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[新闻] Dusk Golem谈Rebio 2开发过程变更:曾考虑过传统视角,表里关在最后一刻被强塞进去

rebio2不当作背板游戏玩,挑战高难度,内容是完全不够的,流程太短了
我以为rebio3会弱化解密强调动作要素,像生化5那样制作多个线性的关卡来填充内容,看来是我想多了


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posted by wap, platform: Android
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原帖由 @Nemo_theCaptain  于 2020-3-31 18:06 发表
我忘了,是在era说的么
“纯属狗屁”那个说法就是era后面他的回帖,这个我倒是记得很清楚
对,这段话我也不知道能信多少,毕竟有搁浅积压三百万这种信息
I can actually talk about this a bit. Now keep in my I'm a bit murky on the details, this is from my understanding also, I'm going to try to get what I've heard as accurate as possible but I'm also cutting parts of this out. I'm also about to say some controversial things for some, so be ready. None of this is from any source I personally can verify, but it is what I've heard.

Death Stranding was a flop. It sold well initially, but I've heard it has over 3 million unsold copies of what's been produced, but the sales kinda' slowed to a crawl and the game hasn't done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There's a looooot more here, but this is the part I'll share that's relevant.

So originally Sony and Konami came to a deal when Konami was shopping around for Silent Hill developers, I am not entirely clear on the details but Toyama had been interested in doing a horror game, but the Siren IP is kinda' more of a niche thing and would get a lower budget. Somehow, I wish I was more clear on the details, but SOMEHOW a few variables fells into place that Sony went out of their way to work with Konami to allow Toyama to work on a horror game, but a horror game with more recognition behind it than Siren, which of course I mean Silent Hill. Sony also seemed to have the idea since Death Stranding was a loss for them that getting Kojima to finally work on a horror game like he's been wanting to, have Konami help fit the bill for Kojima's and Toyama's game (as Konami was going to help fund whatever game anyways). There was some Japanese pride on Kojima Pro's side since Death Stranding didn't do too great to make a game without as bloated of a budget that might make return and a strong title for their platform. Kojima making a horror game and making Silent Hills has hype behind it, Toyama and Team Silent members returning to make a new Silent Hill game has hype behind it, and Sony and Konami were able to strike a deal that made both parties happy and mutually benefited both of them.

This is a super oversimplification, but basically Konami just wanted someone to make a good Silent Hill game and was willing to fund the pitch they selected, Sony was interested due to what Toyama wanted for his next project and the possibility of getting Kojima to do a smaller budget game after Death Stranding was a failure which they believe would have interest for gamers, and a deal was worked out with Sony and Konami both funding these projects (though let me clarify, the Kojima game is still in the talks at this point in time).



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引用:
原帖由 hope1234 于 2020-3-31 18:00 发表
posted by wap, platform: iPhone
rebio2当新游戏卖是够分量了,但rebio3明显就不够了
生化3现在的问题是,货不对板,60美金太贵了。

但是,如果只买一个40美金,
销量是上去了,
但品牌价值就大打折扣了。
因为生化数字正统作必须卖60美金,
身份摆在那里呢,
不能跌份。

所以,这次的销量,还真不好预测。
但肯定首发比2代低,
销售的高峰应该会在第一次降价后才会到来。
当然,还是会长卖,过500万应该还是没问题的。


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引用:
原帖由 king8910213 于 2020-3-31 18:14 发表
posted by wap, platform: Android
对,这段话我也不知道能信多少,毕竟有搁浅积压三百万这种信息
I can actually talk about this a bit. Now keep in my I'm a bit murky on the details, this is from my unders ...
他后来解释了,积压300万这事他自己也是将信将疑的
他说的事情有些是100%确认,有些自己也怀疑,至于具体是哪些,他会解释的
不能当成他说的一切都是100%确认

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引用:
原帖由 Nemo_theCaptain 于 2020-3-31 18:20 发表

他后来解释了,积压300万这事他自己也是将信将疑的
他说的事情有些是100%确认,有些自己也怀疑,至于具体是哪些,他会解释的
不能当成他说的一切都是100%确认
总之,死搁这次是玩脱了。全世界最多的宣传资源,最耀眼的卡司,最后出来这么一个受众面很小的东西。小岛到底有多少游戏才华,已经没必要多说了。

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引用:
原帖由 南丫岛的龙猫 于 2020-3-31 19:33 发表


总之,死搁这次是玩脱了。全世界最多的宣传资源,最耀眼的卡司,最后出来这么一个受众面很小的东西。小岛到底有多少游戏才华,已经没必要多说了。
原定的演讲因为GDC取消了
但是如果复盘失败的话,我还是沿用之前的观点

矛盾是存在的,但并不是很复杂,简单来说就是混迹于名利场中,享受了其中的好处,那自然也要承受坏处
小岛想做的是一个低成本的,更加实验性,玩法驱动的作品(一开始他确实就是这么说的),但弩哥这些演员,还有索尼,想要的是更主流的,更有排场的
结果就拧巴出了这么个怪胎,剧情演出宣传烧了钱,系统搞得像独立游戏一样,但还不如真正的独立游戏,因为那些小规模作品可以把全部精力都放在研究系统上,死亡搁浅不行
整个游戏的开发思想在左右横跳中逐渐垮掉了

按照Dusk Golem之前的说法,如果他听到的消息没错,那索尼虽然没有直接和小岛翻脸,但已经降低了他下一部作品的预算
我反而觉得这是好事

[ 本帖最后由 Nemo_theCaptain 于 2020-3-31 19:41 编辑 ]

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引用:
原帖由 Nemo_theCaptain 于 2020-3-31 19:39 发表

原定的演讲因为GDC取消了
但是如果复盘失败的话,我还是沿用之前的观点

矛盾是存在的,但并不是很复杂,简单来说就是混迹于名利场中,享受了其中的好处,那自然也要承受坏处
小岛想做的是一个低成本的,更加实 ...
也算是2019游戏业界最大的一个泡沫了吧。

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引用:
原帖由 南丫岛的龙猫 于 2020-3-31 19:43 发表
也算是2019游戏业界最大的一个泡沫了吧。
最大泡沫是圣歌233

小岛想要的开发环境是什么样的,参考20年前
他可以同时开发一个大型的正统续作,一个中等的资料片,加上一个小型的掌机游戏,三个项目每天换着来
但游戏界已经回不去这个时代了,或者说就算能回去,也要主动控制预算,少拿点钱,地狱之剑那个规模就是极限,死亡搁浅已经超了

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引用:
原帖由 Nemo_theCaptain 于 2020-3-31 19:47 发表

最大泡沫是圣歌233

小岛想要的开发环境是什么样的,参考20年前
他可以同时开发一个大型的正统续作,一个中等的资料片,加上一个小型的掌机游戏,三个项目每天换着来
但游戏界已经回不去这个时代了,或者说就算 ...
我不关心FPS,哈哈哈哈。

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其实mh也算的上是年货,基本也是每个卡普空财年里都有新作。年货不是啥问题,关键是年货是怎么安排的,完成度怎么样

[ 本帖最后由 z285714 于 2020-4-1 00:20 编辑 ]

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