官方新闻稿原文
Microsoft Unites Xbox and PC Gamers With Debut of Games for Windows — LIVE
REDMOND, Wash. — March 14, 2007 — Microsoft Corp. today announced the extension of the Xbox LIVE® games and entertainment network to the Windows® platform, bringing together the most popular online console game service with the most popular games platform in the world. Debuting on May 8, 2007, with the launch of the Windows Vista™ version of the Xbox® blockbuster “Halo® 2,” Games for Windows — LIVE will connect Windows gamers to over six million gamers already in the Xbox LIVE community. Then, launching in June, “Shadowrun™” will for the first time connect Windows gamers with Xbox 360™ players in cross-platform matches using a single service. “UNO®,” releasing later in 2007, will also support cross-platform play between Windows and Xbox 360.
The launch of Games for Windows — LIVE marks a major expansion of the Xbox LIVE service across multiple platforms, uniting gamers with a single identity, a single gamertag, a single friends list and a single list of achievements attainable on the Xbox 360 and a Windows-based PC. Games for Windows — LIVE gamers will be able to easily find and play supported titles online with their friends across a Windows computer or an Xbox 360. As a unified service with Xbox LIVE, Games for Windows — LIVE will be available in every country and region supported today by Xbox LIVE.
“Five years ago, we began building a service that now defines the bar for online gameplay,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “The benefits of expanding Xbox LIVE to Games for Windows titles is twofold: We’re bringing together two communities that share a passion for playing online games, and we’re enhancing the online experience for PC gamers who have long desired seamless game and voice connectivity — it’s a win for everyone.”
Members of Xbox LIVE automatically receive the functionality of Games for Windows — LIVE, using the same gamertag and friends list at no additional cost. For a single, unified service, the pricing of the LIVE services across both Xbox and Games for Windows is identical. In addition, Games for Windows — LIVE introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers. The offering of both Silver and Gold memberships will remain in place for gamers on the Xbox 360 and Windows PC. There is no cost associated with signing up for a Silver membership. Gold memberships will deliver the premium online network experience for $49.95 (U.S.) per year. Current Xbox LIVE Gold members will automatically have access to Gold features on Games for Windows — LIVE titles.
Silver Membership Features
• Single gamertag
• Common gamer profile
• Common gamerscore
• Single player achievements
• Private chat via text and voice
• Common friends list and online presence
• PC only multiplayer including browsing a list of active PC games
Gold Membership Features
• All Silver membership features
• Multiplayer matchmaking with friends
• TrueSkill™ matchmaking
• Multiplayer achievements
• Cross-platform gameplay
These features of the LIVE services will enable gamers to communicate online and play supported games across both of Microsoft’s gaming platforms, bringing more players and their friends together to connect in new and exciting ways. The following games make up the first wave of titles to support the Games for Windows — LIVE service:
* “Halo 2” for Windows Vista (Microsoft® Game Studios). Release date: May 8, 2007. The highly anticipated title brings Master Chief to Windows Vista and is the first title to incorporate the new Games for Windows — LIVE service. Windows Vista gamers will be able to challenge each other in PC-to-PC multiplayer matches and earn achievements for the first time in the “Halo” franchise, as well as communicate via voice or text with other Xbox LIVE or Games for Windows — LIVE members. The visually enhanced classic includes an all-new Map Editor, which will allow for new content and greater game customization. “Halo 2” will be playable with mouse and keyboard or the Xbox 360 Controller for Windows.
* “Shadowrun” (Microsoft Game Studios). Release date: June 2007. The intense first-person shooter will let gamers rewrite the rules of engagement as they vie for supremacy in an experience that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology. The first title to connect both Windows Vista and Xbox 360 gamers in cross-platform competition will let up to 16 players battle online. Cross-platform play will require Gold level membership. More information can be found at http://www.shadowrun.com.
* “UNO®” (Carbonated Games/Mattel Inc.). Release date: 2007. The classic party card game that’s a No. 1 hit on Xbox LIVE Arcade is also coming to Windows Vista and Games for Windows — LIVE. Gamers will be able to compete against three other players on the Xbox 360 or Windows Vista platforms to match colors and symbols and be the first to play every single card in this award-winning game. For gameplay today, “UNO®” is currently available on MSN® Games, Messenger Games and Xbox LIVE Arcade.
原帖由 RestlessDream 于 2007-3-15 22:53 发表
有几个顶级FPS是能在“必需品级别PC”上流畅运行的?
PC之间可以免费对战。而和XO玩家对战,实际是一个帐号买两个服务:Xbox Live和Games for Windows LIVE帐号通用
原帖由 RestlessDream 于 2007-3-15 22:53 发表
有几个顶级FPS是能在“必需品级别PC”上流畅运行的?
PC之间可以免费对战。而和XO玩家对战,实际是一个帐号买两个服务:Xbox Live和Games for Windows LIVE帐号通用
原帖由 hudihutian 于 2007-3-15 22:59 发表
halo2不过一个过气主机上的老游戏了,顶级是在几年前吧~
买了游戏,结果对战还要收钱,pc玩家应该是闻所未闻吧~
把自己当网络游戏了?
原帖由 阿卡 于 2007-3-15 23:03 发表
不知道你玩过STEAM没有?你以为是免费的?你以为第三方真是厚道的?有钱赚他们不赚?微软的Live的甜头他们没有尝到?随着Vista的普及,这一趋势已经是不可避免的了!
不服气?谁叫微软的操作系统是垄断者 ...
原帖由 阿卡 于 2007-3-15 23:16 发表
Steam你现在再去玩玩就知道了,前几年和现在难道还是一样么……那个时候对战倒好,一张正版就搞定KEY了~~
靠垄断赚钱……难道微软不是一直这么做的么?这个我倒不觉得是不是光荣和要不要脸的问题……微软 ...
原帖由 hudihutian 于 2007-3-15 23:20 发表
既成事实?
当年洛克菲勒的铁路不运别家的东西,他就最喜欢叫嚣这种既成事实~
结果呢?
垄断赚钱没错,靠垄断赚钱的话就危险了,只靠垄断赚钱的话就完蛋了,还好微软没那么白痴~
原帖由 hudihutian 于 2007-3-15 23:20 发表
既成事实?
当年洛克菲勒的铁路不运别家的东西,他就最喜欢叫嚣这种既成事实~
结果呢?
垄断赚钱没错,靠垄断赚钱的话就危险了,只靠垄断赚钱的话就完蛋了,还好微软没那么白痴~
原帖由 阿卡 于 2007-3-15 23:25 发表
关键是竞争对手呢?没有……而且我也非常期待PC和家用游戏机的联机!
如果说微软靠垄断赚钱是白痴行为的话,从Win 98开始,它就是白痴了……OFFICE、IE,这些哪些不是实际意义上的在同行业中的垄断?
...
原帖由 hudihutian 于 2007-3-15 22:59 发表
halo2不过一个过气主机上的老游戏了,顶级是在几年前吧~
买了游戏,结果对战还要收钱,pc玩家应该是闻所未闻吧~
把自己当网络游戏了?
原帖由 RestlessDream 于 2007-3-15 23:47 发表
过气了?那请你解释一下为什么Xbox版 HALO 2在上上周又无声无息地爬回了美国全平台销量榜Top20?
HALO一代移植PC的时候Gearbox用DX9重写了一遍图像引擎,图像也并没有比Xbox版高出多少。HALO 2用DX10,效 ...
原帖由 bfking 于 2007-3-15 23:52 发表
微软被拆分如果没有严重的事件,弊案。只有在美国政府想动刀的时候,修改原有的,或者出台新的反垄断法的时候才可能。在微软引领的新兴行业,带来的社会经济效益,远远没到达显示出严重弊端的境地。洛克菲勒在新 ...
原帖由 hudihutian 于 2007-3-15 23:54 发表
中文及格么……
你认为xb不是过气主机?
引用你的逻辑,windows用户只有两种,一种是知道live的,一种是不知道的……
哪种多?
还不知道会是什么结果的东西,等等看吧~
原帖由 hudihutian 于 2007-3-15 23:56 发表
所以说,微软目前不会被拆分。
不过,按照微软目前的发展潜力和发展策略,走到这一步应该是不可避免的~
拆分了未必是坏事,美国只会做对自己国家有利的事情~
原帖由 bfking 于 2007-3-15 23:52 发表
微软被拆分如果没有严重的事件,弊案。只有在美国政府想动刀的时候,修改原有的,或者出台新的反垄断法的时候才可能。在微软引领的新兴行业,带来的社会经济效益,远远没到达显示出严重弊端的境地。洛克菲勒在新 ...
原帖由 RestlessDream 于 2007-3-15 23:57 发表
你理解力及格么……
正因为XB是过气主机,HALO 2还能上销量榜,这说明了什么?请你及格的理解力告诉我答案~
哪种多重要么?
Xbox 360的用户也比上LIVE的多。重要的是:有上LIVE的用户,而且愿意付 ...
原帖由 bfking 于 2007-3-16 00:48 发表
个人觉得live作为一个较为成熟的环境,有着良好的基础。但把live放到一个广泛的环境中,所要面临的问题,技术上,营造的环境上的都要一步步的来。
我感觉tg的live用户估计没多久就要怀念以前了(个人猜测)
原帖由 flysnow 于 2007-3-16 09:56 发表
娱乐不等于竞技。
我真想不明白,为什么一定要平等的条件下才有乐趣呢?以前在我国拿着键盘T实况的玩家也大有人在。就像前阵说的像什么VF为什么没网络对战平台,CU给了个很理直气壮的答复说,因为LAG和帧数的关 ...
原帖由 hudihutian 于 2007-3-15 23:42 发表
任天堂?
玩平台,任天堂完全没有实力~
以微软的发展潜力,在可以预见的将来,被拆分应该是一定的,SCE的足够强大恰恰可以推迟这个时间~
原帖由 jinwyp 于 2007-3-16 10:58 发表
没啥前途 重要的还是收费的金会员 要是免费还有点前途
为什么 因为在没有live这个东西之前 pc的联网游戏已经很成熟了 网络平台到处都是 而且都是免费 现在这个ms的计划和玩pc游戏没什么关系
...
原帖由 jinwyp 于 2007-3-16 10:58 发表
没啥前途 重要的还是收费的金会员 要是免费还有点前途
为什么 因为在没有live这个东西之前 pc的联网游戏已经很成熟了 网络平台到处都是 而且都是免费 现在这个ms的计划和玩pc游戏没什么关系
...
原帖由 jinwyp 于 2007-3-16 10:58 发表
没啥前途 重要的还是收费的金会员 要是免费还有点前途
为什么 因为在没有live这个东西之前 pc的联网游戏已经很成熟了 网络平台到处都是 而且都是免费 现在这个ms的计划和玩pc游戏没什么关系
...
原帖由 mushroom 于 2007-3-16 10:31 发表
在WOW的光环下,真的您还会买张VF的Z版去网战? :D
WOW = Not A Game For Windows 哈哈
我需要在Windows下玩的游戏没一个能够用XO手柄的
原帖由 zenodante 于 2007-3-16 12:56 发表
各位战错方向了,其实这个计划首发的重点是~~~~~~~~~~~UNO!!!!!!!!
小游戏的风潮,赚钱不偿命啊!!!!!!
halo不过是你们这些hardcore player的想法罢了。
原帖由 RestlessDream 于 2007-3-16 13:36 发表
:D
深刻……
大家还在战软件销量
却不知XBLA这种下载小游戏销量没有统计从来不上榜……
可是利润惊人啊……
这是一笔灰色收入……
![]()
原帖由 Kuzuryuusen 于 2007-3-16 15:04 发表
我火星,想知道game for windows的windows必须是vista么?
是的话这普及速度绝对值得担忧,一个vista就死贵了还贼不好用。
当然我不担忧:D:D
原帖由 Kuzuryuusen 于 2007-3-16 15:04 发表
我火星,想知道game for windows的windows必须是vista么?
是的话这普及速度绝对值得担忧,一个vista就死贵了还贼不好用。
当然我不担忧:D:D
欢迎光临 TGFC Lifestyle (http://club.tgfcer.com/) | Powered by Discuz! 6.0.0 |