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地平线2的跨世代对比出了

posted by wap, platform: Chrome
PS4 Pro:
1080p at 30fps
90,55Gb

PS4 Pro:
1800p at 30fps
90,55Gb

PS5:
2160p at 30fps / 1800p at 60fps
98,34Gb

- This comparison has been made with the launch patch applied to all versions.
- PS5 resolution mode applies temporal injection over 2160p (something similar to what we saw in Spider-Man: Miles Morales), achieving greater sharpness and no aliasing.
- PS5 FPS mode reaches 1800p resolution, but the difference seems bigger due to the technique mentioned above.
- The overall geometry on PS5 is taller. This can be easily seen on rocks or trees. This explains the larger size of the PS5 version, among other things.
- There is a higher density of vegetation on PS5 in some areas. However, in this sequel, Aloy interacts with all vegetation on both platforms.
- The general quality of the texturing is better on PS5, although there is not a big difference in this aspect.
- Reflections in PS5 Resolution mode are considerably better than in FPS mode. FPS mode reflections resemble PS4 quality.
- This game does not use Ray-Tracing of any kind.
- Particles are one of the elements that differ the most between versions, especially in the vegetation of the plague. On PS4/PS4 Pro there is little quantity and the FPS mode of PS5 reduces its quality.
- Framerate is almost perfect during gameplay. PS4 has some minor stuttering issues, but nothing major. In cutscenes, all versions have drops.
- Draw distance and anisotropic filtering are larger on PS5. FPS mode also lowers these settings.
- Load times are 7 times faster on PS5.
- The rendering quality of the water on PS5 is better, but in the case of PS4 the level is also satisfactory.
- PS5 adds additional shadows to various assets (particularly vegetation) and general shadows appear more realistic.
- The night sky on PS5 also has more stars and lighting effects.
- Horizon Forbidden West is a game designed for PS4, which guarantees outstanding performance on this platform. However, the improvements applied in PS5 make for a great look, much more numerous than usual in this type of oldgen ports.
- As a personal opinion, I would choose resolution mode on PS5. It is clear that this game has been developed with 30fps in mind and the visual improvements it offers are worth it.


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posted by wap, platform: iPhone
ps5也不怎么样,4k60都不行啊



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4k30fps 稳定的话 就蛮好的了
开放世界


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引用:
原帖由 865261 于 2022-2-14 16:31 发表
posted by wap, platform: iPhone
ps5也不怎么样,4k60都不行啊
主机玩开放世界4K@60F.....

你在做什么美梦啊

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1800P60帧可还行,2K分辨率把画质模式的画面设置留住多好

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posted by wap, platform: Samsung
1800p还是不错了。比2k都高了。2k才1440p这个算3k了。

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PS4 Pro为啥不给一个1080P 60帧呢?做不到60帧吗?

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有没有老头环的对比,ps5画面等于什么档次的显卡,还没想好买哪个版本

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远景有一些差别

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posted by wap, platform: Android
引用:
原帖由 @qazqaz  于 2022-2-14 17:32 发表
PS4 Pro为啥不给一个1080P 60帧呢?做不到60帧吗?
总这么装疯卖傻图什么

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posted by wap, platform: MAC OS X
1800p确实很不错了已经,不需要纠结非得2160。

只要能稳住帧数,大部分人在电视上很难看出差异。

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2K+60帧可能是比较现实的选择,比4K+30帧好一些,恶魔之魂这个配比还不错。

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posted by wap, platform: Android
youtube上看了。区别感觉主要在于分辨率 材质上差距不大。

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The overall geometry on PS5 is taller.

There is a higher density of vegetation on PS5 in some areas.

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posted by wap, platform: iPhone
ps5的画质和帧数模式,除开分辨率,在LOD阴影这些方面有区别吗

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