Chin: Megatexture runs well on PS3. We use multiple SPUs to decompress Megatexture tiles to give an expansive area to play a dynamic online game that features vehicles and 16 players.
“We are using 4 SPU’s on the PS3 to run Enemy Territory, 1 of which is for the VOIP system,” said Chin. “We are also utilizing the PS3’s hard drive [4.1GB mandatory install] for virtual memory to help in load times and Megatextues.”
Looking for another title to add to the “PS3 version gets gimped” list? One of the first things we noticed going from playing the Xbox 360 version to the near complete PS3 version was the graphical quality. The draw distances are impressive and the vehicle cockpit modeling in the PS3 version is great. However while the Xbox 360 version sports smooth character models and high quality textures on environments and vehicles, its PS3 counterpart was decidedly lacking in this area, consisting of low-res textures, jaggies, texture popping, frame-rate issues, clipping and one of the worst sniper rifle bugs ever.
原帖由 dogsoldier 于 2008-4-19 23:01 发表
在遊玩前必須「強制」安裝4.1GB的檔案以作為「虛擬記憶體」來增進讀取效能與MegaTexture的表現。
虚拟内存大师此刻泪流满面
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