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标题: 寂静岭 破碎的记忆 FOR WII(无任何战斗) [打印本页]

作者: 爱姿病    时间: 2009-4-2 07:08     标题: 寂静岭 破碎的记忆 FOR WII(无任何战斗)


This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
We will have more details on this game as they come in, and I will add that information to this post. Thanks to Marl0 for the heads up!
UPDATE - quotes from the article…
“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”
“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”
“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”


无任何战斗内容。
无读碟时间。
手电筒,电话,该有的都有。

[ 本帖最后由 爱姿病 于 2009-4-2 07:17 编辑 ]
作者: 阿西达卡    时间: 2009-4-2 07:31

-Harry is moved using the control stick, the Wii remote is used to aim the flashlight
摇杆移动,指向手电
-When you look at something Harry will vocally respond
看见东西了角色会有反应
-No load times
无读盘
-The Wii remote acts as your cell phone, and the static noise comes out of the Wii remote speaker
棒子喇叭会有噪音
-Combat has been removed from the game, you can only flee
无格斗,只能跑
-When the monsters chase you the Z button will allow you to break through doors, climb fences, through windows etc.
z键可以破门,爬围栏,钻窗户逃走
作者: PENNYSHAW    时间: 2009-4-2 09:03

美国时间仍然是4.1啊
作者: chenchenzi    时间: 2009-4-2 09:40

据说有PSP版~~


Silent Hill: Shattered Memories Announced For Wii, PSP

“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”

“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”

“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”

“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
作者: 古兰佐    时间: 2009-4-2 09:46

WII的对手果然是PSP.



无战斗,钟楼么?:D
作者: kevinpank    时间: 2009-4-2 16:29

拿Wiimote当手电筒比较有感觉

PSP版无视~~




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