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FF16导演高井浩(最后的神迹导演) 制作人吉田P

posted by wap, platform: Android
高井浩代表作是FF11和14
那么确定是网游组做的了……

别的不能保证 网游组至少效率应该还行……


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posted by wap, platform: iPhone
吉田已经发话了,说制作人数非常少…



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posted by wap, platform: OPPO
哈哈哈
如果做成玩家操控人物是npc工具人,单机游戏当主角们的同伴体验剧情,然后附带网游模式联机打任务...

没准有生以来俺会支持一下这个游戏系列新作呢...


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posted by wap, platform: Android
部分访谈


Naoki Yoshida, Final Fantasy XVI Producer

Final Fantasy XVI producer (that’s right, just producer) Naoki Yoshida here. How did you enjoy the trailer? The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game. In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay.

Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for Final Fantasy XVI, but for Final Fantasy XIV, too. Needless to say, I’ll be working hard on both!

Hiroshi Takai, Final Fantasy XVI Director

When Final Fantasy I was released, I was just another player─a young student with big dreams. By the time Final Fantasy V was in the works, I had earned myself a seat at the developers’ table… albeit at the very end. From there, I moved “online” leaving my mark on both Final Fantasy XI and XIV.

And now… XVI.

From the establishment of an all new development environment, to learning the ins-and-outs of the PlayStation 5, the team and I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied Final Fantasy franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. However, I promise it will be worth the wait!

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posted by wap, platform: Android
引用:
原帖由 Alusell 于 2020-9-17 05:53 发表
posted by wap, platform: iPhone
吉田已经发话了,说制作人数非常少…
他说的是初期团队核心人员少

Logo是召唤兽 应该会回归5代的战斗系统为主  别的方面就不用太期待了吧……

本帖最后由 hydelete 于 2020-9-17 06:10 通过手机版编辑

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posted by wap, platform: iPhone
引用:
原帖由 @老牛吃嫩草  于 2020-9-17 05:55 发表
哈哈哈
如果做成玩家操控人物是npc工具人,单机游戏当主角们的同伴体验剧情,然后附带网游模式联机打任务...

没准有生以来俺会支持一下这个游戏系列新作呢...
………………你这说的就是《白骑士物语》好吗……10年前就有了= =;

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posted by wap, platform: OPPO
引用:
原帖由 @重装高达  于 2020-9-17 06:18 发表
………………你这说的就是《白骑士物语》好吗……10年前就有了= =;
对啊,白骑士物语俺可是当年实体店小600多入的实体啊...那时好像是号称ps3的第一个日式rpg?
等着变身成奥特曼然后弯腰大剑砍小怪现在回想仍然回味无穷...

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posted by wap, platform: Samsung
有什么用,对面4k60,这边30帧都不稳定。这代就是索尼跌下神坛的开始,作就硬作。机能差了那么多还敢卖一样价格。大爆冷。

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posted by edfc, platform: iPhone 8
引用:
原帖由 @龙云天翔 于 2020-9-17 06:33 发表
posted by wap, platform: Samsung
有什么用,对面4k60,这边30帧都不稳定。这代就是索尼跌下神坛的开始,作就硬作。机能差了那么多还敢卖一样价格。大爆冷。
爆个JB冷,PS5的销量妥妥的干掉XSX。

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引用:
原帖由 龙云天翔 于 2020-9-17 06:33 发表
posted by wap, platform: Samsung
有什么用,对面4k60,这边30帧都不稳定。这代就是索尼跌下神坛的开始,作就硬作。机能差了那么多还敢卖一样价格。大爆冷。
快转发,快扩散,路人皆知都别买ps5最好,给我留一台没人要的ps5

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引用:
原帖由 龙云天翔 于 2020-9-17 06:33 发表
posted by wap, platform: Samsung
有什么用,对面4k60,这边30帧都不稳定。这代就是索尼跌下神坛的开始,作就硬作。机能差了那么多还敢卖一样价格。大爆冷。
30帧都不稳能确定吗?我省了PS5的钱去买张显卡。

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FF终于跌落神坛,沦为二三流平庸游戏

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两年后出的游戏泥潭现在连帧数都知道了,牛逼。

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posted by wap, platform: iPhone
这个游戏就算30帧也行

君不见ff14一堆拿笔记本5帧不卡15帧流畅的人在排本呢

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