原帖由 Jonsoncao 于 2008-9-26 23:43 发表
本帖亮点是天师……
SC4,GTA4,DMC4,GRID,Overlord,Enemy Territory,Orange Box,Condemned 2,The Darkness,Madden,Vegas 2,无双5,Army of Two,Lost Planet,Turok,NBA homecourt,TimeShift,GRAW 2 ...
[posted by wap]
原帖由 zhangjingy 于 2008-9-27 13:16 发表
赛车中的火热狂飙、RPG中的上古卷轴4、FPS中的COD4,光这三个足以说明问题,跨平台游戏同类型中比这三个画面好的有几个?![]()
原帖由 zhangjingy 于 2008-9-27 14:00 发表
可惜啊,XO版本burnout paradise的拖慢问题靠静止图片是发现不了的,某群体只能靠这个玩选择性失明的小伎俩了。![]()
Certainly, early reports of screen tear and frame-drops on the 360 version are way off-beam.
There's a slight deficit in performance with Madden on PlayStation 3 - the menu system seems prone to entirely arbitrary pauses and the replays are noticeably lacking in animation compared to the Xbox 360 version. The developers are on record as saying that this is down to a memory shortage in the PlayStation 3 hardware, but you have to wonder why the replay data couldn't simply be streamed to the hard disk if it was that much of an issue.
原帖由 Jonsoncao 于 2008-9-27 14:14 发表
天师能不能回答这个问题:同期发售的游戏以PS3为主开发平台的游戏是哪些?画面超越360了么?以360为主开发平台的游戏又是哪些?画面超越PS3了么?
说道RAM不够,PS3版的Madden 09因为内存不够连菜单UI都不如360了 ...
COD 4 is available on the PlayStation 3, Xbox 360, and PC, and each version holds up admirably. The differences between the two console versions feel mostly negligible. Both systems deliver good frame rates and have good, easy-to-use multiplayer setups that most closely resemble Halo 2 and 3's party system and matchmaking playlists. The PC version of the game uses a more traditional server browser to get you into games. Both systems work just fine on their respective platforms. The PC version has the ability to run in a higher resolution, if you're equipped with a PC that can handle it, but it seems to scale quite well. You can also create servers that allow up to 32 players to play at once on the PC, as opposed to a limit of 18 in the console versions, but given the size of the multiplayer maps, putting 32 players in them makes things a little too crowded. Despite listing 1080p support on the back of the box, COD 4 appears to prefer 720p on the PlayStation 3. The only way to get it to run in 1080p is to tell your PS3 that your TV doesn't support 720p or 1080i, but the difference seems minor. Either way, you'd be hard-pressed to tell it apart from its Xbox 360 counterpart. And all versions control just fine, making the decision over which version to buy totally dependent on which controller you like the most.
http://ps3.ign.com/articles/832/832797p1.html
原帖由 zhangjingy 于 2008-9-27 14:51 发表
LS是抽那些说NBA2K6和GRAW1更好的人吗?话说反SF只敢拿跨平台游戏来比,却有说某些开始独占后来跨的游戏缩水,好矛盾哦。![]()
还有小丑在替XO的机能说话啊。![]()
原帖由 zhangjingy 于 2008-9-27 15:05 发表
不能比?这帖子前面还有人说星战画面和质量效应类似,这就是比较,结论是类似,别说两个平台的独占,一个平台上的不同游戏都可以比,经常有玩家在讨论如PS2某个游戏画面比另一个要好,某个游戏画面最好等等,例子 ...
原帖由 老刘吃嫩草 于 2008-9-27 15:16 发表
原来你也知道这道理啊,:D 人家说某游戏比某游戏是建立在同一平台上的,说明不了任何机能问题. 你拿个PS3独占就说明问题了吗,至少得等他移植到XO上,才有比较的可能性,就象RE4移植到了PS2上,我们才能知道PS2机能原来比 ...
原帖由 zhangjingy 于 2008-9-27 15:26 发表
你知道能比就可以了,自抽表演美。![]()
既然能比, 自然有高下,一个平台比,高下就没意义,两个平台比就有意义,比如PS3能实现光线追踪的复杂运算并且运行流畅,而这对XO来说根本是天方夜潭。再比如反映机能的 ...
[posted by wap]
[posted by wap]
原帖由 raidenli 于 2008-9-27 16:17 发表 zhangjingy 同学的背景是什么,做什么的.
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