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标题: KILLZONE 2 的新图+IGN的preview完整版(加上中文翻译) [打印本页]

作者: sunix    时间: 2007-7-11 16:16     标题: KILLZONE 2 的新图+IGN的preview完整版(加上中文翻译)






某人不要只贴一半么……(其实是没看懂吧……)
E3 2007: Killzone 2 Impressions
Yes, it's real.
by Chris Roper
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US, July 11, 2007 - Note: Images and video coming very soon.

Tonight, Sony Computer Entertainment finally pulled the curtains back from its highly-anticipated first-person shooter, Killzone 2. The console giant has been entirely mum on the game since its debut at E3 2005, and though it started with tremendous hype, gamers have grown more and more weary over its status as time has gone on. The issue up until now has been that as impressive as the trailer was, it was all pre-rendered, and being that no one has really heard about the game in nearly two years now (aside from an SDK demo at this year's GDC which was in no-way indicative of the actual title), gamers everywhere have simply had to speculate as to whether or not it would live up to the extremely impressive trailer. And perhaps more so, whether or not said pre-rendered footage would doom the game to become a disappointment.

Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his "cargo" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.

A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...

The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"

Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.

Now for the gameplay... Do you remember what it felt like to first play Call of Duty, with bullets flying everywhere and feeling like safety or even pause was nowhere to be found? That's Killzone 2 in a nutshell. The bullets only stopped when a hallway was cleared and you haven't gotten to the next corner yet. And that didn't happen very often.

Taking place in the streets of the city, inside its alley-flanking buildings, on second- and third-story balconies and on a rooftop or two, there were always Helghast about and bullets were always in the air. One theme is clear - you'll never stay put. The demo-er rarely stopped moving, and when he did it was only to take out a single soldier. As soon as that one was dead, he was on the move again.

A cover system looks to be in place in some fashion, though it's a little unclear as to how "deep" it is. You're able to lean around the sides of cover or corners to take out enemies, and you can blind fire around and over it (with your soldier holding his weapon sideways as it kicks bullets into uncertain territory). It didn't kick you out to a third-person view ala Rainbow Six: Vegas however, so we're not sure how much you're intended to rely on it.

Speaking of not switching views, there were only two points in the demo where the view was not in first-person. One was at the very end of the level to show off a nice explosion, and another when the level's mini-boss appeared. When the player approached one of the alleyways, the camera pulled away and zoomed in on a massive, chaingun-wielding Helghast soldier, replete with nearly a tanks-worth of armor. He took down a number of AI soldiers before the Guerilla rep was able to stun him with some bullets to the face and then take him out by shooting some energy packs on his back. We expect the rest of the game to play out in a similar manner where most cutscenes leave you in a first-person view, while specific scenes or characters of importance are highlighted.

The big explosion at the end that we referred to has to do with the destruction of an electrical canon, the end-goal of the level. Throughout the mission, the sky lit up repeatedly with lightning that lit up the environment. We originally thought this was solely the work of mother nature and unrelated to the battle, but once we finally got a view of the city from a few stories up we saw that some of the electricity was coming from something man-made, or Helghast-made, to be precise.

The Helghast are capable of utilizing, and perhaps even controlling, the weather. This level has you seek out an electrical canon that first absorbs lightning, and then re-use the energy as an offensive weapon. We're not sure how much weather will play out in the rest of the game, but at the end of the demo Guerilla noted that weather will indeed play a part in actual gameplay, and that the Helghast will certainly make use of it.

Aside from the very nice use of lighting and polygons, Killzone 2 has a few more tricks up its proverbial sleeve. The animation system looks to be blend of pre-canned and ragdoll animation. Helghast would fly back up against a wall, roll down stairs and the like, but we also witnessed one dying soldier crawl on his hands and knees for a bit while breathing his last breath, and another seemingly attempt to catch himself with his arms as the rest of his body went limp. The animation system was mind-blowing in any way, but it also fit nicely into the world.

Physics on objects look to be what you'd expect these days. Chairs and boxes kicked, moved and would spin as you would expect, but they don't dent or deform or anything of that nature. There are destructible segments of the environment, though they look predefined and not dynamic. Planks of wood, a number of which were nicely placed for effects-value, would break and splinter when shot, but they look set up to do so. Pillars and other solid but breakable objects were similar. You can chip away at them, but don't expect to write your name in the rubble.

Though the demo was so action-packed that it was hard to pick up on a number of details, we did notice a few more subtleties. For one, the health system works like what you'll find in a number of shooters these days - that is, there is no finite health meter, but rather if you take enough fire over a short period of time you'll perish, while taking cover and waiting it out for a bit will bring you back up to speed. Also, at one point during the demo we noticed that you're able to sprint. It's unclear how far or often you can, though your weapon is lowered and moved to your side, so we're assuming that the inability to fire is your reason for not sprinting constantly.

The demo we lasted was the extent of an entire level and lasted over 15 minutes in length by our count, but remember that it was played by a Guerilla rep and that it'll take a newcomer a good bit longer to get through. Though there were a few pauses for loading at certain spots, Guerilla says that it'll have its streaming tech implemented by ship time and that you won't see any loads mid-level. When you see just how much stuff is here, you'll understand why this may not be an easy task.

If you would like a number to go with that, try 2GB. That's how big the single level was on disc, to which the Guerilla rep noted that the game's level of detail would not have been possible without Blu-ray.

As for multiplayer, the only details that we saw were part of a short PowerPoint presentation at the end, but Guerilla promises an "extensive multiplayer component", one that will make use of Home in some fashion. Sounds good to us.

Want to see the game for yourself? Head to the PlayStation Network at 3pm PST on Wednesday and you'll find a brand-spanking-new trailer waiting there for you

中文大意翻译:就没见过这么牛逼的……
:D

[ 本帖最后由 sunix 于 2007-7-11 16:32 编辑 ]
作者: 贪吃的蝴蝶    时间: 2007-7-11 16:16





[ 本帖最后由 贪吃的蝴蝶 于 2007-7-11 16:35 编辑 ]
作者: 江西恐龙    时间: 2007-7-11 16:18

画面不错,不过离当初那段CG确实差很远嘛。


买之!!!啥也不说了,顶FPS!
作者: 王总    时间: 2007-7-11 16:18

明天PSN上有下载!
作者: 金碧辉煌    时间: 2007-7-11 16:18

比抵抗还烂么~~~~~~~~
作者: interboy    时间: 2007-7-11 16:19

LZ果然是TG头号KZ饭
作者: Loading    时间: 2007-7-11 16:20

先回再看
作者: 江西恐龙    时间: 2007-7-11 16:20

引用:
原帖由 金碧辉煌 于 2007-7-11 16:18 发表
比抵抗还烂么~~~~~~~~
图片似乎和抵抗差不多,画面确实不错。
作者: 网上的fantasy    时间: 2007-7-11 16:20

这看上去比halo3强的不是一星半点阿  赞! 必入!
作者: BlackGod    时间: 2007-7-11 16:21

某人不要只贴一半么……(其实是没看懂吧……)
==============
书记你太小看人了
你也不是没翻译么:D
作者: wtf317    时间: 2007-7-11 16:22

很好很强大
作者: 东东球.    时间: 2007-7-11 16:22

:D 恐龙也买Z啊,一直没弄懂你这么喜欢FPS怎么不上LIVE和人战类?FPS精髓在于对战哟。
作者: 贪吃的蝴蝶    时间: 2007-7-11 16:23

「Killzone 2」トレイラー明日PSNにて配信!
http://www.ps3-fan.net/2007/07/killzone_2psn.html
作者: sunix    时间: 2007-7-11 16:23

引用:
原帖由 BlackGod 于 2007-7-11 16:21 发表
某人不要只贴一半么……(其实是没看懂吧……)
==============
书记你太小看人了
你也不是没翻译么:D
头号KZ饭来了,退散退散:D
作者: doomking    时间: 2007-7-11 16:24

Guerrilla GamesのPS3用FPS「Killzone 2」。PLAYSTATION Networkにてトレイラーの配信が予定されていることは既に昨日お伝えしましたが、Eurogamerより明日英国時間の午後11時公開予定(日本時間で午前7時)であることが明らかになりました。ということはカンファレンス終了約2,3時間後に配信されるということですね。

 先ほど、「メタルギアソリッド4」のトレイラーもPSNにおいて配信予定であることをお伝えしましたが、これもおそらくその時間に更新されるのではないでしょうか?



MB 要13号了.................
作者: 蓦然回首    时间: 2007-7-11 16:24

不翻译就送书记去小黑屋度假
再说又不是试玩版,万一sony又搞一次
作者: BIOer    时间: 2007-7-11 16:24

我记得书记KZ1通关的.
作者: 金碧辉煌    时间: 2007-7-11 16:25

引用:
原帖由 江西恐龙 于 2007-7-11 16:20 发表



图片似乎和抵抗差不多,画面确实不错。
貌似和抵抗一个引擎做的??
作者: sunykoss    时间: 2007-7-11 16:25

抵抗的建模精度和这个差了一个档次阿,期待hd的图。
作者: 沉默狙击手    时间: 2007-7-11 16:27

我要视频啊视频
作者: sxyzero    时间: 2007-7-11 16:27

看看后面的图,强悍
作者: hdfeel    时间: 2007-7-11 16:27

没有试玩,sony 也不敢搞大动作了,顶多搞些aa,af 之类的小动作,以致于不输的太难看。
作者: sxyzero    时间: 2007-7-11 16:28

不错的
作者: sunykoss    时间: 2007-7-11 16:28

ign通篇突出的就是无所不在的细节,从图片看确实如此,人物,建筑物都很赞。
作者: sunix    时间: 2007-7-11 16:29

这张图很震撼我么,就喜欢这种装束和枪械,KZ1神作:D


作者: sola    时间: 2007-7-11 16:31

爆炸那张强的啊,质感的很~!.......
作者: BD    时间: 2007-7-11 16:31

引用:
原帖由 sunix 于 2007-7-11 16:29 发表
这张图很震撼我么,就喜欢这种装束和枪械,KZ1神作:D

是啊,目前对于EO-Tech瞄具最好的建模了。
作者: NorthStar    时间: 2007-7-11 16:32

对无托式步枪没有爱!!!不过冷色调很赞
作者: 王总    时间: 2007-7-11 16:33

翻译嗲!:D
作者: sslsq    时间: 2007-7-11 16:34

真的很帮啊,越看越好。光影和细节太牛了
作者: ffcactus    时间: 2007-7-11 16:35

引用:
原帖由 hdfeel 于 2007-7-11 16:27 发表
没有试玩,sony 也不敢搞大动作了,顶多搞些aa,af 之类的小动作,以致于不输的太难看。
你还是想想如何光荣的引退吧.
作者: swt    时间: 2007-7-11 16:35

赞中文翻译!
作者: yesdefish    时间: 2007-7-11 16:39

等HD版视频下载
作者: BIOer    时间: 2007-7-11 16:40

翻译太搞了
作者: 狗娃    时间: 2007-7-11 16:41

一句中文,血洗TG~~~~~~~~:D
作者: mouseguard    时间: 2007-7-11 16:42

引用:
原帖由 sxyzero 于 2007-7-11 16:28 发表
不错的
05E3的就不要拿出来了, 你没看索饭正在HIGH嘛, 没人情味
作者: 蓦然回首    时间: 2007-7-11 16:42

又有人挖出当年书记的KZ1的review,看了下
讨论气氛确实不同呀
作者: zo    时间: 2007-7-11 16:42

很意外,
真的有用法线贴图吗?

还是个靠美工的游戏......
作者: harcker    时间: 2007-7-11 16:51

抽lZ, 这叫翻译?!
作者: dameng    时间: 2007-7-11 17:05

贴图尺寸XB级别阿...果然靠美术堆出来的...
作者: dameng    时间: 2007-7-11 17:07



给张贴图精度高一滴滴的
作者: 阿毛    时间: 2007-7-11 17:08

都是幻觉
作者: 逢赌必输    时间: 2007-7-11 17:09

撒也不说了,强烈要求关书记XHW
作者: mame    时间: 2007-7-11 17:10

翻译赞…
作者: carnon    时间: 2007-7-11 17:18

引用:
原帖由 zo 于 2007-7-11 16:42 发表
很意外,
真的有用法线贴图吗?

还是个靠美工的游戏......
看,有人在鄙视美工
作者: 软变硬    时间: 2007-7-11 17:19

我还是想玩HALO3,画面不等于游戏好玩
作者: 整个马甲    时间: 2007-7-11 17:20

咋就NB了?
作者: 蓦然回首    时间: 2007-7-11 17:36

中文大意翻译:就没见过这么牛逼的……:D

书记太TM有才了
作者: sunix    时间: 2007-7-11 19:08

引用:
原帖由 软变硬 于 2007-7-11 17:19 发表
我还是想玩HALO3,画面不等于游戏好玩
现在这个区还有人讨论好玩不好玩么?:D




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