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杜比官方发表声明驳斥Mark Cerny

posted by wap, platform: 小米NOTE
引用:
原帖由 @myripple  于 2020-3-22 13:29 发表
大概在45分40秒 自己去听 有没有说过
你仔细听听原话,如果用杜比方案,就被束缚,我发的图你不看的吗。另外他哪句提到杜比最高支持多少了?


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索尼形势一片大好。



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posted by wap, platform: iPhone
引用:
原帖由 @ikaruga  于 2020-3-22 13:58 发表
你仔细听听原话,如果用杜比方案,就被束缚,我发的图你不看的吗。另外他哪句提到杜比最高支持多少了?
“not 32 that atmos support ” 45分 53 ,你把你听到的原话打出来让大家都看看算不算说过


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posted by wap, platform: 小米NOTE
引用:
原帖由 @myripple  于 2020-3-22 14:18 发表
“not 32 that atmos support ” 45分 53 ,你把你听到的原话打出来让大家都看看算不算说过
大哥,你去看看我发的图成不
support是什么意思你要不要去百度一下
杜比全景还支持手机呢,要不要去和电影院或者夜店比效果

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引用:
原帖由 ikaruga 于 2020-3-22 14:22 发表
posted by wap, platform: 小米NOTE
大哥,你去看看我发的图成不
support是什么意思你要不要去百度一下
杜比全景还支持手机呢,要不要去和电影院或者夜店比效果
快去呼叫杠神吧. 他可能到处救火没注意到这贴.还能互相加个祭扫什么的.

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引用:
原帖由 sashimizhao 于 2020-3-22 14:27 发表


快去呼叫杠神吧. 他可能到处救火没注意到这贴.还能互相加个祭扫什么的.
我来了
没关心过这个
顶多是索尼黑了一下杜比,会影响ps5的音效吗?不会的话谁在乎?你在乎杜比声誉?

其实ps5音效怎么样我也不是很关心,没有几万的音响...

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posted by wap, platform: iPhone
引用:
原帖由 @ikaruga  于 2020-3-22 14:22 发表
大哥,你去看看我发的图成不
support是什么意思你要不要去百度一下
杜比全景还支持手机呢,要不要去和电影院或者夜店比效果
https://youtu.be/ph8LyNIT9sg 你是不是聋子,或者文盲?45 53按照我的要求打出来

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posted by wap, platform: 小米NOTE
引用:
原帖由 @sashimizhao  于 2020-3-22 14:27 发表
快去呼叫杠神吧. 他可能到处救火没注意到这贴.还能互相加个祭扫什么的.
喷了,泥潭索黑成天捕风捉影,我客气的指出错误还说人家杠。我也不知道lz在哪看的文章,故意不截完全,龌龊之极。自己看全文,这语气哪里像是嘲讽索尼了?

Q- Is it true Dolby Atmos is capped at 32 objects?
No, that is incorrect. As a technology, Dolby Atmos can support hundreds of simultaneous objects.

That being said, we fall back on sage advice from developers of some of the first Atmos games: Objects are a fantastic tool, but restraint should be shown with respect to the number of objects active at any time. Too many objects in motion can create a confusing soundscape.

Developers have also told us that avoiding the horizontal "bed" for an all-object mix is an unnecessarily time-consuming and labor-intensive effort. So far, developers are creating next-generation mixes by blending bed audio and object audio. More is good, but more may not necessarily be "better."
Click to shrink...
Q- What do you think of Sony's mission to bring 3D audio to everyone?
Sony’s mission to bring 3D audio to everyone on PS5 is exciting, it reminds us of when we began the Dolby Atmos for games journey many years ago. There are now hundreds of millions of Dolby Atmos enabled products in the market, across several product categories (TV, AVR, soundbar, mobile phone, pc, game console, headsets). Dolby Atmos is also available at a wide range of prices – even as low as $15.
Q- Sony announced a deep focus on 3D audio. How does that impact Dolby?
We are thrilled that Sony is dedicated to using 3D audio in its new console. This can only be interpreted as a validation of the work we have done across all entertainment genres in implementing Dolby Atmos on the devices consumers use today. We will continue forward with our mission to ensure Dolby Atmos is supported as the standard in 3D audio on all endpoints.
Q- What is the impact of Sony's audio platform: Tempest 3D Audio Tech?
Similar to Microsoft's Windows Sonic Spatial Audio Platform, audio teams will rejoice that they have a powerful 3D audio platform to deliver their craft on PS5. We think this is a crucial milestone for game studios. We are excited to hear that Sony has committed to an evolution of its audio by establishing a bona-fide 3D audio platform for PS5. "Tempest" is not only a great name, but a great reference to one of our favorite arcade classics, as well.

本帖最后由 ikaruga 于 2020-3-22 14:38 通过手机版编辑

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posted by wap, platform: 小米NOTE
引用:
原帖由 @myripple  于 2020-3-22 14:33 发表
https://youtu.be/ph8LyNIT9sg 你是不是聋子,或者文盲?45 53按照我的要求打出来
你耳朵没问题,是逻辑理解有问题

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posted by wap, platform: 小米NOTE
Q- Is it true Dolby Atmos is capped at 32 objects?
No, that is incorrect. As a technology, Dolby Atmos can support hundreds of simultaneous objects.

That being said, we fall back on sage advice from developers of some of the first Atmos games: Objects are a fantastic tool, but restraint should be shown with respect to the number of objects active at any time. Too many objects in motion can create a confusing soundscape.

这尼玛还是你自己贴的,人家杜比自己都还要解释一番,联系上下文你说说看,他说的这段代表什么意思

本帖最后由 ikaruga 于 2020-3-22 14:41 通过手机版编辑

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posted by wap, platform: iPhone
说过不就得了。至于你怎么给索尼舔屁沟 who care

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引用:
原帖由 ikaruga 于 2020-3-22 14:41 发表
posted by wap, platform: 小米NOTE
Q- Is it true Dolby Atmos is capped at 32 objects?
No, that is incorrect. As a technology, Dolby Atmos can support hundreds of simultaneous objects.

That being sa ...
让你截图也不截图,Cerny既然说了32个就是板上钉钉.合着就贵坛理解能力差,IGN和其他媒体都理解能力差.虚假宣传到了别人嘴里就变成"顶多黑了一下" 要不要这么双标.泥潭索索可是把PS5的SSD和3DAUDIO写成高贵跑车沙发顶级音响.

杜比应该怎么说,破口大骂索尼胡说八道吗 直接撕破脸?

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posted by wap, platform: 小米NOTE
哈哈,开始打滚了,龌龊的人果然就是这种德行

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posted by wap, platform: iPhone
人家又是音响界的达文西!杜比算个屁!

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posted by wap, platform: 小米NOTE
引用:
原帖由 @sashimizhao  于 2020-3-22 14:51 发表
让你截图也不截图,Cerny既然说了32个就是板上钉钉.合着就贵坛理解能力差,IGN和其他媒体都理解能力差.虚假宣传到了别人嘴里就变成"顶多黑了一下" 要不要这么双标.泥潭索索可是把PS5的SSD和3DAUDIO写成高贵跑车沙发顶级音响.

杜比应该怎么说,破口大骂索尼胡说八道吗 直接撕破脸?
你贴的ign文章是同个道理,人家没理解错啊,对于主机玩家的使用情景来说,32个声源是限制。他哪句提了这个系统在任何场合最高只能32了?

era那边也有这个转载,为啥几百个楼的回复都没人骂索尼,他们都是睁眼瞎?
https://www.resetera.com/threads/dolby-atmos-dev-talk-about-sony-3d-audio-tempest-engine.176321/

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