Board logo

标题: 分享:《STAR CRAFT II》官网视频.现场视频.展台MM等 [打印本页]

作者: NintendoWii    时间: 2007-5-19 19:29     标题: 分享:《STAR CRAFT II》官网视频.现场视频.展台MM等


官网游戏视频在线观看:http://blog.sina.com.cn/u/4c7667a501000b9y
官网游戏CG在线观看:http://blog.sina.com.cn/u/4c7667a501000b9z
展台MM视频在线观看:http://blog.sina.com.cn/u/4c7667a501000ba1
现场拍摄实际游戏视频第一弹在线观看:http://blog.sina.com.cn/u/4c7667a501000b9v
现场拍摄实际游戏视频第二弹在线观看:http://blog.sina.com.cn/u/4c7667a501000b9w
现场拍摄实际游戏视频第三弹在线观看:http://www.vodsc.cn/html/2/20070519/470.html(感谢楼下朋友OB提供)
游戏官网:http://www.starcraft2.com
官网游戏图片:http://www.starcraft2.com/screenshots.xml
官网游戏壁纸:http://www.starcraft2.com/wallpapers.xml
官网游戏设定图:http://www.starcraft2.com/artwork.xml
官网游戏视频:http://www.starcraft2.com/movies.xml

[ 本帖最后由 NintendoWii 于 2007-5-19 21:13 编辑 ]
作者: globe    时间: 2007-5-19 19:38

老子哭了
作者: 流川枫    时间: 2007-5-19 19:41

LZ对这个也有兴趣?
作者: NintendoWii    时间: 2007-5-19 19:42

引用:
原帖由 流川枫 于 2007-5-19 19:41 发表
LZ对这个也有兴趣?
一般般,我对即时战略兴趣没以前那么浓厚了.
作者: EVAMRX    时间: 2007-5-19 19:43

星际为什么不拍电影.....那么好的剧情......
作者: NintendoWii    时间: 2007-5-19 19:51

刚看了下游戏的CG,实在是太强了.
作者: Hihiiiii    时间: 2007-5-19 19:53

明天还有个CG要公布吧
作者: Dogfight    时间: 2007-5-19 19:55

有没有高清版CG?
作者: Hihiiiii    时间: 2007-5-19 19:55

出来就把装备都换了
作者: OB    时间: 2007-5-19 19:58

http://www.vodsc.cn/html/2/20070519/470.html
给你加一弹
今天几乎全是P相关的,明天估计有很多T Z报料,特别是TVZ,Z那洪水般的兵加上T的肉体和铠甲,再加上一滩滩鲜血和护士MM的惨叫,哇哈哈,暴雪,强奸死我吧!
作者: west2046    时间: 2007-5-19 20:00

:D :D :D 看着别人玩爽!!
作者: OB    时间: 2007-5-19 20:00

对了所有演示画面我看了都是一般速度,星际的节奏不是这样的是相当快的,如果是对战用的最快速度相信节奏要好很多.
作者: Providence    时间: 2007-5-19 20:04     标题: 转段翻译

下面是来自世界最大的游戏网站IGN.Com对暴雪WWI开幕式以新游戏公布的文字报道,请大家不断刷新页面以得到最新的消息(注:以下全部为北京时间):

  14:50 - Blizzard has not yet announced a release date for StarCraft 2.
  暴雪还没有确定SC2上市的准确时间。(完)

  14:44 - Had to run out of conference room to plug in laptop - there's an hour long information session starting in about 30 minutes - don't know if there's an internet connection there so I might not be able to update until i get back. As for initial StarCraft 2 impressions - the game looked very similar to SC1 - nearly identical user interface - graphic styles and unit proportions nearly the same - more flashy lighting effects but it seems like Blizzard didn't want to mess with SC's underlying formula very much. The screens they showed the video on didn't display the video very clearly, unfortunately, but the game still looked pretty with some nice animations. We'll have to wait to bring you any updates on what kind of story elements are in SC2 - hopefully they're in the panel discussion. Anyway, gotta run - thanks for reading and we'll update as soon as possible.
  我现在要冲出去找个东西把这里面的消息发布出去,不知道这附近有没有网络接口能让我把我了解到的东西更新到网络上去。SC2给我的印象——看起来和SC1非常相似,几乎相同的用户界面,图形和单位比例也没什么区别,光影效果更多了,但暴雪明显不想让SC的模式被破坏。打在银幕上的视频并不十分清楚,但游戏看起来不错。我们还需要等待些时间才能更新故事元素,希望他们进行一个论坛讨论活动。好了,我要冲出去更新了。感谢阅读。

  14:31 - Announcements are over - transitioning into a musical act - hopefully it's not as bad as the music they were playing before the ceremony.
  发布活动结束,变成了音乐活动,希望不要是向活动开始前的音乐一样糟糕。

  14:26 - Showing another video of "things to come." concept art for SC2 - zerg landscapes - ruined terran structures - freen filds - SC2 looks, at least visually, strikingly similar to SC1 - both in unit and map designs. Now showing a giant rush of zerglings - probably over 100 of them, swarming with no slowdown - mroe character art - finishes with the StarCraft II logo.
  开始演示另外的一个“即将引入”视频,里面介绍了一些SC2的概念,Zerg的地面,破败的Terran建筑,SC2开起来,至少在视觉上和SC1非常相似。无论是单位还是地图的设计。现在展示了Zergling的Rush,大概有100多只,一起冲过来,画面很流畅。更多的人物设定,最后是SC2的Logo。

  14:23 - now showing terran and protoss fight - marines and zealots clashing on the ground - mothership and battle crusers in the air - framerate seems relatively stable as more units stream in - hard to tell - about 100 units on screen right now - a few of the new protoss units just came in - nuclear launch detected warning - every unit on screen destroyed - three nukes were launched at once - then zergs rush in and spell "GG" while turning into suicidal bombs.
  现在Terran正在和Protoss战斗,机枪兵和Zealot在地面上冲撞,母舰和巡洋舰在天空中争霸,随着单位的增多画面还算流畅,现在频幕上大约有100个单位,又有一些Protoss单位冲进银幕,传来了核弹警报,频幕上单位全灭,3个核弹同时引爆,这时Zerg冲进来并在变异成自杀炸弹时拼出GG。

  14:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.
  Warprey对建筑有很大的杀伤力,但在小型单位的火力面前却不堪一击——演示中Warpreys被Terran的Marine屠杀。这些Warprey的残骸滚落到一个坡道内。展示出另一个单位——一个严格的立方体,巨大的漂浮基地,并成为Protoss母舰--只能同时拥有一个,并且消耗很多资源,特殊能力包括能让对方导弹减速的定时炸弹,演示了Terran的导弹发射后在没有达到母舰前就停止了。此外还有巨大的激光柱攻击,并且能够一边移动一边攻击,母舰还能够在它希望的地方制造黑洞,把其他飞船吸收进去并消灭,在演示中黑洞在10秒内消灭了4架Terran巡洋舰。

  14:16 - showing space platform environment, land mass floating over planets / nebulae. Showing phoenix units failing to destroy terran battle cruisers - new protoss unit - Warprey - flying unit that does increased damage the longer it hits a target with it's continuous blue laser.
  正在展示空间平台环境,地面星球和星云。凤凰没打过Terran的巡洋舰,又一个Protoss新兵种——Warprey——能够通过不断攻击来增加攻击力不断使用蓝色的激光进行着攻击。

  14:15 - Zerglings can mutate into suicidal bomb things thar roll across the ground - very powerful explosions. Colossus using new IK system to move across differences in terraing height. Colossus extremley weak against air strike - New unit for protoss - Pheonix - can overcharge guns for multiple projectile blast - but after blast the ship is rendered inert for a short period.
  Zergling能够变异成自杀炸弹,并在战场上滚动前进,并制造强大的爆炸。巨人能够使用IK系统在不同地形高度间移动。巨人很怕空军。新的Protoss空军——凤凰——能够充电并进行多重发射,但发射过后会变成废物一段时间。

  14:14 - Protoss colossus - huge unit that can blast out dual lasers and use long legs to traverse differences in terrain height - in the demo two of them obliterate about fifty or so zerglings.
  Protoss的巨人——大型单位能够射出2个激光束并使用长腿迈过不同地形的边界,演示动画里他们大约干掉了50多个Zergling。

  14:10 - Terran reapers - can hop across unever terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whereever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range. New protoss unit - stalker - can teleport - quadripedal thing - can keep blinking forward - seems to be a shot cooldown on the ability. Zerg start coming in, giant worms pop out of ground unleasing zerglings. Protoss can use phase fields and teleporting abilities to create an army anywhere on the battlefield, according to Blizzard.
  Terran的农民,能够使用跳跃能力在不同高度间进行跳跃,两种小型手枪并不能触发Immortal,Protoss现在能在任何地方建立盾牌。新的Protoss单位Stalker能够瞬移——他一直向前蹦——看起来CD很短。Zerg出现了,母虫在地面出现生产Zerglings。Protoss能够使用Phase场以及瞬移能力在战场的任意一处制造出一支军队,暴雪的人这样说。

  14:09 - controlling protoss zealots - still has psi blades and personal shield - new charge ability that let him quickly close range on enemies. Siege tanks shown - still the same type of behavior where they can lock down - take out zealots really quickly - new protoss unit - called immortals - have special shield that only activates upon being powerfully attacked - siege tanks could barely do any damage to them.
  他控制着Protoss的Zealot——仍然使用Psi刀以及盾——新的冲锋技能让他们更快地接近敌人。攻城坦克出现了——仍然有架起的功能——而且轻松收拾了Zealot,新的Protoss单位叫做Immortal,他们有只有在强力攻击时才开启的特殊防御盾——坦克对他们几乎没有威胁。

  14:07 - Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final.
  演示游戏片段——看起来像Protoss的飞船——飞跃了基地的建筑进入了其中一个基地——建筑看起来很熟悉——Gas还会出现在游戏中——角色界面在银幕右侧——一个Protoss小伙——转到Terran基地在同样地域的上空漂浮——依然收集水晶作为资源——一群Marine冲出来。Dustin实际上正在玩这款游戏——但并不是最终版。

  14:05 - Morheim says everyone eager to see actual game - going to show actual gameplay - bringing up SC2 lead designer. Dustin Browder.
  Morhaime说肯定大家都想看到最终的游戏,并让SC2的首席设计师Dustin Browder开始进行游戏演示。

  14:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is shaking - guy steps into some kind of metallic devicce - legs are strapped in - guy rising toward ceiling - Korean text on screen got people very excited - another part of the machine is dropping metal arms on him - machine whirring - applying armor to his torso - extremly detailed visuals here - now guy is strapping on gloves - armor is molding together - seems like a Terran marine - rockets turn on - zerg now onscreen - Marine delivers a line - StarCraft 2 officially announced.
  一些太空飞船划过银幕,看起来像Terran,最后落在一扇铁门上,门分左右,一个口叼雪茄的人——看起来像战俘——出现在我们面前,门在他的背后关闭--房间里的低音太重了,整个房间都在抖动——这人走进了一个金属装置中,腿被捆住,随着装置上升——频幕上的韩文让在场的人员非常兴奋——另一个机器向他身上的这个安装了一个什么东西——这里的视觉细节效果很细腻——现在这个人开始戴手套,他身边的机器开始成为它的装甲——看起来像Terran的marine——火箭发动,现在Zerg出现了,人族进行了攻击——StarCraft 2正式发布。
作者: Hihiiiii    时间: 2007-5-19 20:05

现在故事背景情节都还没公布吧
作者: joowoo    时间: 2007-5-19 20:12

现在只是发布,估计要玩上还要等上好几年。。
作者: OB    时间: 2007-5-19 20:18

http://tvpot.daum.net/clip/ClipV ... 91177&type=chal
这MM不错,韩国MM都这样的话当回棒子也值了.........
作者: ♂LEO    时间: 2007-5-19 20:28

湿了。。。。。。。。。
作者: 梅川酷止    时间: 2007-5-19 20:37

看完视频,湿了.
作者: OB    时间: 2007-5-19 20:40

P就一个单位是原先的,那就是zelot,而且还大幅度优化,有加速技能,突进的感觉真的有点像剑客,其实母巢设定虽然伟大,但是P的高贵之初却没有太好的体现,像狂徒感觉其实跟Z的攻击方式没区别,就是血腥的插插插,这回改进很大,P几乎都是光线类武器,而一队部队更多使得场面更大但操作未必增加,而Z也会血腥登场,部队更多,攻击更直接.T的集团军强大和小队骚扰作战的特性也从录象中看出来了,而且继承前做攻击几乎都是暴烈式的,3族特征更鲜明,画面干净,大人口移动流畅也证明的引擎的一些改进,我们就是需要这样一个SC2,不是多个种族那种哗众取宠,而是对特殊对局的冷场的一些改进,对细节的一些改进,加入新兵种对战术的改进,最重要的是地图的改进让兵种特性发挥出来,这些在3个短片里边都有体现.
星际2如果要继续竞技运作的辉煌,就是要这样,外表和可操作性更华丽吸引观众,内在的战争本质不改变,这就够了.
作者: antx    时间: 2007-5-19 21:05

暴雪这次的动画又一次把我给震了,看到那囚犯裤子上棉质的绒毛,轻微磨损的蓝色盔甲上的反光,我下巴都快掉了
作者: Dogfight    时间: 2007-5-19 23:59

我要看MM穿装甲的CG




欢迎光临 TGFC Lifestyle (http://club.tgfcer.com/) Powered by Discuz! 6.0.0