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标题: 《赤铁》开发组摘要:刀剑战斗、图像表现力的提升;读取时间的问 [打印本页]

作者: parpar    时间: 2006-8-28 23:38     标题: 《赤铁》开发组摘要:刀剑战斗、图像表现力的提升;读取时间的问

转自:Nintendo Wii 主题站点 http://www.wiichina.com

yikich翻译整理


原文;

Mordrag (thats me): Hi, in your interview with ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren’t predetermined any more but are converted 1:1.

N-LAN: That’s the case indeed. A developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is much more darklier and thrilling. But that’s not all, there will be even more improvements on the graphics side.

Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.

N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques. How it’s handled in other Wii games we can’t say at the moment. But it’s a fact that Mario Strikers Charged will have loading times similar to the Gamecube version of the game. We were not told if that will be changed in the future. But we’re sure that it will work like on the Gamecube. And as you know the loading times on Gamecube - if they have existed at all - actually were not a big deal.






游戏网站Nintendo-Lan.de 在德国游戏展期间对『赤铁』的开发小组成员进行了一次采访,以下是该网站在回答国外玩家提问时所透露的一些关于本作的最新消息:


玩家:你好!在你们与『赤铁』开发小组的访问中,谈到了游戏的刀剑战斗,此前就曾有消息说这部分在E3展后就进行了重新设计,那么最新版本的游戏是否已取消了原来刀剑动作是预先制作好的设定,而改成一一对应玩家的动作?

N-LAN:没错。小组中的一名开发人员向我们透露,为了保证游戏能将玩家的动作如实地反映在游戏中,刀剑操作已经重新设计过,而手柄的灵敏度也会在最终版本中有所调整。此外,图像表现力也获得了很大提高(与E3出展的DEMO相比),游戏氛围会更黑暗、更惊悚。但实际上图像方面的改进还远不只这些,还有更多细节上的提升。


玩家:除此以外,你们还谈到了关于『赤铁』以及其它Wii游戏读取时间的问题~


N-LAN:在『赤铁』的游戏过程中,玩家将完全感觉不到读取时间,这得益于开发小组使用了“智能数据流技术”(smart streaming techniques,类似无缝读取)。至于其它Wii游戏是否也利用了此技术,我们现在还不太清楚,只知道『马里奥足球』(Mario Strikers Charged)的读取时间会和GC版本相同。未来是否会对此进行改进,我们还不得而知,但可以肯定会和GC相差无几——如果你了解GC的读取速度,应该不会觉得这有什么问题。


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作者: 斗烟玉    时间: 2006-8-29 00:04

WII上就这个游戏消息最多。
作者: 光之翼    时间: 2006-8-29 13:31

这个游戏还要观望
作者: ywlnn    时间: 2006-8-29 17:06

想买来玩
作者: 风之扉    时间: 2006-8-30 09:25

最后那图喷了,想到馒头
作者: sivalei    时间: 2006-8-30 09:31

不要是希望越大失望越大。。。。
作者: van601030    时间: 2006-8-30 10:32

反正几乎无视这游戏
作者: 莎木迷    时间: 2006-8-31 03:00

必定要入手的游戏




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