

除10即可
作者: shinken4503    时间: 2009-5-11 00:19

LZ的立场对于硬件厂家和正版玩家来说完全无意义,一台机器在你手上3年,怎么也得买上20个游戏吧,和这将近千刀的软件钱比起来,机器本身的两三百刀算个啥
作者: 绝对和体    时间: 2009-5-11 00:39

这想法。。。。。。。。。。。。。。。
作者: chovosky    时间: 2009-5-11 00:45

这东西已经有人在做了,onlive
http://www.onlive.com/

[ 本帖最后由 chovosky 于 2009-5-11 00:47 编辑 ]
作者: chovosky    时间: 2009-5-11 00:51

OnLive is an on-demand video game platform, announced at the Game Developers Conference in 2009.[1] The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X.[2] A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market.[3][4] Thus, Engadget states that "Broadband connections of 1.5 Mbps dials the image quality down to Wii levels while 4-5 Mbps pipes are required for HD resolution." The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps.[5]

而且来头很大

Steve Perlman, Founder and CEO

Steve Perlman, OnLive founder, president & CEO, is an entrepreneur and inventor devoted to pioneering Internet, entertainment, multimedia, consumer electronics and communications technologies and services. Best known for the development of QuickTime®, WebTV® and Mova® Contour™ facial capture technologies, he has over 30 years of technology development experience, 19 years of start-up experience and a track record of bringing media-rich products and services quickly to market. In addition to having founded and operated multiple startup companies, Steve has been a Microsoft division president and a principal scientist at Apple Computer.

Steve’s technology work is built into all iPhones, video iPods, Macs and most PCs, and has been deployed by DirecTV, Dish, Comcast, Time Warner, Charter and Adelphia cable TV and satellite TV networks. Consumer products incorporating Steve’s work have also been retailed by Sony, Philips, RCA, Panasonic, Mitsubishi, Samsung, Fujitsu, Motorola, Scientific Atlanta, Sega and Nintendo.

Steve’s recently patented facial motion capture technology, Mova Contour, was used for the production of the Academy Award®-winning photoreal computer-generated face of Brad Pitt in “The Curious Case of Benjamin Button” (2008), and of Edward Norton and Tim Roth in “The Incredible Hulk” (2008).

Steve holds over 80 US patents, and has more than 100 additional patents pending.

推测是为了让苹果机也能玩主流游戏:D

[ 本帖最后由 chovosky 于 2009-5-11 00:54 编辑 ]
作者: flashback    时间: 2009-5-12 10:01

这就是传说中的“云计算”。
很多高科技公司都在研究这种模式,技术上和商业模式上。

其实我们的杀毒软件,从形式上就是一种云计算。反病毒厂商用自己高效率的病毒监控体系来寻找新病毒并且制作防御措施,之后通过网络更新到每个用户。
作者: aquasnake    时间: 2009-5-17 13:58

传统说法是“服务器+瘦客户端”模式

销售忽悠人的说法是“云计算”
作者: casaba22    时间: 2009-5-17 14:49

@_@  昨天吃晚饭也有过这个想法

握手~
作者: pigudada    时间: 2009-5-17 16:11

再过十年吧




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