Primary responsibility will be to develop gameplay specific code, covering features such as combat systems, ing systems, AI systems, and collaborating with the design team to implement features. Experience programming game code for FPS games (single and/or multiplayer) is a big plus.
Xbox 360 Programmer
Primary responsibility will be to handle porting, maintaining, and optimizing the codebase for the Xbox 360. Experience developing for the Xbox 360 is a huge plus. Experience programming for console platforms is required.
Tools Programmer
Primary responsibility will be to work with artists and level designers to develop content building tools, including enhancing and expanding the Offset Editor framework, as well as external tool development such as s and plugins.
Character Animator
Primary responsibility will be to animate characters and creatures of the world. We are looking for animators with strong understanding of animation principles - In game experience a plus. Please make sure to include a reel with your application.