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如果ps5和xsx机能互换是不是就完美了?

posted by wap, platform: Android
是不是就没那么多口水仗了?是不是就完美和谐不纠结没遗憾了?现在还要纠结要画质帧数还是独占,就算买了ps5,心里还会有根刺,每每掉帧卡顿分辨率下降时这跟刺就会扎一下。别说你不在乎,我不信,你自己都不信。一共就两家难兄难弟,还轮流作死犯错,上次是微软这次轮到大法。让玩家舒舒坦坦的就那么难么?非要搞这些幺蛾子。上世代豪赌gddr5的气势去哪里了?结果最后钱没省下,机能还低一截。是为了平衡业界做出的自我牺牲么?唉,总之,如果这次机能互换就完美了不留遗憾了,可惜,世事难如人愿。

本帖最后由 waller 于 2020-9-19 13:38 通过手机版编辑


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posted by wap, platform: iPhone
我买NS PRO



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posted by wap, platform: Android
喷了,犄角旮旯还没来数毛呢,你急个啥
买主机的有几个是数毛党?


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posted by wap, platform: Android
不会互换的,大法把一部分钱投了独占,硬件就缩了。。。

独占,硬件都投钱,大法不干了

本帖最后由 狂涂 于 2020-9-19 13:50 通过手机版编辑

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先别着急对着传闻和纸面数据嗨,游戏还没出来呢,出来再说,DF会数毛数帧数。

其实现在边际效应递减,就算数毛也没多大用。除非鬼面兽,FF16那种一眼PS3的画质。

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posted by wap, platform: Android
ps5机能就是弱了,就像x1初始一样,开始搞玄学宣传,然后砍掉肯奶,然后超频,最后还是追不上,剧本这次轮到大法了,第三方游戏无解的,机能差距放在那儿

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posted by wap, platform: Samsung
Ps4 比x1 机能强的时候,记得楼主也不满,为什么打不过n旗舰

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posted by wap, platform: 小米5
别急,索饭还对机能抱有一丝希望,不要一竿子打死

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posted by wap, platform: Samsung
引用:
原帖由 @爱狮子油  于 2020-9-19 14:07 发表
别急,索饭还对机能抱有一丝希望,不要一竿子打死
是你有一丝希望,真以为ps5 30帧的游戏xsx 60 帧……

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posted by wap, platform: Android
引用:
原帖由 @yfl2  于 2020-9-19 14:11 发表
是你有一丝希望,真以为ps5 30帧的游戏xsx 60 帧……
详见x1和ps4的区别,不要用抬杠的逻辑来耍赖

比如比高矮,没有姚明高就都是矮,这种逻辑很可笑

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posted by wap, platform: Samsung
引用:
原帖由 @狂涂  于 2020-9-19 14:25 发表
详见x1和ps4的区别,不要用抬杠的逻辑来耍赖

比如比高矮,没有姚明高就都是矮,这种逻辑很可笑
我说的是,ps5 和xsx 性能区别是客观存在的,但没人强求一定要2米高,何况差距也不大

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posted by wap, platform: iPhone
正确的说应该是30和45帧的区别,没翻倍那么夸张

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posted by wap, platform: Android
引用:
原帖由 @yfl2  于 2020-9-19 14:28 发表
我说的是,ps5 和xsx 性能区别是客观存在的,但没人强求一定要2米高,何况差距也不大
这不就结了。。。。

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posted by wap, platform: Chrome
1.7t纸面浮点换5.5GB/s砍成2.4GB/s,WiFi6砍成Wifi5,USB传输10GB/s打对折?我寻思PS5那块高频GPU也未必比XSX差

"Performance is noticeably different, because 'teraflops' is defined as the computational capability of the vector ALU. That's just one part of the GPU, there are a lot of other units - and those other units all run faster when the GPU frequency is higher. At 33 per cent higher frequency, rasterisation goes 33 per cent faster, processing the command buffer goes that much faster, the L1 and L2 caches have that much higher bandwidth, and so on," Cerny explains in his presentation.

"About the only downside is that system memory is 33 per cent further away in terms of cycles, but the large number of benefits more than counterbalance that. As a friend of mine says, a rising tide lifts all boats," explains Cerny. "Also, it's easier to fully use 36 CUs in parallel than it is to fully use 48 CUs - when triangles are small, it's much harder to fill all those CUs with useful work."

Sony's pitch is essentially this: a smaller GPU can be a more nimble, more agile GPU, the inference being that PS5's graphics core should be able to deliver performance higher than you may expect from a TFLOPs number that doesn't accurately encompass the capabilities of all parts of the GPU.

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posted by wap, platform: Samsung
引用:
原帖由 @墨凡  于 2020-9-19 14:32 发表
正确的说应该是30和45帧的区别,没翻倍那么夸张
30和36帧的差别

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