魔王撒旦
原帖由 Alusell 于 2020-5-14 03:30 发表 posted by wap, platform: iPhone 微软取得的前期舆论优势被inside和UE5彻底扭转, 我猜索尼之前装孙子是故意的233,失望越大惊喜越大, 等游戏阵容公布可能更是处刑
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魔头
魔神至尊
原帖由 @HAIYU 于 2020-5-14 07:50 发表 1440p才30fps 下代主机还好意思吹4k?
小黑屋
原帖由 @Zeldafans 于 2020-5-14 00:18 发表 我们这一代人其实挺幸福了,整个游戏发展史都能见证
小动物园™
原帖由 @yfl2 于 2020-5-14 07:41 发表 puts a vast amount of flash memory very, very close to the processor,” says Sweeney. “So much that it really fundamentally changes the tradeoffs that games can make and stream in. And that’s absolutely critical to this kind of demo,” Sweeney explained. “This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.” Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the highend PC market in this way.”
混世魔头
Pee on Shoes
元始天尊
老年组
天外飞仙
五道杠
原帖由 @littlezoo 于 2020-5-14 08:31 发表 While Epic wouldn’t comment on any potential performance differences between the PS5 and Xbox Series X, Sweeney confirmed that the features shown today, like realtime global illumination and virtualized geometry, are “going to work on all the nextgeneration consoles.”
原帖由 ddps2 于 2020-5-14 01:37 发表 放个油管托下来的4K 链接:https://pan.baidu.com/s/174RfWGEAJs4wYADIixW33g 提取码:gjx5 7天
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LOLI桶
我爱全画幅
原帖由 @lili2k2 于 2020-5-14 09:16 发表 看了没有一点内心波动,画面也没比现在有啥惊为天人,边际效应了,就算XSX还会更好点也不会好到哪里去,1440P 30帧,次世代做游戏希望能OPTION有两个选项,4K30和1080@60,分辨率不感冒,可30帧实在玩着不舒服。
摄影组
原帖由 dragong 于 2020-5-14 08:31 发表 但感觉人物建模并没有达到应有的高度
原帖由 lili2k2 于 2020-5-14 09:16 发表 看了没有一点内心波动,画面也没比现在有啥惊为天人,边际效应了,就算XSX还会更好点也不会好到哪里去,1440P 30帧,次世代做游戏希望能OPTION有两个选项,4K30和1080@60,分辨率不感冒,可30帧实在玩着不舒服。