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标题: 微软对PlayStation Home发表看法 [打印本页]

作者: muranus    时间: 2007-3-10 15:24     标题: 微软对PlayStation Home发表看法

首发战神blog,http://blog.sina.com.cn/x360

微软游戏开发组总经理Chris Satchell表示:Home部分借鉴了Live成就点数的概念,但是索尼采用和微软不同的发展方向。就目前索尼已经公布的信息看,Home和其他游戏是孤立的。Home本身就像是一个小游戏。微软Live的发展方向以游戏的网络功能为主,这也是X360的卖点。

http://computerandvideogames.com/article.php?id=159636
作者: planar    时间: 2007-3-10 15:48

家电厂家对软件商的挑战````
作者: RestlessDream    时间: 2007-3-10 16:34

GDC: Microsoft responds to PlayStation Home

Friday 9-Mar-2007 5:48 AM "I think they've definitely taken some concepts that we originated," Microsoft's Chris Satchell tells CVG

Following Sony's much-discussed PlayStation Home announcement earlier this week, Microsoft's Chris Satchell has talked down the service saying that it's "not a very game-centric approach".

The general manager of Microsoft's Game Developer Group told CVG this afternoon: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here."

"I think theres is very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far."

he continues: "It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the center and that's the star of the show, that's what people buy the console for."

As for how Microsoft is going to answer Sony's user-generated content drive, Satchell says that Forza Motorsport 2 is already prepped to get 360 gamers creating: "You're able to take a car out, completely paint it, completely mod it, tune it and you're able to auction it online, take the funds from that and reimburse them in the game to do whatever you want," he says. "That's great user-generated content. It's not building a world but if you're into racing games it's just as meaningful."

But even Microsoft can't resist Little Big Planet's wool-coated charm: "I think Little Big Planet is very cool," he says. " but I can't see a big portfolio of games at the moment that do this. I don't think there's a whole load to catch up."
作者: NamcoFAN2003    时间: 2007-3-10 16:56

Nothing personal,But MS must win
作者: 岩田聪    时间: 2007-3-10 17:01

拼网络的话。。。不论是WII还是PS3根本不是XO的对手!
作者: RestlessDream    时间: 2007-3-10 17:14

Forza Motorsport 2 is already prepped to get 360 gamers creating: "You're able to take a car out, completely paint it, completely mod it, tune it and you're able to auction it online, take the funds from that and reimburse them in the game to do whatever you want," he says. "That's great user-generated content. It's not building a world but if you're into racing games it's just as meaningful."

请允许我图解一下他这番话。图片选自 E3 2006
作者: 没钱的命    时间: 2007-3-10 17:59

还是LIVE实用

HOME只是看上去很美
作者: z0406    时间: 2007-3-10 19:33

引用:
原帖由 岩田聪 于 2007-3-10 17:01 发表
拼网络的话。。。不论是WII还是PS3根本不是XO的对手!
这个可不一定,索尼有自己的专门的网络公司SOE,是SCEA的子公司。
而且,从BD-JAVA,CeLL这些东西来看,SCE和IBM,Sun等公司是合作伙伴,它们在网络技术上的实力可一点也不比微软差。所以通过合作SCE也可以得到很好的技术协助。
作者: veryend    时间: 2007-3-10 19:39

引用:
原帖由 z0406 于 2007-3-10 19:33 发表


这个可不一定,索尼有自己的专门的网络公司SOE,是SCEA的子公司。
而且,从BD-JAVA,CeLL这些东西来看,SCE和IBM,Sun等公司是合作伙伴,它们在网络技术上的实力可一点也不比微软差。所以通过合作SCE也可以得 ...
SOE是Sony在线娱乐………………主攻网游……………………
作者: z0406    时间: 2007-3-10 19:44

引用:
原帖由 veryend 于 2007-3-10 19:39 发表

SOE是Sony在线娱乐………………主攻网游……………………
是呀,所以HOME看起来也像网游呀。
作者: RestlessDream    时间: 2007-3-10 20:02

引用:
原帖由 z0406 于 2007-3-10 19:44 发表
是呀,所以HOME看起来也像网游呀。


你的意思是,HOME是SOE做的咯?

SOE运营的那几个网游,有哪几个是SOE做的,请赐教~

[ 本帖最后由 RestlessDream 于 2007-3-10 20:04 编辑 ]
作者: z0406    时间: 2007-3-10 20:23

引用:
原帖由 RestlessDream 于 2007-3-10 20:02 发表




你的意思是,HOME是SOE做的咯?

SOE运营的那几个网游,有哪几个是SOE做的,请赐教~
我的意思是按照Stinger的各部门之间深度合作的精神,HOME的创意,策划,运作等方面SOE理应参与其中的。

[ 本帖最后由 z0406 于 2007-3-10 20:24 编辑 ]
作者: RestlessDream    时间: 2007-3-10 20:32

引用:
原帖由 z0406 于 2007-3-10 20:23 发表
我的意思是按照Stinger的各部门之间深度合作的精神,HOME的创意,策划,运作等方面SOE理应参与其中的。
Stinger在各部门深度合作方面遇到的最大障碍是久多良木健君。

HOME从概念到运作,显然都没SOE什么事
作者: 新鬼武者    时间: 2007-3-10 20:33

铁皮了~
作者: z0406    时间: 2007-3-10 20:38

引用:
原帖由 RestlessDream 于 2007-3-10 20:32 发表


Stinger在各部门深度合作方面遇到的最大障碍是久多良木健君。

HOME从概念到运作,显然都没SOE什么事
举一个简单的例子,HOME在设计过程中需要考虑网络的实际承载能力来决定内容的表现形式和技术,在这个过程中向SOE咨询相关的经验数据作参考是个不错的选择。
作者: planar    时间: 2007-3-10 20:43

引用:
原帖由 z0406 于 2007-3-10 19:33 发表


这个可不一定,索尼有自己的专门的网络公司SOE,是SCEA的子公司。
而且,从BD-JAVA,CeLL这些东西来看,SCE和IBM,Sun等公司是合作伙伴,它们在网络技术上的实力可一点也不比微软差。所以通过合作SCE也可以得 ...
OMG和微软帝国比网络技术   不说别的最简单的msn和live的联动.sony搞一个出来看看!!!
作者: killmesoftly    时间: 2007-3-10 20:44

别扯了

SOE对SCE来说都算不上一个真正的第一方

更准确地说可以算个有特殊关系的第三方

否则你以为当年Ed Fries怎么可以跳到SOE而没有法律上的麻烦
作者: planar    时间: 2007-3-10 20:46

软饭们已经实在的享受着live带来的乐趣```Home还是天上的浮云!!!
作者: z0406    时间: 2007-3-10 20:54

引用:
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with millions of gamers around the globe having enjoyed the company’s products over the years. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets.

SOE began operations in summer of 1995 as an online collaboration between Sony Pictures Entertainment and Sony Corporation of America. In May of 2000, SOE acquired and fully integrated Verant Interactive to further strengthen Sony’s position in multiplayer online gaming. In April of 2006, SOE became Sony Online Entertainment LLC, owned by Sony Pictures Digital and Sony Computer Entertainment America.

SOE has developed and/or published a number of ground-breaking and genre-defining games, including EverQuest®, EverQuest® II, Star Wars Galaxies®, PlanetSide®, The Matrix Online™, EverQuest® Online Adventures (for the PlayStation®2 computer entertainment system), Champions of Norrath™ (for the PlayStation 2), Untold Legends™ and Field Commander™ (both for the PSP handheld entertainment system).

Based in San Diego, California, with development studios in Austin, Texas, Seattle, WA, and Taiwan, SOE strives to push the envelope of online entertainment quality, innovation and delivery, thus maintaining a leading position on the cutting-edge of technology.
http://www.station.sony.com/sonyonline/

我前面提到的和IBM这样的公司合作也是一个重要的因素。HOME的目标之一是实现其和游戏的无缝切换,所以比较好的方式应该是更多的依赖空闲SPE来处理HOME。
这个就不禁让人联想到IBM在GDC07上展示的通过SPE和服务器经由网络协作进行实时图形处理的技术也许就会应用在HOME里?

[ 本帖最后由 z0406 于 2007-3-10 21:22 编辑 ]
作者: RestlessDream    时间: 2007-3-10 20:58

引用:
原帖由 z0406 于 2007-3-10 20:54 发表


http://www.station.sony.com/sonyonline/
呃……这算是科普么……




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