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D2D舔PS5手柄

posted by wap, platform: iPhone
https://b23.tv/BuMyDx

Super Cool,Super Special,Another Level


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posted by wap, platform: Android
基本所有拿到的人都是吹爆,看来震动和扳机确实很屌,不过发挥还是得指望第一方游戏



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引用:
原帖由 king8910213 于 2020-10-30 22:14 发表
posted by wap, platform: Android
基本所有拿到的人都是吹爆,看来震动和扳机确实很屌,不过发挥还是得指望第一方游戏
适配这个花不了多少资源吧?还分什么三方一方


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比pro手柄强多少?ns出那么久了,把震动做的比较好的也就任天堂自己

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posted by wap, platform: Android
引用:
原帖由 @乐克.乐克  于 2020-10-30 22:16 发表
适配这个花不了多少资源吧?还分什么三方一方
不好说,因为目前说牛逼的人都是玩PS5自带的那个小机器人游戏吹的,其他游戏能用到什么程度谁知道,毕竟这回小机器人自身就是给dualsense功能量身定做的游戏。第一方里地平线2有提到有新武器是专门配合新手柄功能做的,第三方这个就肯定做不到了

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posted by wap, platform: 小米NOTE
List of supported games
Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
Marvel's Spider-Man Remastered -- DualSense AT and HF support. Source.
Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
Oddworld: Soulstorm -- AT simulate struggle. Source.
Call of Duty: Black Ops Cold War -- DualSense HF support. Source.
Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
Deathloop -- AT block simulates weapon jam. Source.
Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
Horizon Forbidden West -- AT is used to differentiate weapons. Source.
Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
Goodbye Volcano High -- HF conveys the diffi**y of some decisions being made. Source.
Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
Maneater -- DualSense controller support. Source.
DiRT 5 -- DualSense controller support. Source.
Madden 21 -- DualSense HF support. Source.
FIFA 21 -- DualSense HF support. Source.
Returnal -- AT switch between firing modes, supports HF. Source.
Watch Dogs: Legion -- DualSense HF and AT support. Source. Source.
Destruction AllStars -- AT gives different feedback for each car and HF simulates the impact of ramming. Source.
Rock Band 4 -- Supports DualSense's microphone for singing. Source. (Thanks mreddie )
MXGP 2020 -- DualSense controller support. Source. (Thanks Xextil )
Immortals Fenyx Rising -- DualSense HF support. Source. (Thanks Xextil )
No Man's Sky -- DualSense controller support. Source. (Thanks SolidS***x )

目前收集到的。看了看ubi有很多游戏不支持,估计不是能轻松制作的功能

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posted by wap, platform: Samsung
引用:
原帖由 @oversleep  于 2020-10-30 22:21 发表
比pro手柄强多少?ns出那么久了,把震动做的比较好的也就任天堂自己
不漂移的都比pro强一万倍

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posted by wap, platform: iPhone
小时候装机看性能,风扇呼呼转玩的还挺爽,
越长大越注重细节体验,好的鼠标,好的喇叭,好的屏幕,整体静音等等,在这些地方愿意花更多的钱,
PS5这次着重的地方,SSD快速响应,3D音效,进化的手柄,个个都能戳中我心里的点,比如恶魂的PV,最让我满意的不是画面,是声音

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引用:
原帖由 oversleep 于 2020-10-30 22:21 发表
比pro手柄强多少?ns出那么久了,把震动做的比较好的也就任天堂自己
看了几个媒体,都说比switch的震动强一个级别

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引用:
原帖由 WWF 于 2020-10-30 23:00 发表
posted by wap, platform: Samsung
不漂移的都比pro强一万倍
pro我觉得没问题,joycon黑一万年;
出差不方便带pro,之前在家都是用的Pro没给joycon压力,压力一来就飘了,玩的十分不爽
自从当年被JS骗,买的PS2带的是仿的手柄之后十几年来就再没遇到过手柄摇杆漂移,这TM都2020年,任天当这点活该被告

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posted by wap, platform: Android
引用:
原帖由 @nvidia  于 2020-10-30 23:13 发表
pro我觉得没问题,joycon黑一万年;
出差不方便带pro,之前在家都是用的Pro没给joycon压力,压力一来就飘了,玩的十分不爽
自从当年被JS骗,买的PS2带的是仿的手柄之后十几年来就再没遇到过手柄摇杆漂移,这TM都2020年,任天当这点活该被告
我的漂移用wd40搞定了,但是现在变接触不良了,4个都这样,老任真的是又爱又恨…

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posted by wap, platform: 小米NOTE
https://b23.tv/Lr1OOM

这个视频说得很直观了,推荐看看
扳机硬件可以被改变我觉得更惊艳,开发商可以根据需要设定扳机强度。进一步想,既然可以人为改变,那玩家也能通过option设置扳机,创造出自己满意的效果,比如枪感等等

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posted by wap, platform: iPhone
引用:
原帖由 @ikaruga  于 2020-10-30 23:28 发表
https://b23.tv/Lr1OOM

这个视频说得很直观了,推荐看看
扳机硬件可以被改变我觉得更惊艳,开发商可以根据需要设定扳机强度。进一步想,既然可以人为改变,那玩家也能通过option设置扳机,创造出自己满意的效果,比如枪感等等
来回看了好几遍,还以为剪贴板有问题…
不就是我贴的视频嘛…

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posted by wap, platform: 小米NOTE
引用:
原帖由 @Alusell  于 2020-10-31 00:46 发表
来回看了好几遍,还以为剪贴板有问题…
不就是我贴的视频嘛…
囧,晃眼一看以为是油管链接就没点,在别处看的这个视频转了过来

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posted by wap, platform: Android
喷了,第三方肯定做不到真是随口就来

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