Board logo

标题: 个人认为关于PES6访谈的关键部分,一点小翻译 [打印本页]

作者: 狂涂    时间: 2006-8-28 14:48     标题: 个人认为关于PES6访谈的关键部分,一点小翻译

Q: So you won’t have roster updates in this version?

Seabass: No, we’re not cleared for the license issues just yet for this year.

Q: So that’s the reason PES 5 didn’t have any updates because of legal reasons?

Seabass: Yes, that was the main reason. Technically speaking from a programmer’s side this is all possible. We can do it and we want to do it, but we don’t want to get sued by doing it so we have to clear a lot of things first.

首先,无法在线升级数据库,因为版权问题

Q: I wanted to ask about that. Was that agreement you came to the conclusion that you couldn’t get a PS3 version out anyway or was there some sort of marketing involved or incentive from Microsoft to make that announcement?

Seabass: It’s a very difficult question to answer and there are a lot of company politics involved.

Saito: Seabass is not responsible for that aspect so I should probably answer. As Konami, we always try to be better – this is true. We don’t want to go exclusive on anything basically because we believe there are PlayStation users, Microsoft users, Nintendo users, PSP users, and everything. No matter how much a good marketing deal there is we still believe that we should be equal. And this is a company policy as well.

So this announcement was made, but it wasn’t anything to trigger any issues with the other parties. But actually this one year thing that we didn’t kind of allow, it triggered a little issue right now and we’re trying to sort this out. Microsoft understands that yes, we’re equal, but we’re trying to be fair. So this year, yes, it’s 360 only on the next gen.

360的独占只是今年,而非一年

Q: The visual upgrades for the Xbox 360 that we noticed – the facial features are fantastic, but the rest of it – the stadiums and the fans in the seats seem like more of a high-res Xbox version. Is this a new graphical engine, or is this a high-res Xbox version for the 360?

Seabass: Since it was next-gen we can’t really make use of the old-gen materials, meaning we did create new things from scratch. In years to come with PS3, maybe Windows Vista, next-gen machines to come, we still think that there’s more space to expand the graphical aspects. Because of my graphics staff working hard, what you see in the 360 version is a kind of real renewed models and everything.

Q: So with the PlayStation 3 version we can expect to see the visuals take a larger step?

Seabass: Don’t get us a wrong, we’re not going to create another engine for the PS3, we’re probably going to use the next-gen engine. But the advances we did for PES 3 to PES 4 to PES 5 – Winning Eleven 7, to 8, to 9 – that kind of upgrade we’ll do for the PS3

目前KONAMI已经尽力在开发PES6了,关于背景及等等的不理想,估计是时间和制作组水平问题

PS3版本会推出,但仍旧沿用360版本的引擎,不会另外再开发新引擎,但不排除PS3版本有些小的改进


Q: Expanding on that, the franchise sells over a million copies in Japan, and two to three million copies in Europe, and the Japanese version is always a bit different than the European version. Are you going to do anything for our friends in North America, because that game is still huge in that market.

Seabass: Yes, definitely. We’re not not thinking about North America. We know that there are many fans in Mexico as well. We would like to not stop trying to expand minor things like doing languages, voice overs, and text. We have not forgotten about the American market.

会制作相应的国际版

Q: Going back to rosters, the game is going to ship in Europe in October, and a lot of the fans want to know what is the roster cut off date?

Seabass: We have always tried to make the most to date game as possible. Currently Rigatoni - the Italian - is up for grabs right now. We don’t know how that’s going to be. Even the team is wondering what we should do with Rigatoni. We can’t tell you the cut off date, but we are trying to please the users as much as possible and make the most up-to-date version.

球员数据库截止日期不确定,但KONAMI会尽力做到最好

[ 本帖最后由 狂涂 于 2006-8-28 15:10 编辑 ]
作者: 狂涂    时间: 2006-8-28 14:52

再加一条,忘了英文是哪一段了

PS3版本PES6的手柄操作将会是诸多平台中最好,最舒适的,关于360版本,还是会根据情况做相应的调整优化

至于哪个平台是主力平台,目前还不好说(个人觉得还是PS3,因为手柄的键位设置)
作者: HunterXX    时间: 2006-8-28 14:54

引用:
原帖由 狂涂 于 2006-8-28 14:52 发表
再加一条,忘了英文是哪一段了

PS3版本PES6的手柄操作将会是诸多平台中最好,最舒适的,关于360版本,还是会根据情况做相应的调整优化

至于哪个平台是主力平台,目前还不好说(个人觉得还是PS3,因为手柄的键位设置)
圣诞档期是最重要的,圣诞档期给哪个主机就是对哪个主机厚道,您老别忘记鸟
作者: 狂涂    时间: 2006-8-28 15:01

可是很可能一月一日开始就结束独占了,PS3版本多半是因为档期赶不上所至

小日本的民族狭隘性是很厉害的

还有,PES6的PS3版本正在开发中,估计明年年头就快了

偶不是PS饭,偶也很讨厌SONY的做法

[ 本帖最后由 狂涂 于 2006-8-28 15:03 编辑 ]
作者: tdkgtm360    时间: 2006-8-28 15:04

引用:
原帖由 狂涂 于 2006-8-28 14:52 发表
再加一条,忘了英文是哪一段了

PS3版本PES6的手柄操作将会是诸多平台中最好,最舒适的,关于360版本,还是会根据情况做相应的调整优化

至于哪个平台是主力平台,目前还不好说(个人觉得还是PS3,因为手柄的键位设置)
原因是?
八方向吗?个人是用摇杆的
作者: qiqidudu    时间: 2006-8-28 15:07

看了头晕
作者: 杀气腾腾    时间: 2006-8-28 15:09

客观地说,PS2系列,实况的确手感很好。
作者: 狂涂    时间: 2006-8-28 15:11

Q: PS2 was the lead platform for Winning Eleven/PES. It was basically your bread and butter and where you sold millions of copies of games. What do you think your lead platform is going to be in the future?

Seabass: It was a natural flow from our development from PS1 to PS2 and it’s a natural flow to understand that it’s going to be PS3. But with the 360 version in development and its going to be out this fall (in Europe) this natural flow might not be the natural flow in the future.

We still think that the PC, 360, PS3, and Wii considered as next gen, we will not differentiate or create specifically for those. Our goal is to create something in the center and then spread out where the audience is. However, frankly speaking, with controller matching the best controller that matches our game is the PlayStation controller. In that sense PS3 is definitely going to be a good match in terms of play feeling and control, but even so I am trying to adjust control feel so you will have no awkward feeling in all platforms if we bring them out.

客观的说,PS3的操作将是最好的(个人认为可能是360的那个板机键操作幅度大,反而不那么灵敏了,至少不适合

实况足球)

[ 本帖最后由 狂涂 于 2006-8-28 15:13 编辑 ]
作者: tdkgtm360    时间: 2006-8-28 15:12

引用:
原帖由 杀气腾腾 于 2006-8-28 15:09 发表
客观地说,PS2系列,实况的确手感很好。
ps3的l2 r2都变了,实际上和360差不多了
作者: tdkgtm360    时间: 2006-8-28 15:20

konami要真是只能做到这个画面,那也太寒颤了,去ea买个引擎吧
作者: 杀气腾腾    时间: 2006-8-28 15:21

引用:
原帖由 tdkgtm360 于 2006-8-28 15:12 发表

ps3的l2 r2都变了,实际上和360差不多了
现在还不好说,的确目前xo的手柄,L2,R2的键程过长,令人很不适应。且糖果键偏硬,经常会误操作。ps3,明显l2,r2键程也加长了,不过灵敏度没试过,不清楚。方块圆圈三角叉键也不晓得如何,如果能保持ps2,就不会太差。
作者: 狂涂    时间: 2006-8-28 15:24

偶对KONAMI有信心,以后几作的效果应该会超过EA

就EA的美工品位和建模水平,还是有待商榷的,不过EA的音乐和气氛方面还是很强的
作者: HunterXX    时间: 2006-8-28 16:38

要Konami超过EA,个人认为可能性太小了,甚至为0,EA的技术力是业内的领头羊。

但游戏性我很期待。
作者: miomibuya    时间: 2006-8-28 16:54

引用:
原帖由 tdkgtm360 于 2006-8-28 15:12 发表

ps3的l2 r2都变了,实际上和360差不多了
L2 R2 也变了??? 哪得消息
作者: dmc3    时间: 2006-8-28 16:56

引用:
原帖由 miomibuya 于 2006-8-28 16:54 发表



L2 R2 也变了??? 哪得消息
他试过
作者: tdkgtm360    时间: 2006-8-28 17:00

引用:
原帖由 dmc3 于 2006-8-28 16:56 发表

他试过
新闻啊
这算什么?挑衅还是读心还是卖傻?

[ 本帖最后由 tdkgtm360 于 2006-8-28 17:07 编辑 ]
作者: miomibuya    时间: 2006-8-28 17:01

引用:
原帖由 杀气腾腾 于 2006-8-28 15:21 发表


现在还不好说,的确目前xo的手柄,L2,R2的键程过长,令人很不适应。且糖果键偏硬,经常会误操作。ps3,明显l2,r2键程也加长了,不过灵敏度没试过,不清楚。方块圆圈三角叉键也不晓得如何,如果能保持ps2,就 ...
我希望360上快点有手柄转接...

用PS系的柄打了8,9年了 估计到时还是有点难适应360的
作者: S·H·F    时间: 2006-8-28 17:06

期待下,希望PS3的网络功能比较完善
作者: we520    时间: 2006-8-28 22:00

是说PES6的PS3版本和XO版一个引擎还是说WE11和PES6是一个引擎?

如果是后者.....

渣!!!!
作者: tdkgtm360    时间: 2006-8-28 22:04

引用:
原帖由 we520 于 2006-8-28 22:00 发表
是说PES6的PS3版本和XO版一个引擎还是说WE11和PES6是一个引擎?

如果是后者.....

渣!!!!
360和ps3一个引擎(简称次世代引擎),和以前不是一个引擎
作者: we520    时间: 2006-8-28 22:06

也就是说PS3上的WE11和XO上的PES6也是同一个引擎了?
作者: tdkgtm360    时间: 2006-8-28 22:08

对的,大家都一样
作者: interboy    时间: 2006-8-29 09:15

现在看来PS3的手柄不会比360的手柄更有优势,毕竟背后都是扳机键了。要说键程长不爽,那大家都一样。偏好PS3手柄的人除非对十字键有特殊感情。反正我觉得摇杆更舒服(前提是摇杆不能放在一个蹩脚的位置)。
作者: sunykoss    时间: 2006-8-29 09:18

我周围玩we的,还没见过用遥感的。。。自己也是偶尔使用。
作者: RestlessDream    时间: 2006-8-29 09:23

关于次世代PES6的独占问题,目前Konami官方和微软之前的官方公告出现了极大的不同

目前微软方面尚未就此做出声明

关注这件事情的可以去看Gamespot的报道

Gamespot的最新报道
http://www.gamespot.com/news/6156646.html

微软此前关于独占的官方声明
http://www.microsoft.com/presspa ... rellaLeipzigPR.mspx
原文:
Microsoft announced that the next generation of soccer will be available exclusively on the Xbox 360 console this year. With “FIFA 07” from Electronic Arts Inc. (EA) and “Pro Evolution Soccer 6” from Konami Digital Entertainment Inc., Xbox 360 will be the only place where gamers can enjoy next generation soccer this year.

Konami的官网声明
http://www.konami.co.jp/en/
原文:
It has been falsely reported on some websites that Konami will release its Pro Evolution Soccer 6 exclusively for Microsoft's Xbox 360. These reports are not true. Konami is currently proceeding with the production of a multi-platform release of Pro Evolution Soccer 6 so that as many people as possible can enjoy the game.

进一步关注中……

---------------------------------------------------------------------------------------

作者: tdkgtm360    时间: 2006-8-29 09:30

哪里有矛盾呢?微软说的只是今年啊
作者: RestlessDream    时间: 2006-8-29 09:34

引用:
原帖由 tdkgtm360 于 2006-8-29 09:30 发表
哪里有矛盾呢?微软说的只是今年啊
引自Gamespot:

While the phrasing of that statement could mean Konami simply refutes any reports that the game would be entirely exclusive to the 360 and not appearing on current-gen systems at all, a Konami rep told GameSpot the statement was in reference to Microsoft's press release claiming next-gen exclusivity. That press release was worded ambiguously to say that the franchises would be next-gen exclusive to the Xbox 360 "this year," which could mean the calendar year 2006 or the 12-month exclusivity widely reported. (Before running with the 12-month figure, GameSpot repeatedly confirmed the yearlong period with Microsoft representatives.)

As if this weren't confusing enough, the same Konami representative also told GameSpot that "there is no PS3 version of Winning Eleven Pro Evolution Soccer 2007, but the series' producer has stated that the series will eventually be coming to PS3." This could mean that Konami expects Winning Eleven Pro Evolution Soccer 2008 to come out before the announced 12-month exclusivity window will end, or a differently named PS3 or Wii version might be released in the first half of next year.
作者: 妫掓纭お閮    时间: 2006-8-29 09:37

XB柄适应了.现在只希望快点在XB上玩~
作者: tdkgtm360    时间: 2006-8-29 09:39

引用:
原帖由 sunykoss 于 2006-8-29 09:18 发表
我周围玩we的,还没见过用遥感的。。。自己也是偶尔使用。
右摇杆总要用吧
作者: 江东恐龙    时间: 2006-8-29 09:42

引用:
原帖由 sunykoss 于 2006-8-29 09:18 发表
我周围玩we的,还没见过用遥感的。。。自己也是偶尔使用。
我见过的在上海有排名的高手,10个有10个是用摇杆
作者: 江东恐龙    时间: 2006-8-29 09:43

引用:
原帖由 miomibuya 于 2006-8-28 17:01 发表


我希望360上快点有手柄转接...

用PS系的柄打了8,9年了 估计到时还是有点难适应360的
键位上没有区别了
作者: franky8ff    时间: 2006-8-31 11:19

习惯了就要,360的手感也可以



作者: 小乔初嫁了    时间: 2006-8-31 12:58

引用:
原帖由 tdkgtm360 于 2006-8-28 15:12 发表

ps3的l2 r2都变了,实际上和360差不多了
我的感觉是,这个l2r2,在正面部分有按压,靠近背部有键程,一举两得的那种
召唤也那人士现身说法:D




欢迎光临 TGFC Lifestyle (http://club.tgfcer.com/) Powered by Discuz! 6.0.0