If looks could kill, the PlayStation 3 version of Assassin's Creed would be dead. The Xbox 360 version emerges as the definitive version because of a superior presentation, even if just barely. The Xbox 360 isn't the ideal option for controls given better button mapping on the Sixaxis, but that doesn't prevent it from being solidly responsive. It's also worth mentioning that the PlayStation 3 version plays beautifully now thanks to a crucial patch; upon initial release, it had severe performance problems and lockups that were absent from the Xbox 360 version.
With controls, graphics, and loading times nearly identical between the two consoles, Burnout Paradise flips a bitch with superior online integration on PlayStation 3. It's a shock, to be sure, given the dominance of Xbox Live over online gameplay; however, dedicated servers and generally smoother online performance means the PlayStation 3 takes pole position.
Surprised? We were. You couldn't be blamed for believing that the Xbox 360 had the upper hand with this multiplayer-dominated game thanks to Xbox Live; however, superior execution on PlayStation 3 makes it the better version. Control preferences (or friends lists) may lead you to play on Xbox 360, but you simply cannot deny that Call of Duty 4's online functionality works better on PlayStation 3. Stable, dedicated servers are preferable to peer-to-peer networking any day of the week. Since it carries all of the same features as Xbox 360, that key element gives PlayStation 3 a big boost.
Were it not for the lengthy install required on PlayStation 3, it'd be an easy choice. Devil May Cry 4 controls better on PlayStation 3, but is less of a hassle on Xbox 360. The Xbox 360 controller just can't match the feel of a Sixaxis when hacking up demons. When it comes down to it, controls trump loading times--especially in a fast-paced action game like Devil May Cry 4. PlayStation 3 eeks out a victory, but only by the slimmest of margins.
We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.
but you simply cannot deny that Call of Duty 4's online functionality works better on PlayStation 3. Stable, dedicated servers are preferable to peer-to-peer networking any day of the week
原帖由 村上春樹 于 2008-2-28 11:21 发表
天師看看GAF上眾網友怎麼評價GAMEPRO的文章
http://www.neogaf.com/forum/showthread.php?t=246784&page=4
原帖由 zhangjingy 于 2008-2-28 11:42 发表
写轮眼又起作用了?自己看上面我问的问题吧,回答不了就说一声。:D
开发人员?ID是什么?你是如何相信他是开发人员呢?假设他说得是对的,也不过证明gamepro在cod 4服务器上面的错误(实际上PS3的联网更好是客 ...
原帖由 村上春樹 于 2008-2-28 11:44 发表
那天劍開發人員在B3D吹吹水,你還當真有nAo32 HDR這麼nb了
不用再盼了,他不會再吹了。
gamepro在這點就鬧了大笑話,沒專用server也能說專用server(奇怪,我記得PS區也有SF說cod 4是p2p的),你就 ...
原帖由 zhangjingy 于 2008-2-28 11:50 发表
回答不了吧。:D
gamepro闹笑话无所谓啊,知道PS3版本COD4联网更好这个结论就可以了,况且是不是闹了笑话还没有定论,HS的开发人员起码是真的开发人员,你说那个ID是什么,我去查查是否是开发人员,如果是的话, ...
whereas that information isn't available on the PlayStation 3 version. Second, getting into a match takes practically no time at all on PlayStation 3 and they're remarkably stable. Peer-to-peer networking over Xbox Live can yield unstable matches, although the experience was pretty good overall. It is worth noting that patches are required before heading online with the PlayStation 3 version that aren't needed when playing on an Xbox 360
原帖由 村上春樹 于 2008-2-28 11:51 发表
不是都給你連結了嗎?Gamepro這則專欄在GAF被嘲笑了,你要信就繼續信吧:D :D
開發人員早就說過的事實,您還在硬撐。ps3版有沒有比較好,既然網友與媒體的言論有出入,那就要玩過兩版本的來驗證。我玩PC版的
原帖由 zhangjingy 于 2008-2-28 12:34 发表
常去GAMERANKINGS应该知道,给XO和PS3打分的媒体只有一部分有交集,只打一个版本分数的媒体也存在不少,这样给某个游戏打分,两边的媒体数差异是存在的。
劝告LS,如果按你这个思路比的话,不少证据都可以抽死以前反 ...
原帖由 高达八成 于 2008-2-28 14:25 发表
的确有一部分不重合,那又怎么样?不重合的部分,咋不给XO打低分,给PS3打高分呢?
XO版本就是比PS3版本得分高,足以说明媒体整体的评价
某人总喜欢断章取义,拿一个媒体的评分出来现眼
抽死你
原帖由 wei89wei 于 2008-2-28 17:27 发表
常去GAMERANKINGS应该知道,给XO和PS3打分的媒体只有一部分有交集,只打一个版本分数的媒体也存在不少,这样给某个游戏打分,两边的媒体数差异是存在的。
劝告LS,如果按你这个思路比的话,不少证据都可以抽死以前反 ...
欢迎光临 TGFC Lifestyle (http://club.tgfcer.com/) | Powered by Discuz! 6.0.0 |